Type: Deck Idea
Format (legal 👍) othOther
Approx. Value:
$326.51
Buy

0 Likes 0 Comments
Avg. CMC 3.34
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Main Deck - 100 cards, 100 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (3)
1 Intervention Pact
$5.35 Instant
1 Pact of the Titan
$0.44 Instant
1 Slaughter Pact
$1.68 Instant
Artifact (70)
1 Akroma's Memorial
$35.48 Legendary Artifact
1 Arcane Signet
$0.55 Artifact
1 Argentum Armor
$1.55 Artifact - Equipment
1 Behemoth Sledge
$0.22 Artifact - Equipment
1 Bootleggers' Stash
$2.13 Artifact
1 Caltrops
$2.77 Artifact
1 Chromatic Lantern
$2.90 Artifact
1 Colossus Hammer
$2.13 Artifact - Equipment
1 Conduit of Worlds
$5.92 Artifact
1 Cosmos Elixir
$1.77 Artifact
1 Coveted Jewel
$0.73 Artifact
1 Crawlspace
$4.45 Artifact
1 Decanter of Endless Water
$1.79 Artifact
1 Dragon's Hoard
$3.67 Artifact
1 Elbrus, the Binding Blade // Withengar Unbound
$4.18 Legendary Artifact - Equipment // Legendary Creature - Demon
1 Elixir of Immortality
$0.44 Artifact
1 Fellwar Stone
$0.83 Artifact
1 Gate to the Aether
$4.19 Artifact
1 Getaway Car
$0.07 Artifact - Vehicle
1 Glaring Spotlight
$2.10 Artifact
1 Hammer of Nazahn
$15.41 Legendary Artifact - Equipment
1 Hammer of Ruin
$0.12 Artifact - Equipment
1 Heartseeker
$1.71 Artifact - Equipment
1 Helm of Awakening
$1.25 Artifact
1 Helm of the Host
$7.89 Legendary Artifact - Equipment
1 Horn of Greed
$14.31 Artifact
1 Howling Mine
$3.78 Artifact
1 Ichor Wellspring
$0.45 Artifact
1 Imposter Mech
$1.68 Artifact - Vehicle
1 Kaldra Compleat
$4.83 Legendary Artifact - Equipment
1 Lantern of Insight
$2.23 Artifact
1 Liquimetal Torque
$1.45 Artifact
1 Mage Slayer
$1.28 Artifact - Equipment
1 Mimic Vat
$0.37 Artifact
1 Mind's Eye
$4.39 Artifact
1 Mirrorworks
$1.65 Artifact
1 Moonsilver Key
$0.85 Artifact
1 Mycosynth Wellspring
$0.25 Artifact
1 Nautiloid Ship
$7.18 Artifact - Vehicle
1 Nevinyrral's Disk
$0.27 Artifact
1 Norn's Annex
$0.82 Artifact
1 Norn's Wellspring
$0.12 Artifact
1 Obelisk of Bant
$0.18 Artifact
1 Obelisk of Esper
$0.19 Artifact
1 Obelisk of Grixis
$0.21 Artifact
1 Obelisk of Jund
$0.12 Artifact
1 Obelisk of Naya
$0.17 Artifact
1 Pariah's Shield
$1.93 Artifact - Equipment
1 Plate Armor
$0.16 Artifact - Equipment
1 Portal to Phyrexia
$25.50 Artifact
1 Prismatic Lens
$0.40 Artifact
1 Replicating Ring
$0.50 Snow Artifact
1 Sigiled Sword of Valeron
$0.23 Artifact - Equipment
1 Skysovereign, Consul Flagship
$1.47 Legendary Artifact - Vehicle
1 Strionic Resonator
$3.75 Artifact
1 Sword of Body and Mind
$16.73 Artifact - Equipment
1 Sword of Feast and Famine
$31.10 Artifact - Equipment
1 Sword of Forge and Frontier
$7.05 Artifact - Equipment
1 Sword of Sinew and Steel
$9.72 Artifact - Equipment
1 Sword of War and Peace
$8.23 Artifact - Equipment
1 Synthesis Pod
$0.16 Artifact
1 Thought Vessel
$1.76 Artifact
1 Timeless Lotus
$14.98 Legendary Artifact
1 Trailblazer's Boots
$2.94 Artifact - Equipment
1 Unlicensed Hearse
$1.17 Artifact - Vehicle
1 Vedalken Orrery
$6.84 Artifact
1 Vexing Puzzlebox
$4.53 Artifact
1 Wand of Wonder
$0.68 Artifact
1 Wayfarer's Bauble
$0.55 Artifact
1 Worldslayer
$1.85 Artifact - Equipment
Enchantment (27)
1 Cruel Reality
$2.14 Enchantment - Aura Curse
1 Curse of Bloodletting
$1.22 Enchantment - Aura Curse
1 Curse of Conformity
$0.17 Enchantment - Aura Curse
1 Curse of Death's Hold
$0.98 Enchantment - Aura Curse
1 Curse of Disturbance
$2.27 Enchantment - Aura Curse
1 Curse of Echoes
$0.58 Enchantment - Aura Curse
1 Curse of Exhaustion
$0.34 Enchantment - Aura Curse
1 Curse of Hospitality
$0.21 Enchantment - Aura Curse
1 Curse of Inertia
$0.27 Enchantment - Aura Curse
1 Curse of Oblivion
$0.08 Enchantment - Aura Curse
1 Curse of Opulence
$1.10 Enchantment - Aura Curse
1 Curse of Predation
$0.33 Enchantment - Aura Curse
1 Curse of Shaken Faith
$0.27 Enchantment - Aura Curse
1 Curse of Shallow Graves
$0.84 Enchantment - Aura Curse
1 Curse of Stalked Prey
$0.48 Enchantment - Aura Curse
1 Curse of Surveillance
$0.14 Enchantment - Aura Curse
1 Curse of the Bloody Tome
$0.13 Enchantment - Aura Curse
1 Curse of the Forsaken
$0.19 Enchantment - Aura Curse
1 Curse of the Nightly Hunt
$0.27 Enchantment - Aura Curse
1 Curse of the Pierced Heart
$0.13 Enchantment - Aura Curse
1 Curse of Thirst
$0.19 Enchantment - Aura Curse
1 Curse of Verbosity
$0.48 Enchantment - Aura Curse
1 Curse of Vitality
$0.65 Enchantment - Aura Curse
1 Demonic Pact
$2.14 Enchantment
1 Fraying Sanity
$3.24 Enchantment - Aura Curse
1 Maddening Hex
$6.36 Enchantment - Aura Curse
1 Torment of Scarabs
$0.37 Enchantment - Aura Curse
Sideboard - 2 cards, 2 distinct

Notes
 
https://archidekt.com/decks/4252862
https://www.reddit.com/r/magicTCG/comments/12gym0t/presenting_the_wacky_treasure_pile_a_decklist_for/

What is this?
This is a my own list for a treasure pile used in the Treasure Cruise variant of Commander (credit to MaldHound over on tiktok, guy's hilarious and has good content, and he/his Discord's list is available here). This is a much larger deck size for more variety, and some spicier highs and lows mixed in. Included some substition options in case your playgroup decides drawing a pact is a little too extreme, or just wanna swap out a couple of artifacts.

What the hell is Treasure Cruise?
Treasure Cruise is a variant version of Commander, where everything is the same save for the addition of the Treasure Pile. Below I'll include the rules I play with; technically there are more rules here than in the original description of the format, but they're mostly there to account for rules questions that naturally came up.

Okay, so how do I play?
Easily! You start up your game of commander as normal, except that there is a fifth deck, the Treasure Pile. A few notes regarding this deck:
• The deck cannot be altered in any way by the effect of a card and is not considered a player's deck for the purposes of any cards that would affect them (such as global mill effects, or lantern of insight)
• Any cards from the Treasure Pile that would change zones (with the exception of change of control effects such as Harmless Of-fering) instead go to the bottom of the Treasure Pile. This is a must, not a may.
Once during your turn, for [X]+1 colorless mana you may Dig for Trea-sure!
• This is done whenever you could cast a sorcery.
• X is equal to the number of times you've already dug for trea-sure. So turn 1, X would be O, for a total cost of 1.
When you Dig for Treasure, roll 1d6. On a 1-5, reveal that number of cards from the top of the treasure pile. Take the last revealed card and put it onto the battlefield under your control, or attached to you if it's a curse. If it's a nonpermanent spell, cast it immediately.
• On a 6, you Strike Gold! Draw the top 3 cards of the treasure pile, and choose which one to put onto the battlefield or cast.
• Any other cards revealed go to the bottom of the treasure pile in a random order.

And that's basically it! This is intended to be stupid and wacky and fun.
In the 100-card deck, you have a little less than a 1-in-3 chance of drawing something bad, and almost every 'good' card is general enough to be helpful regardless of the deck that gets it. Have fun!
Comments
    No comments yet.