Main Deck - 100 cards, 78 distinct
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not
actually in the built deck. They do not count towards the in built decks count
shown in your inventory. If you are using the Auto Trade feature, they will be
still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(
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Comments
Too many single-target removal, not enough board wipes, so:
- Trading Nemesis Trap (4BB, exile one creature) for Ichor Explosion (5BB, sacrifice creature, all creatures get -X/-X).
- Trading Grisly Ritual (5B, destroy one creature, create two blood tokens) for Necromantic Selection (4BBB, destroy all creatures, put one on my side of the field).
- Trading Orchard Strider for Ayara, First of Locthwain to bring down curve and add some card draw.
Not enough ramp, so:
- Traded Fierce Witchstalker for Leafkin Druid (bring the curve down)
- Trading two basic lands for Fabled Passage, Evolving Wilds
- Mana curve is way too heavy, and there's not enough ramp to really get going. Removed Gravewaker, added Sol Ring, Arcane Signet.
- Giant's Skewer is a nice idea, but since I'm not getting attacks in yet, it's not doing me much good. Cut it.
- Flaxen Intruder creature isn't great, sorcery is too expensive. Cut it.
- Dying to Serve is terrible, unless I can include a discard theme. Cut it.
- Moldervine Reclamation was excellent, great source of card draw and life.
- Cabal Coffers is good, but only if I can get basic lands out onto the field. Need to add some basic land ramp in green (Grow from the Ashes, Circuitous Route)
- Fae Offering would be great if I can consistently cast two spells per turn, but I'm not quite there yet. Cut it.
- Definitely add in a bunch of lands that can tap for black or green, added 6 of those, cut 6 basics.