Hall of Storm Giants ( Adventures in the Forgotten Realms, # 257 )
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127 decks
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Formats Standard: Legal Pioneer: Legal Modern: Legal Legacy: Legal Vintage: Legal Commander (EDH): Legal Brawl: Legal Draft: Legal Cube: Legal Tiny Leaders: Legal Pauper: NotLegal Singleton: Legal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: Legal Other: Legal
Rules If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
More Info For special rulings visit the Gatherer page.

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Seller Name Trade Score Card Details # Price
DragonfyreGames   144 (100%)
1 $1.95Add to Cart
InterestingKiwi 76 (100%)
1 $2.00Add to Cart
InterestingKiwi 76 (100%)
1 $2.00Add to Cart
Ben Dearnaley  84 (100%)
1 $2.08Add to Cart
Eric Strach  347 (100%)
3 $2.17Add to Cart
Paul Sherrill 190 (99%)
1 $2.19Add to Cart
Jason Prescott  886 (99%)
1 $2.45Add to Cart
Commander_Bacon  380 (98%)
1 $2.99Add to Cart
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