Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$17.78

0 Likes 0 Comments
Avg. CMC 2.65
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
2 Benalish Veteran
$0.05 Creature - Human Soldier
1 Devout Chaplain
$0.22 Creature - Human Cleric
2 Elite Vanguard
$0.08 Creature - Human Soldier
2 Goldnight Commander
$0.14 Creature - Human Cleric Soldier
2 Kessig Malcontents
$0.12 Creature - Human Warrior
2 Kruin Striker
$0.12 Creature - Human Warrior
1 Manic Vandal
$0.09 Creature - Human Warrior
2 Moorland Inquisitor
$0.02 Creature - Human Soldier
3 Riot Ringleader
$0.05 Creature - Human Warrior
1 Somberwald Vigilante
$0.05 Creature - Human Warrior
2 Thraben Valiant
$0.05 Creature - Human Soldier
1 Zealous Conscripts
$0.68 Creature - Human Warrior
Instant (4)
1 Banners Raised
$0.03 Instant
2 Incinerate
$0.07 Instant
1 Zealous Strike
$0.05 Instant
Sorcery (5)
1 Fireball
$0.19 Sorcery
1 Pillar of Flame
$0.03 Sorcery
3 Thatcher Revolt
$0.09 Sorcery
Artifact (1)
1 Angelic Armaments
$0.03 Artifact - Equipment
Enchantment (5)
1 Cathars' Crusade
$11.86 Enchantment
1 Commander's Authority
$0.11 Enchantment - Aura
1 Pacifism
$0.06 Enchantment - Aura
2 Vigilante Justice
$0.07 Enchantment
Land (24)
12 Mountain
$0.12 Basic Land - Mountain
12 Plains
$0.09 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The "Fiery Dawn" deck focuses on the power of Humans working together. Since this is an aggressive deck, your primary focus will be to cast creatures and start attacking with them as early as possible.

Many of your cards provide bonuses whenever another creature shows up on your side. Some bonuses, such as those provided by Kessig Malcontents and Vigilante Justice, deal damage to take out potential blockers so you can attack with ease or shorten the game by taking a chunk out of your opponent's life total. Kruin Striker temporarily makes itself bigger, while Goldnight Commander temporarily makes your entire army bigger. Cathars' Crusade is an enchantment that goes one step beyond that: it makes your entire army bigger permanently!

Perhaps the most dynamic card in the deck is Thatcher Revolt. Since it puts three Human tokens onto the battlefield, it can cause your other cards' abilities to trigger three times at once! Of course, it also provides a small army of creatures raring to charge at your opponent. Add in Zealous Conscripts, which recruits one of your opponent's creatures to fight on your side for a turn, and a few damage-dealing spells like Incinerate and Pillar of Flame, and justice will come swiftly indeed.

If you'd like to jack up the damage-dealing potential of this deck, Burn at the Stake and Bonfire of the Damned are both ferocious ways to end the game in a torrent of fire. If, instead, you'd like to increase the number of powerful Humans in the deck, the Innistrad card Champion of the Parish is one of the fiercest fighters you could add.
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