Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$32.83
Buy

0 Likes 0 Comments
Avg. CMC 1.83
Card Color Breakdown
Card Type Breakdown

Lorwyn Eclipsed
released on January 23, 2026!

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Lorwyn Eclipsed
released on January 23, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 60 cards, 13 distinct
Sort by:
:
Name  Ed. Price Type Cost P T
Rarity Color
Creature (13)
1 Ball Lightning
$0.23
Creature - Elemental
6 1
4 Eidolon of the Great Revel
$1.48
Enchantment Creature - Spirit
2 2
4 Monastery Swiftspear
$0.19
Creature - Human Monk
1 2
4 Spark Elemental
$0.23
Creature - Elemental
3 1
Instant (19)
3 Flames of the Blood Hand
$0.22
Instant
4 Lightning Bolt
$0.53
Instant
2 Magma Jet
$0.11
Instant
3 Searing Blaze
$0.51
Instant
3 Shard Volley
$0.23
Instant
4 Skullcrack
$0.19
Instant
Sorcery (8)
4 Lava Spike
$1.00
Sorcery - Arcane
4 Rift Bolt
$0.34
Sorcery
Land (20)
20 Mountain
$0.06
Basic Land - Mountain
Sideboard - 15 cards, 5 distinct
Sort by:
:
Name  Ed. Price Type Cost P T
Rarity Color
Instant (8)
4 Searing Blood
$0.18
Instant
4 Smash to Smithereens
$0.16
Instant
Sorcery (3)
3 Molten Rain
$0.36
Sorcery
Artifact (4)
2 Dragon's Claw
$0.20
Artifact
2 Relic of Progenitus
$4.81
Artifact

Notes
 
Play Tips

Sequence your spells properly: When possible, cast the most expensive spells first. Play Eidolon of the Great Revel as early as possible. Be careful you don’t Eidolon lock yourself against creature decks you can’t attack into.

Avoid the ‘EoT’ Trap: Don’t only play burn spells on opponents turns; I have no hesitation main phasing burn on my turn, if they are tapped out, to avoid countermagic.

Mulligan aggressively: I always mulligan 5+ land hands. I also mulligan 4-land hands if I’m not on the play and don’t have a turn one creature. I almost always keep one-land hands with at least 1-2 plays, especially on the draw. You have a roughly 60 percent chance to draw the second land by the second draw step.

Identify your role early: Know when you are the beatdown and when you are the control deck. Against the hyper-aggressive creature-based decks (Affinity and Infect) you are almost always the control deck. They will run out of relevant creatures before you run out of burn.

Be patient: If you have lethal, wait as long as possible without putting yourself in a position to lose.

Play around Snapcaster: Against any Snapcaster decks, respond to a counterspell with additional burn spells while the counter is still on the stack instead of waiting for the counter to resolve.

Dodge lifelink: You can prevent lifegain from any lifelink creature by killing a blocker in response. Grim Lavamancer plus any other creatures can give you multiple turns of blocking a Wurmcoil Engine (it can even kill itself to buy more time).

Accept the hate: Don’t get dejected when losing unwinnable games. Some people just hate losing to Burn and have upwards of eight sideboard slots against it. Take solace in the fact that they are sacrificing a large amount of other matchups to make this one better.

Guide: http://www.mtgprotutor.com/modern-deck-breakdown-mono-red-burn/

- Add 4 MM17 Goblin Guides for Spark Elementals
- Add 4 Wooded Foothills for 4 Mountains
- Add 2 Stomping Grounds for 2 Mountains
- Add 4 Destructive Revelry in SB for 4 Smash to Smithereens
- Add 4 Arid Mesa for 4 Mountains
- Add 2 Sacred Foundry for 2 Mountains
- Add 4 Lightning Helix
- Add 4 Boros Charm
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