Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$5.32
Buy

0 Likes 0 Comments
Avg. CMC 2.75
Card Color Breakdown
Card Type Breakdown

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Main Deck - 40 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Academy Journeymage
$0.02 Creature - Human Wizard
2 Adeliz, the Cinder Wind
$0.11 Legendary Creature - Human Wizard
1 Cold-Water Snapper
$0.05 Creature - Turtle
2 Ghitu Chronicler
$0.04 Creature - Human Wizard
2 Ghitu Journeymage
$0.03 Creature - Human Wizard
2 Keldon Raider
$0.03 Creature - Human Warrior
2 Valduk, Keeper of the Flame
$0.04 Legendary Creature - Human Shaman
1 Vodalian Arcanist
$0.04 Creature - Merfolk Wizard
Instant (3)
2 Run Amok
$0.03 Instant
1 Shivan Fire
$0.02 Instant
Sorcery (1)
1 Fight with Fire
$0.03 Sorcery
Artifact (1)
1 Jousting Lance
$0.07 Artifact - Equipment
Enchantment (6)
1 Arcane Flight
$0.06 Enchantment - Aura
1 Curator's Ward
$0.22 Enchantment - Aura
3 Frenzied Rage
$0.03 Enchantment - Aura
1 The Flame of Keld
$0.04 Enchantment - Saga
Land (16)
5 Island
$0.13 Basic Land - Island
10 Mountain
$0.10 Basic Land - Mountain
1 Sulfur Falls
$0.79 Land
Sideboard - 15 cards, 15 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (8)
1 Fire Elemental
$0.02 Creature - Elemental
1 Ghitu Lavarunner
$0.10 Creature - Human Wizard
1 Keldon Warcaller
$0.07 Creature - Human Warrior
1 Merfolk Trickster
$0.52 Creature - Merfolk Wizard
1 Pardic Wanderer
$0.02 Artifact Creature - Golem
1 Relic Runner
$0.03 Creature - Human Rogue
1 Sporecrown Thallid
$0.23 Creature - Fungus
1 Thallid Omnivore
$0.03 Creature - Fungus
Instant (1)
1 Radiating Lightning
$0.18 Instant
Sorcery (5)
1 Divination
$0.03 Sorcery
1 Eviscerate
$0.04 Sorcery
1 Final Parting
$0.30 Sorcery
1 Goblin Barrage
$0.04 Sorcery
1 Seismic Shift
$0.04 Sorcery
Artifact (1)
1 Bloodtallow Candle
$0.03 Artifact

Notes
 
Went 7-1 in MTG Arena. Actually had some success early on with the Seismic Shifts, but after a few games it became clear that Run Amok fit better, especially by giving Valduk the toughness to live through combats. Radiating Lightning was also subbed out since this format has so much meat, and I was just dodging all the low-toughness beaters in races anyway.

Probably should have also dropped The Flame of Keld when I dropped the Lightning, since the deck isn't really fast enough to make it important, but as almost my only source of cards I wanted to keep it around.
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