Main Deck - 100 cards, 91 distinct
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not
actually in the built deck. They do not count towards the in built decks count
shown in your inventory. If you are using the Auto Trade feature, they will be
still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(
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Notes
This deck is on the higher power side and is focused on untapping Magus Lucea Kane as much as possible to maximize on her copying ability.
The best ramp spells in the deck are Sporocyst, Awaken the Woods, Open the Way & Astral Cornucopia. Having one of these four cards in your starting hand will usually win you the game fairly quickly. Doubling Cube is also a form of ramp since the deck usually has 8+ mana available by turn 5 without the use of any ramp spells.
The deck has four ways of winning. The most obvious one is through combat damage. The deck can copy deadly X creatures over and over again and overwhelm the board. Having four 10/10 Shivan Devastators out by turn 5 will have people sweating bullets.
The second way the deck can win is through 2 one card infinite combos. Finale of Devastation and Invasion of Ikoria allow you to cheat out Kiki-jiki Mirror Breaker & Pestermite to make an infinite amount of flying tokens with haste. Muddle the Mixture can also tutor these cards out by paying its transmute cost (and the majoriy of the X spells in the deck as well). The deck can win by turn 5 if you have one of these two cards in your hand, turn 4 the earliest if you cast Magus Lucea Kane out on turn 3. The deck can win on turn 3 with two different god hands but it will never happen.
The third and most pleasing way to win is by dumping loads of mana into burn spells and copying them multiple times. Crackle With Power, Comet Storm, Jaya's Immolating Inferno & Banefire can easily kill everyone. To make things even more interesting, there are also multiple ways to generate infinite mana. Mana dorks like Bloom Tender, Incubation Druid, Ilysan Caryatid, Sanctum Weaver & Selvala, Heart of the Wilds can generate infinite mana when you enchant them with either Freed from the real or Pemmin's Aura. The infinite mana isn't necessary to kill everyone with the burn spells, but it's just makes it easier.
The last and funnest/dumbest way to win is by dumping the infinite mana into Drown in Dreams and making everyone mill/draw their entire deck. You can still easily knock 1 player out if you don't have access to infinite mana by dumping 10+ mana into it and targeting 1 player with all the copies of the spell. At X=10, and 2 copies, one player will mill 60, and draw 30, taking them out.
The LTR set has also given the deck the ability to infinitely tap and untap Lucea, making infinite copies, through the use of Ioreth of the Healing House & Saryth, the Viper's Fang.
The best ramp spells in the deck are Sporocyst, Awaken the Woods, Open the Way & Astral Cornucopia. Having one of these four cards in your starting hand will usually win you the game fairly quickly. Doubling Cube is also a form of ramp since the deck usually has 8+ mana available by turn 5 without the use of any ramp spells.
The deck has four ways of winning. The most obvious one is through combat damage. The deck can copy deadly X creatures over and over again and overwhelm the board. Having four 10/10 Shivan Devastators out by turn 5 will have people sweating bullets.
The second way the deck can win is through 2 one card infinite combos. Finale of Devastation and Invasion of Ikoria allow you to cheat out Kiki-jiki Mirror Breaker & Pestermite to make an infinite amount of flying tokens with haste. Muddle the Mixture can also tutor these cards out by paying its transmute cost (and the majoriy of the X spells in the deck as well). The deck can win by turn 5 if you have one of these two cards in your hand, turn 4 the earliest if you cast Magus Lucea Kane out on turn 3. The deck can win on turn 3 with two different god hands but it will never happen.
The third and most pleasing way to win is by dumping loads of mana into burn spells and copying them multiple times. Crackle With Power, Comet Storm, Jaya's Immolating Inferno & Banefire can easily kill everyone. To make things even more interesting, there are also multiple ways to generate infinite mana. Mana dorks like Bloom Tender, Incubation Druid, Ilysan Caryatid, Sanctum Weaver & Selvala, Heart of the Wilds can generate infinite mana when you enchant them with either Freed from the real or Pemmin's Aura. The infinite mana isn't necessary to kill everyone with the burn spells, but it's just makes it easier.
The last and funnest/dumbest way to win is by dumping the infinite mana into Drown in Dreams and making everyone mill/draw their entire deck. You can still easily knock 1 player out if you don't have access to infinite mana by dumping 10+ mana into it and targeting 1 player with all the copies of the spell. At X=10, and 2 copies, one player will mill 60, and draw 30, taking them out.
The LTR set has also given the deck the ability to infinitely tap and untap Lucea, making infinite copies, through the use of Ioreth of the Healing House & Saryth, the Viper's Fang.
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