Type: Deck Idea
Format (legal 👍)
legLegacy
Approx. Value:
$670.52
Buy

0 Likes 3 Comments
Avg. CMC 1.67
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 19 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (14)
4 Delver of Secrets // Insectile Aberration
$0.20 Creature - Human Wizard // Creature - Human Insect 1 16-Apr-2012 06:24
4 Goblin Guide
$0.42 Creature - Goblin Scout 2 16-Apr-2012 06:25
2 Grim Lavamancer
$0.26 Creature - Human Wizard 1 07-May-2012 06:48
4 Snapcaster Mage
$11.26 Creature - Human Wizard 2 07-May-2012 06:47
Instant (19)
4 Brainstorm
$1.38 Instant 16-Apr-2012 06:25
3 Daze
$1.14 Instant 07-May-2012 06:47
4 Lightning Bolt
$0.75 Instant 16-Apr-2012 06:26
3 Price of Progress
$3.59 Instant 16-Apr-2012 06:29
4 Spell Pierce
$0.20 Instant 07-May-2012 06:48
1 Thunderous Wrath
$0.16 Instant 07-May-2012 06:48
Sorcery (7)
3 Chain Lightning
$0.32 Sorcery 07-May-2012 06:48
4 Ponder
$1.64 Sorcery 07-May-2012 06:48
Land (20)
4 Arid Mesa
$24.61 Land 16-Apr-2012 06:27
3 Island
$0.07 Basic Land - Island 16-Apr-2012 06:27
4 Misty Rainforest
$25.60 Land 16-Apr-2012 06:27
3 Mountain
$0.07 Basic Land - Mountain 16-Apr-2012 06:27
4 Scalding Tarn
$25.02 Land 16-Apr-2012 06:27
1 Steam Vents
$15.60 Land - Island Mountain 16-Apr-2012 06:26
1 Volcanic Island
$237.50 Land - Island Mountain 16-Apr-2012 06:26
Sideboard - 15 cards, 7 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (2)
2 Sulfur Elemental
$0.17 Creature - Elemental 3 07-May-2012 06:51
Instant (9)
1 Price of Progress
$3.59 Instant 07-May-2012 06:52
2 Pyroblast
$5.04 Instant 07-May-2012 06:52
2 Smash to Smithereens
$0.22 Instant 07-May-2012 06:52
4 Submerge
$5.20 Instant 07-May-2012 06:52
Artifact (3)
3 Tormod's Crypt
$0.32 Artifact 07-May-2012 06:51
Enchantment (1)
1 Sulfuric Vortex
$0.64 Enchantment 07-May-2012 06:51

Comments
  • Jacob Gresh | 16-Apr-2012 15:35
    Some critiques on the decked based on my experiences with the cards.
    1. I feel like 1 Daze is wrong. It is a card that quickly loses value and for it to be effective you need to have it in opening or your first draw. I would suggest either playing 1-2 more or none at all.


    2. Spell Pierce vs Spell Snare. If the meta was entirely burn as it was before, definitely go with pierce. Now I am not sure which one is better, there is Maverick around and Snare can help with that. Should be considered and tested a bit.


    3. Not sure about the side boarded Pyrostatic Pillar. Is this specifically for storm? If so, I am fine with it, otherwise I would probably favor Sulfuric Vortex. 


    4. Consider Fireblast. Not sure if it works well in this deck, but worth investigation.


    What I like in the deck:
    1. 3 FoW main. I feel like that is the right number.


    2. 3 Price of Progress. I love this card too much, it may not be healthy. Be careful in our metagame, it is better than it was before, but it can be dead a lot. 


    3. It is UR. Doesn't really need expanded upon
    • Ghoti | 17-Apr-2012 21:27
      1 Daze is what I have, and I want to try to limit the number of cards I'm borrowing as much as possible.  You're probably right, and I might look to borrow a second, especially as I think I'm probably only actually going to get to 3 Snapcasters.  Otherwise, where would you suggest I find room for another two more?  Or do you think none is better?


      Similarly, I only have Pierces; if I put this together in a more serious way, I might look into trying to get some Snares.


      Once again, there's one Pillar in the side because I only have one Pillar.  It should probably be 2, with only 3 Smash to Smithereens.  And yes, it's for storm.


      I feel like this deck doesn't run enough Mountains for Fireblast to be super viable - maybe a couple, but once more it isn't clear where I'd find space for it, and I'm not a huge fan of it in a deck that's much weaker to Wasteland than Burn.


      Anyway, thanks.  You're probably correct, on most of your points, but I'm unfortunately limited by practicality.
      • Jacob Gresh | 17-Apr-2012 23:54
        2 would be fine, I do think 3 is optimum in this deck but that could be a lot of preference. If I had to remove something for a 3rd Daze, I would look at either Grim Lavamancer or Price of Progress.


        For Grim, he does not play extremely well with snapcaster since they both want the same non-conventional resource. 


        For Price of Progress, you have a lot of dig in your deck. Including the Snapcaster you have essentially 10-11 digging can-trips. Daze is a card you need to be in opening 7, Price is good late game. Chances are, by the time you actually want to use Price, you will have found it. 


        I can understand hesitation to use Fireblast here. I am honestly not sure what to take out for it. The reason I like it is the metagame though. There should only be 2 decks playing Wasteland here. I like it even more because you will be potentially the only "blue' deck. No worries about that fireblast getting countered. 


        Also, with the sideboard, I normally like pyroblast, but here it isn't really necessary. I am not sure what replace it with, but I will think about it
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