Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$216.14
Buy

0 Likes 0 Comments
Avg. CMC 2.93
Card Color Breakdown
Card Type Breakdown

Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer

Teenage Mutant Ninja Turtles
released on March 06, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 60 cards, 22 distinct
Sort by:
:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (21)
4 Boros Reckoner
$0.46
Creature - Minotaur Wizard
3 3 14-Sep-2015 20:10
3 Figure of Destiny
$0.30
Creature - Kithkin
1 1 14-Sep-2015 20:10
3 Grand Abolisher
$14.77
Creature - Human Cleric
2 2 14-Sep-2015 20:10
2 Soulfire Grand Master
$0.45
Creature - Human Monk
2 2 14-Sep-2015 20:10
3 Spitemare
$0.56
Creature - Elemental
3 3 14-Sep-2015 20:10
4 Stuffy Doll
$5.62
Artifact Creature - Construct
0 1 14-Sep-2015 20:10
2 Volcano Hellion
$0.96
Creature - Hellion
6 5 14-Sep-2015 20:10
Instant (13)
3 Arcbond
$1.67
Instant
14-Sep-2015 20:10
3 Boros Charm
$3.59
Instant
14-Sep-2015 20:10
2 Dawn Charm
$1.17
Instant
14-Sep-2015 20:10
3 Lightning Bolt
$0.70
Instant
14-Sep-2015 20:11
2 Mortal's Ardor
$0.06
Instant
14-Sep-2015 20:11
Sorcery (3)
2 Blasphemous Act
$0.95
Sorcery
14-Sep-2015 20:12
1 Pyroclasm
$0.29
Sorcery
14-Sep-2015 20:12
Enchantment (3)
3 Pariah
$1.12
Enchantment - Aura
14-Sep-2015 20:12
Land (20)
2 Arid Mesa
$30.61
Land
14-Sep-2015 20:11
4 Clifftop Retreat
$0.47
Land
14-Sep-2015 20:11
2 Kher Keep
$0.61
Legendary Land
14-Sep-2015 20:11
4 Mountain
$0.34
Basic Land - Mountain
14-Sep-2015 20:11
4 Plains
$0.28
Basic Land - Plains
14-Sep-2015 20:11
2 Rugged Prairie
$0.33
Land
14-Sep-2015 20:11
2 Sacred Foundry
$10.70
Land - Mountain Plains
14-Sep-2015 20:12
Sideboard - 15 cards, 5 distinct
Sort by:
:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Instant (6)
3 Deflecting Palm
$4.90
Instant
14-Sep-2015 20:15
3 Wear // Tear
$1.18
Instant // Instant
// 14-Sep-2015 20:15
Sorcery (3)
3 Pyroclasm
$0.29
Sorcery
14-Sep-2015 20:15
Artifact (6)
3 Glaring Spotlight
$2.40
Artifact
14-Sep-2015 20:15
3 Tormod's Crypt
$0.35
Artifact
14-Sep-2015 20:15

Notes
 
This deck started life as a simple wish to build a deck around Stuffy Doll. After doing a butt load of research on cards that have a good synergy with Stuffy Doll, i created a Naya (G,R,W) deck that had the same principle as this deck but was much less aggressive. So I changed it to Boros. Everything in the deck is aimed at causing damage, preventing damage and most importantly redirecting damage.

Okay, here is a brief(ish) run down on the cards:

Boros Reckoner - The bread and butter of the deck, damage redirect and the option to give him first strike should the situation call for it.

Pariah - Awesome card. Good to get on a Doll asap, but can be applied to another redirector or even to opponent's creatures if you have no option. (on a huge creature with trample, for example) I know some players would say Pariah's Shield is a better play as it's harder to remove and that is true but it costs more and that is the only reason I'm not using it.

Figure of Destiny - 1 drop that is something you can pour mana into if you have nothing else to do. You won't get him to 8/8 very often but a handy target for early game removal which means that they are using removal on a creature that isn't too important to the aim of the deck.

Grand Abolisher A super useful card when up against control, if you can get it out early. Usually he doesn't stay on the board for very long but again, forcing the opponent to use removal on a card that doesn't impact the focus of the deck is always a good thing and they have to do it on their turn (bonus)

Soulfire Grand Master - a 2 drop with lifelink and gives sorcery/instants lifelink AND you can pay to bounce the used sorcery/instant back to your hand too!? A complete no brainer!! She really doesn't stay out too long either so it's wise to play her the same turn before using an instant or sorcery, if possible just to make sure you get you lifelink from it.

Spitemare - Boros Reckoner's slightly inferior cousin. Costs 1 more to cast and no First Strike but it does have the damage redirect that we need so I won't complain too much.

Stuffy Doll - All hail Stuffy Doll!! My love for this stupid 0/1 creature is endless, it is the reason that I started working on this deck in the first place. Indestructible with damage redirection and you can poke for 1 damage at the end of every opponent's end step. Hilarious if you can attach a Pariah and they have no -1/-1 or exile effects. I LOVE THIS DOLL!!!

Volcano Hellion - A game winner if you have a Stuffy Doll with Pariah attached or at any point as long as your life is higher than your opponent and you can hit a damage redirect creature. If you can cast a turn 3 Boros Reckoner and play this turn 4 if your health is higher you can snatch an early victory!

Blasphemous Act - 13 damage to each creature on the board!? I'll have some of that! I know it's 9 mana but if you get to turn 5-6 you can usually cast it for around 4 mana. A game winner if you have one or more damage redirect creatures in play throw in the lifelink options and even if you don't have lethal when you play it you can hit for 13 damage and gain 13 life - 26 life jump can never be a bad thing.

Pyroclasm - Blas Act's less impressive counterpart. I include it as it's a good board-wipe that won't kill Boros Reckoner or Spitemare and if you get to gain life from this, happy days!

Arcbond - A more useful card than I first realized and can under the right circumstances lead to an infinite combo resulting in infinite damage/lifegain! (see below)

Boros Charm - Responsible for all the infinite combos in the deck. Dealing 4 damage as a finisher or to set up a volcanp hellion hit is good. The make ALL permanents indestructible is amazing for our combos and doublestrike can be fun if you get a Figure of Destiny pumped to an 8/8 flyer. All star card!

Dawn Charm - A fairly useful card, it can buy you time with it's prevent damage option, it can regenerate a creature if needed and it has a counter spell option that targets you so can save you from discard, burn spells etc.

Lightning Bolt - Red mana means you play lightning bolt. 'nuff said.

Mortal's Ardor - The +1/+1 puts Reckoner and Spitemare out of bolt range and smacks opponent for 3 which happens a lot btw. Creature also gains lifelink so it turns a 3 damage enemy bolt into a 6 life difference play (you gain 3 they lose 3). Play this on a blocking, damage redirector and it can be easy life gain. Adds another infinite combo to the deck (See below)

LAND.

Clifftop Retreat - A good cheap duel land.

Kher Keep - If you have nothing else to do it's ability to generate tokens can be useful to speed Blasphemous Act up.

Mountain - A large hill.

Plains - A large flat area of land usually covered in grass or shrubs.

Rugged Prairie - Helps to even out mana. For example if you are only drawing red mana then this allows you to tap for 2 white mana if you need to play a white spell.

Sacred Foundry - let it burn you for 2 for a turn 1 dual land. If Pariah is out it deals 2 damage to pariah'd creature and could spark an infinite combo. and it has both mountain and plains so fetch lands can bring it into play and it means clifftop doesn't come in tapped.

Arid Mesa - Expensive fetch land that keeps mana consistent but at $45 a pop the deck can live without them if you want to keep the deck cheap. (that is also true for all the dual lands, but even if you are on a tight budget I recommend keeping Clifftop Retreat in the deck - they are only $4 each.)

SIDEBOARD.

All the cards in here are to combat the usual modern annoyances.

Deflecting Palm - Adds another redirect damage option if you're playing a deck that gets big creatures out quickly and a small defense against flyers (this deck hates flyers).

Glaring Spotlight - A must have against pesky Boggle/hexproof decks.

Pyroclasm - Always good to pull in a few more of these if battling agains quick token decks or even hexproof decks early game.

Tormod's Crypt - A solid defense against delve/dredge helps limit Snapcaster Mage and reduces the awesomeness of Tarmogoyf AND IT'S FREE TO CAST!! (Yay!)

Wear / Tear - It is what it is.

There are a lot of combos built into this deck the big ones are:

Blasphemous Act into any combination of Spitemare, Stuffy Doll or Boros Reckoner. There is a possible turn 4 win with Volcano Hellion hitting Boros Reckoner

An infinite combo by giving Boros Reckoner lifelink with Mortal's Ardor, indestructible with Boros Charm and looping any damage from being blocked/blocking or direct damage back to Boros Reckoner for infinite Life gain.

An Infinite combo of putting pariah on a creature, preferably Stuffy Doll as well as having at least one other damage redirect creature on the board tagging the Creature with with Pariah with Arcbond. Using Boros Charm to gain indestructible and redirecting any damage to yourself -thus hitting creature with Pariah and Arcbond with damage which triggers Pariah ( deals damage to opponent) and Arcbond (again) rinse and repeat for infinite damage.

Overall I think it's a decent deck that for the cost of building has a lot of tricks up it's sleeve. It's not a deck that is going to be winning any pro tours but could do well at your local store.

Main drawbacks to this deck is it's weak against prolonged control/removal and it doesn't have a huge amount of answers for flyers but you can let your life total get fairly low thanks to Soulfire Grand Master & Mortal's Ardor and to be honest as long as you have two of the redirect creatures out one Blasphemous Act is usually all you need.

If you want to make it more budget you can always cut Arid Mesa, Rugged Prairie and Sacred Foundry
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