Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$32.22

0 Likes 4 Comments
Avg. CMC 1.87
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
2 Elusive Spellfist
$0.06 Creature - Human Monk
1 Jori En, Ruin Diver
$0.49 Legendary Creature - Merfolk Wizard
1 Monastery Mentor
$4.36 Creature - Human Monk
2 Monastery Swiftspear
$0.41 Creature - Human Monk
3 Seeker of the Way
$0.05 Creature - Human Warrior
4 Stormchaser Mage
$0.18 Creature - Human Wizard
3 Zada, Hedron Grinder
$0.20 Legendary Creature - Goblin Ally
Instant (13)
4 Defiant Strike
$0.04 Instant
1 Dispel
$0.23 Instant
3 Expedite
$0.25 Instant
3 Negate
$0.15 Instant
2 Titan's Strength
$0.09 Instant
Sorcery (4)
4 Slip Through Space
$0.23 Sorcery
Enchantment (4)
2 Jeskai Ascendancy
$0.74 Enchantment
2 Myth Realized
$0.15 Enchantment
Land (23)
1 Adarkar Wastes
$6.89 Land
2 Battlefield Forge
$2.36 Land
4 Island
$0.09 Basic Land - Island
4 Mountain
$0.12 Basic Land - Mountain
2 Mystic Monastery
$0.23 Land
1 Needle Spires
$0.31 Land
3 Plains
$0.09 Basic Land - Plains
3 Prairie Stream
$0.16 Land - Plains Island
1 Shivan Reef
$1.08 Land
2 Wandering Fumarole
$0.35 Land
Sideboard - 29 cards, 18 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (10)
2 Jeskai Sage
$0.05 Creature - Human Monk
1 Jhessian Thief
$0.11 Creature - Human Rogue
1 Jori En, Ruin Diver
$0.49 Legendary Creature - Merfolk Wizard
1 Sage of the Inward Eye
$0.15 Creature - Djinn Wizard
1 Soulblade Djinn
$0.16 Creature - Djinn
4 Umara Entangler
$0.01 Creature - Merfolk Rogue Ally
Instant (7)
1 Dispel
$0.23 Instant
2 Expedite
$0.25 Instant
3 Temur Battle Rage
$0.22 Instant
1 Titan's Strength
$0.09 Instant
Sorcery (2)
2 Treasure Cruise
$0.34 Sorcery
Land (10)
1 Forgotten Cave
$0.11 Land
2 Holdout Settlement
$0.15 Land
1 Meandering River
$0.05 Land
2 Secluded Steppe
$0.06 Land
2 Svyelunite Temple
$0.40 Land
1 Swiftwater Cliffs
$0.07 Land
1 Wind-Scarred Crag
$0.08 Land

Comments
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  • Daniel Bates (03-Feb-2016 04:23)

    Have them in mind, as well as Titans Strength.  Sideboard is not finished r "real" yet.


    Sure Strike is +4 power with prowess for 2 mana.  2 Defiant Strikes is the same, buffs toughness more and they replace themselves.  First Strike is less important with more toughness, and unimportant if making the creature unblockable.  Also many creatures in this deck have high toughness to start.


    Temur Battle Rage also doesn't replace itself, which is the big theme here.  It's big as a finisher, but doesn't reliably win the game since none of my creatures have trample unless I chain it with one or two other spells to prowess up to 4 power our have both Zada and Ascendancy out.  Could still be big enough of a wincon with that combo to use though.


    Titans Strength is 1 mana, which is a lot easier to leave up for opponents turn.  And has a secondary upside of the Scry, which appeals to me in combo with the cantrips.  Titan's Strength on Zada, 4-5 Scry effects, dig deep to find Slip Through Space, then cantrip or treasure cruise to draw it and cast (or Scry on opponents turn and win next).

     
    • Zyron (05-Feb-2016 16:39)

      Myth Realized

       
      • Daniel Bates (10-Feb-2016 02:18)

        That could be good.  I'll have to decide whether I want white to remain a splash or add some more in... I kinda should add more given the land base, since I don't own many UR lands and I'm not spending a bunch of money on some.


        Then I just have to decide which creature to cut for it.  Probably the entangler.

         
  • Zyron (01-Feb-2016 22:25)

    No Sure Strike or Temur Battle Rage? I think you should at least sideboard some of those.