Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$13.98
Buy

0 Likes 1 Comments
Avg. CMC 2.83
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 14 distinct
Sort by:
:
Name  Ed. Price Type Cost P T
Rarity Color
Creature (10)
2 Jace's Mindseeker
$0.33 Creature - Fish Illusion 4 4
4 Jace's Phantasm
$0.23 Creature - Illusion 1 1
4 Manic Scribe
$0.21 Creature - Human Wizard 0 3
Instant (4)
4 Dream Twist
$0.20 Instant
Sorcery (7)
4 Mind Sculpt
$0.13 Sorcery
2 Talent of the Telepath
$0.71 Sorcery
1 Traumatize
$4.01 Sorcery
Artifact (4)
4 Ghoulcaller's Bell
$0.19 Artifact
Enchantment (12)
4 Agoraphobia
$0.03 Enchantment - Aura
4 Curse of the Bloody Tome
$0.17 Enchantment - Aura Curse
4 Vessel of Paramnesia
$0.08 Enchantment
Planeswalker (1)
1 Jace, Memory Adept
$0.53 Legendary Planeswalker - Jace
Land (22)
20 Island
$0.09 Basic Land - Island
2 Lonely Sandbar
$0.30 Land
Sideboard - 0 cards, 0 distinct
Sort by:
:
No cards here. :(

Comments
  • John | Edited 20-Jul-2019 00:34
    Heya!


    Deck looks pretty decent at a quick look, but it'll depend on what environment/who you're playing with -- could be a little too slow to survive in some cases, and you might want a little more consistency; you're a little split between "creatures that are good when my opponent mills things" and "ways to make my opponent mill things", but you don't have a ton of card draw or selection. If you draw one half or the other, it will feel kind of clunky and can be a hard strategy to balance.


    Other than that, make sure you have a few good generic answers to the 8-12 things they might be able to do early before you can mill them to death: the Agoraphobias are good, but you might want something like [[[mtg]Set Adrift]] to deal with non-creatures (bounce it, mill it away).


    Other random thoughts:
    * The [[Jace's Mindseeker]] is only good if you're already winning, IMO, and it's tough to cast at 6 mana with only 22 lands; it might be better as a [[[mtg]Hedron Crab]], which is a big favorite in this archetype, since he speedbumps and also mills stuff away. [[[mtg]Psychic Spiral]] or another big pay-off Mill card might be good, too. Stuff like [[[mtg]Isochron Scepter]] can also be funny / situationally really strong, depending on what you put under it.


    * If you find yourself struggling to close the game, you could look at cutting a few of the slower mill cards (Curse, Vessel) to run some card draw like [[[mtg]Visions of Beyond]] and a few bigger mill hits: more Traumatizes, or [[[mtg]Archive Trap]] if your play group has fetch-lands or search effects.


    This is a nearly-competitive list in Modern lately, but it costs a lot more in paper with the black splash, even for a more "budget" version (https://www.mtggoldfish.com/articles/budget-magic-94-20-tix-modern-ub-mill). It's a good article to skim through to read about the potential lines of play and card selection thoughts, but your list looks pretty solid. 
    [/[[mtg][/[[mtg][/[[mtg][/[[mtg][/[[mtg][/[Jace's Mindseeker][/[[mtg]
  • No comments yet.