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Main Deck - 51 cards, 24 distinct
Columns
Name  Race Type Cost Edition
Unit (22)
1 Gold Wizard Acolyte Empire Unit 2 + Assault on Ulthuan
3 Knights of the Blazing Sun Empire Unit 2 + The Burning of Derricksburg
3 Knights Panther Empire Unit 2 + Redemption of a Mage
1 Pistoliers Empire Unit 2 + Core Set
3 Priest of Verena Empire Unit 2 + Legends
1 Reiksguard Knights Empire Unit 3 + Core Set
2 Sigmar's Blessed Empire Unit 2 + Core Set
2 Skinks of Sotek Neutral Unit 2 March of the Damned
3 Warrior Priests Empire Unit 2 + Core Set
3 Wilhelm of the Osterknacht Empire Unit 4 + The Fall of Karak Grimaz
Tactic (14)
2 Burn it Down Neutral Tactic 2 Core Set
2 Called Back Empire Tactic 2 + The Fall of Karak Grimaz
2 Demolition! Dwarf Tactic 2 + Core Set
1 Demoralise Empire Tactic 0 + Core Set
3 Forced March Empire Tactic 2 + Core Set
2 Franz's Decree Empire Tactic 1 + Core Set
2 Master Rune of Valaya Dwarf Tactic 2 + Core Set
Quest (2)
2 Infiltrate! Neutral Quest 2 Core Set
Support (13)
2 Church of Sigmar Empire Support 2 + Core Set
1 City Gates Empire Support 2 + Core Set
3 Contested Village Neutral Support 1 Core Set
3 Dark Abyss Neutral Support 2 The Fall of Karak Grimaz
2 Garden of Morr Empire Support 3 + March of the Damned
2 Helstorm Rocket Battery Empire Support 1 + Fiery Dawn
Sideboard - 2 cards, 2 distinct
Name  Race Type Cost Edition
Tactic (2)
1 Mastering the Spell Empire Tactic 2 + The Eclipse of Hope
1 My Life For The Hold! Dwarf Tactic 0 + The Fourth Waystone

Notes
 
Destroy the support cards in the kingdom!
Destroy the units in a zone (in the battlefield) with no developments, move developoments to help this!
Discard the deck with support and quest cards!
Move units into the quest zone!
Build your resource to help stop the attacks in the other player's turn!
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