Duelists' Convocation International
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Mystery Booster 2 Playtest Cards, # 293
- This is the only printing of this card.
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Formats | Standard: NotLegal Pioneer: NotLegal Modern: NotLegal Legacy: NotLegal Vintage: NotLegal Commander: NotLegal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: NotLegal Pauper: NotLegal Singleton: NotLegal Premodern: NotLegal Oathbreaker: NotLegal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: NotLegal Other: Legal |
Rules | When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game. |
Mana Cost | |
Type | Enchantment |
Links | Scryfall |