Type: Built Deck
Format (legal 👍) legLegacy
Approx. Value:
$6.40

0 Likes 0 Comments
Avg. CMC 1.71
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
3 Goblin Arsonist
$0.04 Creature - Goblin Shaman
1 Guttersnipe
$0.19 Creature - Goblin Shaman
3 Impetuous Sunchaser
$0.02 Creature - Human Soldier
4 Kiln Fiend
$0.12 Creature - Elemental Beast
1 Smelt-Ward Minotaur
$0.04 Creature - Minotaur Warrior
3 Spark Elemental
$0.21 Creature - Elemental
Instant (12)
4 Collateral Damage
$0.05 Instant
4 Lightning Strike
$0.10 Instant
4 Rush of Adrenaline
$0.04 Instant
Sorcery (12)
4 Assault Strobe
$0.27 Sorcery
2 Disintegrate
$0.30 Sorcery
2 Flame Slash
$0.38 Sorcery
2 Lava Coil
$0.06 Sorcery
2 Traitorous Blood
$0.15 Sorcery
Land (21)
21 Mountain
$0.06 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
Aggressive/burn deck.
Introduces haste, flying, first strike/double strike, sacrifice costs, direct damage, X costs, gain control, end step, exile.
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Gameplay becomes a little more complicated with this deck. Primarily it is an aggro deck trying to cause fast damage to the opposing player, but on rare occasion may need to use a spell on an opposing creature. There is also decision making about when to pull the trigger on the Rush of Adrenaline and Assault Strobe combo. There is synergy between Spark Elemental , Goblin Arsonist and Traitorous Blood with Collateral Damage . If the first few turns are ineffective, Traitorous Blood and Disintegrate provide late game options.

The deck has a mix of sorceries and instants which helps highlight the functional difference between the two.

This deck diverges a bit from massivecreature's version. He included the Minotaur Aggressor and Stone Rain . Both of these do not serve the aggressive nature of the deck well. If the game ever went to seven turns, red should already have lost. Instead I added Kiln Fiend and Spark Elemental . Both are a little more expensive, but allow the deck to perform more aggressively, and fit the archetype better. Without these cards, the red deck was consistently losing to all the others. Searing Blood is an excellent card but I needed to move something out to complete the changes, and this had the most complex rules text. Fireblast is actually a great card for this deck, but not worth the price, and in my opinion the art is inferior to other choices.

I considered adding scry to this deck with Magma Jet and Titan's Strength , as it would help strengthen it against the other decks, but it seemed a bit confusing this early in the set and is more fundamental to the blue deck later.

Enrage has excellent art and flavor, but just doesn't fit the deck well and the  cost is more confusing than necessary. I would have loved to have put a dragon in the deck for flavor, perhaps Flameblast Dragon , but it does not fit the aggressive approach the deck at all

Rules To Learn
Disintegrate introduces exile, which is meaningless in the initial green versus red matchup. However it will be useful when the black deck is introduced and can be discussed further with the new player at that time.

http://tappedout.net/mtg-decks/budget-beginner-teaching-decks-2-red/

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Art is subjective to personal taste. Here are my suggestions for artwork:
M15 version of Lightning Strike
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