Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$49.10

0 Likes 2 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
4 Cursecatcher
$0.50 Creature - Merfolk Wizard
4 Inkfathom Infiltrator
$0.99 Creature - Merfolk Rogue
3 Pestermite
$0.38 Creature - Faerie Rogue
4 Scroll Thief
$0.10 Creature - Merfolk Rogue
3 Sygg, River Cutthroat
$3.41 Legendary Creature - Merfolk Rogue
Instant (16)
3 Boomerang
$0.28 Instant
4 Brainstorm
$1.09 Instant
4 Daze
$2.50 Instant
2 Remand
$1.11 Instant
3 Snapback
$0.27 Instant
Artifact (5)
4 Cloak and Dagger
$1.12 Tribal Artifact - Rogue Equipment
1 Lightning Greaves
$5.47 Artifact - Equipment
Land (21)
2 Faerie Conclave
$0.74 Land
19 Island
$0.09 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A hardcore tempo deck, this list is meant to drop a Cloak & Dagger (or a Lightning Greaves, if it doesn't get cloak) and start suiting up problematic creatures like Scroll Thief, Sygg and Inkfathom Infiltrator that will either put the opponent on a very quick clock or steadily gain me card advantage as I beat down. Daze, Remand and Cursecatcher are all extremely tempo-based soft-counters that ensure I keep the lead once I get it. Snapback also helps me tempo out, turning excess cards into a free Unsummon, letting me push guys through and often resulting in a free card as a result. Boomerang is a catch-all disruption spell that's not stellar here, but fine. If I draw both Boomerang and Pestermite I can work a bit to keep an opponent off mana if it's useful that game. Otherwise Pestermite just helps push guys through and/or surprises the opponent with 4 damage if I flash it in and put C&D on it during their end step.
Comments
Log in to comment
  • Matthew (31-Jan-2011 03:06)

    I hate remand with a passion!

    Now that being said, I reallize that your playing it for the cantrip, but wouldn't Arcane Denial be a better cantriped counter? yes you do allow them to draw two cards but like you should care as your going to most likelly bounce their lands early on with boomerrang and or taping them with prestmitethingy. 

    lose a card for Isochron Scepter maybe?

    powersink could find a slot here too. You know how to use it effectively so it would be useful tool as would Thwart or Force of Will for that matter.

    you could afford to remove some islands and add in Rishadan Port.

     
    • Travis S (31-Jan-2011 17:39)

      I like Remand a bit better than Arcane Denial here. All things said and done, they don't get card advantage and I get to draw the card immediately off of Remand, which is relevant if I draw any instant or card with flash. If I remove Remand I'd probably just play Mana Leak and/or Thwart in its place.

      The mana denial plan is an option if I draw 2+ cards that do it - it's not a main theme by any stretch. 6 cards that do it isn't consistent enough to expect it every game.

      Not interested in Scepter here - too much of a liability. I'd have to take out instants to make room for it (which would make it even worse), it's a bad topdeck in the late game, it opens me up to get 2-for-1'd off Naturalize, it makes my spell cost 2 more if I want to get value out of the Scepter, etc. This card takes too much effort to just throw into any deck, and I don't think it's a fitting choice here.

      I'd probably play Condescend before Power Sink, to help ensure I get gas late-game.

      I don't really want to acquire Force of Will or Rishadan Port for a budget casual deck.