The Initiative // Undercity
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Extras: Commander Legends: Battle for Baldur's Gate, # 20
- This is the only printing of this card.
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Formats |
Legal In:
Fat Stack, Prismatic, Singleton, Tiny Leaders, Vanguard
Not Legal In:
Alchemy, Brawl, Commander, Explorer, Historic, Legacy, Modern, Oathbreaker, Pauper, Pauper Commander, Penny Dreadful, Pioneer, Premodern, Standard, Standard Brawl, Vintage
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Rules | Whenever one or more creatures a palyer controls deal combat damage to you, that player takes the initiative. Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.) // (You can't enter this dungeon unless you "venture into Undercity".) Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle (Leads to: Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena) Lost Well — Scry 2. (Leads to: Arena, Stash) Trap! — Target player loses 5 life. (Leads to: Archives) Arena — Goad target creature. (Leads to: Archives, Catacombs) Stash — Create a Treasure token. (Leads to: Catacombs) Archives — Draw a card. (Leads to: Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle. |
Type | Card // Dungeon - Undercity |
Links | Scryfall |