Main Deck - 100 cards, 99 distinct
Sideboard - 3 cards, 3 distinct
Notes
General Theme: Sharuum Control with a Thopter Swarm subtheme
Sideboard = Maybe cards, cunning wishboard would be similar to Dagsons but now I can use W/B so more utility.
I tried not to put in any infinite combos but there are ones that still do exist (within the vacuum of just this deck).
A lot of these rely on infinite mana so they end up being 3 or 4 card combos that don't even necessarily win the game.
Sharuum + Sculpting Steel / Phyrexian Metamorph = infinite come into play/death triggers
Rings of Brighthearth + Basalt Monolith = Infinite Brown Mana
Infinite Mana + Rings of Brighthearth + Sensei's Divining Top = Infinite Draw
Infinite Mana + Steel Hellkite = Infinite Damage in 1 attack
Infinite Mana + Thopter Foundry + Sword of the Meek = Infinite Life & Thopters
Infinite Mana + Sharrum Combo + Salvaging Station + Aether Spellbomb = infinite draw, bounce = # blue mana
Sharuum Salvaging Semi-infinite combos
Sharuum Combo + Salvaging Station = Recursion of all <2cmc artifacts
Salvaging Station + Executioner's Capsule = Doom blades = # B+1 mana
Sharuum Salvaging + Dispeller's = Disenchants = # W + 1 mana
Sharuum Salvaging + Nihil spellbomb = Remove all other graveyards
Sharuum Salvaging + Aether Spellbomb = draw for 1, bounce for U
Sharuum Salvaging + Expidition Map = land tutor for 2
All of these have to end the loop in copying something else.
Synergies:
Trinket Mage package, 1 mana artifacts + artifact lands
Artificers Intuition - Trinket Mage without the stuck
Thopter / Sword package
Master Transmuter + Spine of Ish Sah = U for Destroy Permanent
Master Transmuter with all the 1 mana artifacts is good ramp
Careful Study/Thirst/Frantic Search for Sharuum enablers and filter
Rings + Top = 3 mana draw 1
Skullclamp + Thopter Foundry combo = 2 mana draw 2
Salvaging Station + Executioner's Capsule = Doom Blades
Darksteel Forge gives my creatures indestructible, since only Trinket Mage is non-artifact
Unwinding Clock + Nevinyrral's Disk negates the citp tapped
I'm going to pretend that Darksteel Forge + Nevinyrral's isn't in there
Things Rings interacts positively with (and why I don't want to cut it):
Master Transmuter, Kuldotha Forgemaster, Spellbombs and Capsules (edge case), Mana Vault/Gilded Lotus/Thran Dynamo/Basalt Monolith (Extra mana), Sensei's Top (2 mana draw a card), Crystal Shard, Either Tezzeret, Academy Ruins, Buried Ruin, Strip Mine.
It seems like a good late game engine, with some cheaper interactions that are worth it.
There are some other minor synergies but I won't delve into everything.
Maybe stuff, can be swayed:
Criticism in general is welcome, this would be my secondish EDH deck so there could easily be things I'm missing.
Sideboard = Maybe cards, cunning wishboard would be similar to Dagsons but now I can use W/B so more utility.
I tried not to put in any infinite combos but there are ones that still do exist (within the vacuum of just this deck).
A lot of these rely on infinite mana so they end up being 3 or 4 card combos that don't even necessarily win the game.
Sharuum + Sculpting Steel / Phyrexian Metamorph = infinite come into play/death triggers
Rings of Brighthearth + Basalt Monolith = Infinite Brown Mana
Infinite Mana + Rings of Brighthearth + Sensei's Divining Top = Infinite Draw
Infinite Mana + Steel Hellkite = Infinite Damage in 1 attack
Infinite Mana + Thopter Foundry + Sword of the Meek = Infinite Life & Thopters
Infinite Mana + Sharrum Combo + Salvaging Station + Aether Spellbomb = infinite draw, bounce = # blue mana
Sharuum Salvaging Semi-infinite combos
Sharuum Combo + Salvaging Station = Recursion of all <2cmc artifacts
Salvaging Station + Executioner's Capsule = Doom blades = # B+1 mana
Sharuum Salvaging + Dispeller's = Disenchants = # W + 1 mana
Sharuum Salvaging + Nihil spellbomb = Remove all other graveyards
Sharuum Salvaging + Aether Spellbomb = draw for 1, bounce for U
Sharuum Salvaging + Expidition Map = land tutor for 2
All of these have to end the loop in copying something else.
Synergies:
Trinket Mage package, 1 mana artifacts + artifact lands
Artificers Intuition - Trinket Mage without the stuck
Thopter / Sword package
Master Transmuter + Spine of Ish Sah = U for Destroy Permanent
Master Transmuter with all the 1 mana artifacts is good ramp
Careful Study/Thirst/Frantic Search for Sharuum enablers and filter
Rings + Top = 3 mana draw 1
Skullclamp + Thopter Foundry combo = 2 mana draw 2
Salvaging Station + Executioner's Capsule = Doom Blades
Darksteel Forge gives my creatures indestructible, since only Trinket Mage is non-artifact
Unwinding Clock + Nevinyrral's Disk negates the citp tapped
I'm going to pretend that Darksteel Forge + Nevinyrral's isn't in there
Things Rings interacts positively with (and why I don't want to cut it):
Master Transmuter, Kuldotha Forgemaster, Spellbombs and Capsules (edge case), Mana Vault/Gilded Lotus/Thran Dynamo/Basalt Monolith (Extra mana), Sensei's Top (2 mana draw a card), Crystal Shard, Either Tezzeret, Academy Ruins, Buried Ruin, Strip Mine.
It seems like a good late game engine, with some cheaper interactions that are worth it.
There are some other minor synergies but I won't delve into everything.
Maybe stuff, can be swayed:
Criticism in general is welcome, this would be my secondish EDH deck so there could easily be things I'm missing.
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