Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$52.42

0 Likes 1 Comments
Avg. CMC 3.09
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 13 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Goldnight Commander
$0.15 Creature - Human Cleric Soldier
4 Kruin Striker
$0.14 Creature - Human Warrior
4 Thraben Doomsayer
$0.33 Creature - Human Cleric
Sorcery (10)
4 Gather the Townsfolk
$0.11 Sorcery
2 Increasing Devotion
$0.15 Sorcery
4 Thatcher Revolt
$0.07 Sorcery
Artifact (6)
2 Butcher's Cleaver
$0.07 Artifact - Equipment
2 Sharpened Pitchfork
$0.11 Artifact - Equipment
2 Silver-Inlaid Dagger
$0.12 Artifact - Equipment
Enchantment (8)
4 Cathars' Crusade
$11.57 Enchantment
4 Vigilante Justice
$0.06 Enchantment
Land (24)
12 Mountain
$0.09 Basic Land - Mountain
12 Plains
$0.06 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
From http://www.gatheringmagic.com/abesargent-050112-avacyn-restored-decks/:

I decided to build this fun little deck and keep it in Block. It wants to play a bunch of Humans and their tokens to trigger a variety of effects. I included a ton of token makers to abuse the engines. Look at Thatcher Revolt’s three temporary Humans, Gather the Townsfolk’s two (or maybe five!), Increasing Devotion’s five, and the Doomsayer’s one per turn. We can make a mass of Humans!
Why bother? Well, let’s look at some of the other cards we have here. Kruin Striker is a 2-drop 2/1 from Avacyn Restored. Whenever a creature comes into play, it gets +1/+0 and trample for that turn. If you make a few tokens, you can turn your 2-drop into a creature of Tarmogoyf dimensions.
And that’s not all! The Commander is another card from Avacyn Restored that has an ability when a creature enters your battlefield. All of your guys grow +1/+1 until the end of the turn. Imagine the pump from a simple Thatcher Revolt! It even pumps the creature that entered play, so that Revolt is now much more powerful. Great stuff, right?
Now look at Vigilante Justice. It’s a 4-mana enchantment that doles out damage when Humans enter your battlefield. Consider the power of a simple Thatcher Revolt. You play it and discover a free Arc Lightning for your trouble. I think that’s going to really mess with people. But wait, we have one more engine here!
Cathars’ Crusade is on your side. Remember how the Commander pumped your team temporarily when a creature came into play under your control? Well, now they are pumped permanently, netting +1/+1 counters for each creature that arrives.
We have sixteen cards in the deck that trigger off your Humans or creatures arriving. Every creature in the deck is a Human. Imagine the power of your token makers in this deck. You have a lot of power in here.
Once we were done with that, I only had room for six other cards. At first, I was thinking of traditional support cards such Orim’s Thunder, Lightning Helix, and Swords to Plowshares. Instead, I went another direction, keeping it in Block with some Equipment pieces that improve by being wielded by your Humans (as the Spathi would say). Not only can you pump your team or the Striker or deal damage with your Justice, but you can also gird your Humies with the latest in technology to wage war against the monsters of the world.
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