Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$26.50

0 Likes 3 Comments
Avg. CMC 3.79
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
2 Echo Tracer
$0.17 Creature - Human Wizard
3 Ixidor, Reality Sculptor
$2.75 Legendary Creature - Human Wizard
3 Ixidron
$0.25 Creature - Illusion
3 Mischievous Quanar
$0.87 Creature - Beast
3 Mistfire Weaver
$0.12 Creature - Djinn Wizard
4 Qarsi Deceiver
$0.10 Creature - Naga Wizard
2 Quicksilver Dragon
$0.60 Creature - Dragon
3 Shorecrasher Elemental
$0.34 Creature - Elemental
2 Thousand Winds
$0.08 Creature - Elemental
2 Unblinking Bleb
$0.19 Creature - Illusion
Instant (5)
2 Aetherize
$0.70 Instant
3 Reality Shift
$0.34 Instant
Artifact (4)
1 Sol Ring
$1.26 Artifact
3 Worn Powerstone
$0.66 Artifact
Land (24)
24 Island
$0.09 Basic Land - Island
Sideboard - 8 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
2 Monastery Loremaster
$0.06 Creature - Djinn Wizard
1 Unblinking Bleb
$0.19 Creature - Illusion
Instant (5)
2 Epiphany at the Drownyard
$0.31 Instant
3 High Tide
$0.76 Instant

Comments
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  • Planeswalker_Chris (03-Apr-2019 03:22)

    You didn't copy the list from my email and input it correctly. It should have automatically populated all the cards with the correct quantities. Right now it shows 1 of each nonland card and 25 islands (which should be 24). Once you get the quantities corrected, on my deckbox I took out the 3 Mischevious Quinars and the 2 Monastery Loremasters and replaced them with the Worn Powerstone, Qarsi Deceiver, and 3 Ixidors. I know you like the Quinars but the mana curve had too many 5 casting cost cards with them in the deck once had done the replacements. What I did is just a recommendation. Let me know what you think.

     
    • opperior (Edited 03-Apr-2019 21:09)

      Yea, the import went weird, but I think I fixed it.


      How does this look. I started with your last changes, removed the Quicksilver Dragons and the Epiphanies, then added in High Tides and the Mischivous Quanars. The Epiphanies looked nice, but I found I wasn't willing to spend the mana; I'd rather be ready to flip something. I was actually a bit sad when I drew one. The Dragons were tempting, but the best use I could think of for them was to have one ready to flip, wait for it to be spot removesd, then flip it to redirect, but that was very costly and situational.

      I know this makes the mana curve look bad, but keep in mind that the vast majority of the time, I'm going to be casting these creatures for 3, not their stated casting cost.


      The MQs I want for mostly one reason: spot removal counter. At this point, most of the games seem to be controlled by who has the most spot removal. Someone casts a creature, someone removes it, and back and forth, and the first one to run out of spot removal loses. (An oversimplification, I know.) The MQs will basically let me say "okay, you remove one of mine, then I'll remove one of yours." It's a phychological deterrent.


      The high tides I thought would be useful early to mid game to get out a lot of creatures, so I'm ready to flip them as I need to. The two tests both showed something similar: the moment I decide NOT to bring out a creature, the opponent knows I have something ready to flip. This limmited me on what I could do: either bring out more creatures and watch them get spot removed, or be ready to flip and watch the opponent do nothing in anticipation. Being able to bring out multiple creatures to be ready to flip on the next round would counter that.

       
      • Planeswalker_Chris (04-Apr-2019 00:04)

        The mana curve isn't that bad. It's really good except for the 5 slot. So that stands on its own as not too bad, not ideal, but not bad. I agree with your statement that having 15 creatures that you can cast for 3 mana reduces the need to rely on the mana curve as much as you usually would, so again, a spike at 5 isn't as bad as it might normally be. I like that you added High Tide. It's one of my favorite spells in all of magic and may help with mana requirements of this deck.

        I put the Epiphany's in mostly because you said you like cards that make your opponents make choices. If you don't like them and/or they make morphing more diffucult, that's a reasonable replacement.

        The only thing I worry about in this configuration is losing some teeth by not having the 5/5 Flying Dragons, especially because they are hard to remove, and you said yourself how much removal can swing games, so a 5/5 flyer that probably can't be removed is pretty strong.

        I would say keep the deck just as you have it and playtest for a handful of games. I think this configuration will probably work pretty well overall.