Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$41.23
Buy

0 Likes 0 Comments
Avg. CMC 1.83
Card Color Breakdown
Card Type Breakdown

Secrets of Strixhaven
released on April 24, 2026!

Order now on CardKingdom Order now on TcgPlayer

Secrets of Strixhaven
released on April 24, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 60 cards, 13 distinct
Sort by:
:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Creature (13)
1 Ball Lightning
$0.27
Creature - Elemental
6 1 25-Mar-2017 02:23
4 Eidolon of the Great Revel
$1.83
Enchantment Creature - Spirit
2 2 22-Feb-2016 19:08
4 Monastery Swiftspear
$0.37
Creature - Human Monk
1 2 17-Feb-2016 02:41
4 Spark Elemental
$0.23
Creature - Elemental
3 1 01-Mar-2017 15:58
Instant (19)
3 Flames of the Blood Hand
$0.29
Instant
25-Mar-2017 02:24
4 Lightning Bolt
N/A
Instant
27-Jan-2016 16:22
2 Magma Jet
$0.10
Instant
18-Jan-2017 18:48
3 Searing Blaze
$1.03
Instant
18-Jan-2017 18:48
3 Shard Volley
$0.26
Instant
18-Jan-2017 13:55
4 Skullcrack
$0.25
Instant
27-Jan-2016 16:23
Sorcery (8)
4 Lava Spike
$1.19
Sorcery - Arcane
27-Jan-2016 16:22
4 Rift Bolt
$0.22
Sorcery
27-Jan-2016 16:24
Land (20)
20 Mountain
$0.18
Basic Land - Mountain
08-Feb-2017 17:21
Sideboard - 15 cards, 5 distinct
Sort by:
:
Name  Ed. Price Type Cost P T Modified
Rarity Color
Instant (8)
4 Searing Blood
$0.36
Instant
24-Feb-2017 22:48
4 Smash to Smithereens
$0.27
Instant
24-Feb-2017 22:48
Sorcery (3)
3 Molten Rain
$0.30
Sorcery
23-Feb-2016 22:25
Artifact (4)
2 Dragon's Claw
$0.26
Artifact
08-Feb-2017 17:24
2 Relic of Progenitus
$6.06
Artifact
27-Jan-2016 16:25

Notes
 
Play Tips

Sequence your spells properly: When possible, cast the most expensive spells first. Play Eidolon of the Great Revel as early as possible. Be careful you don’t Eidolon lock yourself against creature decks you can’t attack into.

Avoid the ‘EoT’ Trap: Don’t only play burn spells on opponents turns; I have no hesitation main phasing burn on my turn, if they are tapped out, to avoid countermagic.

Mulligan aggressively: I always mulligan 5+ land hands. I also mulligan 4-land hands if I’m not on the play and don’t have a turn one creature. I almost always keep one-land hands with at least 1-2 plays, especially on the draw. You have a roughly 60 percent chance to draw the second land by the second draw step.

Identify your role early: Know when you are the beatdown and when you are the control deck. Against the hyper-aggressive creature-based decks (Affinity and Infect) you are almost always the control deck. They will run out of relevant creatures before you run out of burn.

Be patient: If you have lethal, wait as long as possible without putting yourself in a position to lose.

Play around Snapcaster: Against any Snapcaster decks, respond to a counterspell with additional burn spells while the counter is still on the stack instead of waiting for the counter to resolve.

Dodge lifelink: You can prevent lifegain from any lifelink creature by killing a blocker in response. Grim Lavamancer plus any other creatures can give you multiple turns of blocking a Wurmcoil Engine (it can even kill itself to buy more time).

Accept the hate: Don’t get dejected when losing unwinnable games. Some people just hate losing to Burn and have upwards of eight sideboard slots against it. Take solace in the fact that they are sacrificing a large amount of other matchups to make this one better.

Guide: http://www.mtgprotutor.com/modern-deck-breakdown-mono-red-burn/

- Add 4 MM17 Goblin Guides for Spark Elementals
- Add 4 Wooded Foothills for 4 Mountains
- Add 2 Stomping Grounds for 2 Mountains
- Add 4 Destructive Revelry in SB for 4 Smash to Smithereens
- Add 4 Arid Mesa for 4 Mountains
- Add 2 Sacred Foundry for 2 Mountains
- Add 4 Lightning Helix
- Add 4 Boros Charm
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