Type: Built Deck
Format (legal 👍)
comCommander
Approx. Value:
$783.95
Buy

0 Likes 0 Comments
Avg. CMC 2.26
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 91 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Commander
1 Magus Lucea Kane
$12.59 Legendary Creature - Human Tyranid Wizard
Battle (1)
1 Invasion of Ikoria // Zilortha, Apex of Ikoria
$7.78 Battle - Siege // Legendary Creature - Dinosaur
Creature (25)
1 Aberrant
$1.11 Creature - Tyranid Mutant
1 Aphetto Alchemist
$4.83 Creature - Human Wizard
1 Biophagus
$11.62 Creature - Human Tyranid Wizard
1 Birds of Paradise
$5.08 Creature - Bird
1 Bloom Tender
$17.86 Creature - Elf Druid
1 Delighted Halfling
$13.15 Creature - Halfling Citizen
1 Hydroid Krasis
$0.91 Creature - Jellyfish Hydra Beast
1 Ilysian Caryatid
$0.12 Creature - Plant
1 Incubation Druid
$2.83 Creature - Elf Druid
1 Ingenious Prodigy
$0.21 Creature - Human Wizard
1 Ioreth of the Healing House
$0.16 Legendary Creature - Human Cleric
1 Kiki-Jiki, Mirror Breaker
$8.70 Legendary Creature - Goblin Shaman
1 Kiora's Follower
$0.33 Creature - Merfolk
1 Neverwinter Hydra
$7.63 Creature - Hydra
1 Pestermite
$0.19 Creature - Faerie Rogue
1 Primordial Hydra
$11.23 Creature - Hydra
1 Sakashima the Impostor
$21.87 Legendary Creature - Human Rogue
1 Sanctum Weaver
$1.72 Enchantment Creature - Dryad
1 Saryth, the Viper's Fang
$3.23 Legendary Creature - Human Warlock
1 Seedborn Muse
$8.01 Creature - Spirit
1 Selvala, Heart of the Wilds
$4.76 Legendary Creature - Elf Scout
1 Shivan Devastator
$3.47 Creature - Dragon Hydra
1 Sporocyst
$4.39 Creature - Tyranid
1 Tyrant Guard
$0.85 Creature - Tyranid
1 Zoanthrope
$0.40 Creature - Tyranid
Instant (12)
1 An Offer You Can't Refuse
$1.72 Instant
1 Comet Storm
$0.94 Instant
1 Dominate
$0.38 Instant
1 Drown in Dreams
$1.31 Instant
1 Fierce Guardianship
$35.85 Instant
1 Force of Will
$57.20 Instant
1 Klauth's Will
$4.77 Instant
1 Mana Drain
$36.39 Instant
1 March of Swirling Mist
$1.44 Instant
1 Muddle the Mixture
$1.29 Instant
1 Pull from Tomorrow
$0.43 Instant
1 Swan Song
$12.31 Instant
Sorcery (11)
1 Awaken the Woods
$14.97 Sorcery
1 Banefire
$3.20 Sorcery
1 Blue Sun's Twilight
$0.34 Sorcery
1 Crackle with Power
$4.03 Sorcery
1 Curse of the Swine
$0.18 Sorcery
1 Finale of Devastation
$25.40 Sorcery
1 Finale of Revelation
$0.46 Sorcery
1 Jaya's Immolating Inferno
$0.78 Legendary Sorcery
1 Mind Spring
$0.30 Sorcery
1 Open the Way
$5.43 Sorcery
1 Pest Infestation
$2.72 Sorcery
Artifact (10)
1 Arcane Signet
$0.51 Artifact
1 Astral Cornucopia
$0.85 Artifact
1 Doubling Cube
$17.18 Artifact
1 Lightning Greaves
$5.56 Artifact - Equipment
1 Magewright's Stone
$6.98 Artifact
1 Patriar's Seal
$3.03 Artifact
1 Sol Ring
$1.61 Artifact
1 Swiftfoot Boots
$2.38 Artifact - Equipment
1 Thousand-Year Elixir
$13.62 Artifact
1 Twinning Staff
$6.49 Artifact
Enchantment (5)
1 Freed from the Real
$5.78 Enchantment - Aura
1 Pemmin's Aura
$6.13 Enchantment - Aura
1 Rhystic Study
$46.16 Enchantment
1 Rhythm of the Wild
$2.85 Enchantment
1 Unbound Flourishing
$15.18 Enchantment
Planeswalker (1)
1 Kiora, Behemoth Beckoner
$0.82 Legendary Planeswalker - Kiora
Land (34)
1 Breeding Pool
$16.51 Land - Forest Island
1 Cascade Bluffs
$1.69 Land
1 Cavern of Souls
$37.16 Land
1 Command Tower
$0.23 Land
1 Cragcrown Pathway // Timbercrown Pathway
$3.05 Land // Land
1 Dreamroot Cascade
$1.44 Land
1 Fire-Lit Thicket
$16.11 Land
1 Flooded Grove
$1.02 Land
5 Forest
$0.10 Basic Land - Forest
5 Island
$0.14 Basic Land - Island
1 Ketria Triome
$12.98 Land - Forest Island Mountain
1 Minamo, School at Water's Edge
$48.64 Legendary Land
1 Misty Rainforest
$21.34 Land
2 Mountain
$0.10 Basic Land - Mountain
1 Prismatic Vista
$28.65 Land
1 Rejuvenating Springs
$4.93 Land
1 Reliquary Tower
$2.38 Land
1 Rockfall Vale
$4.09 Land
1 Scalding Tarn
$21.46 Land
1 Spire Garden
$9.97 Land
1 Steam Vents
$12.99 Land - Island Mountain
1 Stomping Ground
$12.35 Land - Mountain Forest
1 Stormcarved Coast
$3.30 Land
1 Training Center
$9.10 Land
1 Wooded Foothills
$11.16 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
This deck is on the higher power side and is focused on untapping Magus Lucea Kane as much as possible to maximize on her copying ability.

The best ramp spells in the deck are Sporocyst, Awaken the Woods, Open the Way & Astral Cornucopia. Having one of these four cards in your starting hand will usually win you the game fairly quickly. Doubling Cube is also a form of ramp since the deck usually has 8+ mana available by turn 5 without the use of any ramp spells.

The deck has four ways of winning. The most obvious one is through combat damage. The deck can copy deadly X creatures over and over again and overwhelm the board. Having four 10/10 Shivan Devastators out by turn 5 will have people sweating bullets.

The second way the deck can win is through 2 one card infinite combos. Finale of Devastation and Invasion of Ikoria allow you to cheat out Kiki-jiki Mirror Breaker & Pestermite to make an infinite amount of flying tokens with haste. Muddle the Mixture can also tutor these cards out by paying its transmute cost (and the majoriy of the X spells in the deck as well). The deck can win by turn 5 if you have one of these two cards in your hand, turn 4 the earliest if you cast Magus Lucea Kane out on turn 3. The deck can win on turn 3 with two different god hands but it will never happen.

The third and most pleasing way to win is by dumping loads of mana into burn spells and copying them multiple times. Crackle With Power, Comet Storm, Jaya's Immolating Inferno & Banefire can easily kill everyone. To make things even more interesting, there are also multiple ways to generate infinite mana. Mana dorks like Bloom Tender, Incubation Druid, Ilysan Caryatid, Sanctum Weaver & Selvala, Heart of the Wilds can generate infinite mana when you enchant them with either Freed from the real or Pemmin's Aura. The infinite mana isn't necessary to kill everyone with the burn spells, but it's just makes it easier.

The last and funnest/dumbest way to win is by dumping the infinite mana into Drown in Dreams and making everyone mill/draw their entire deck. You can still easily knock 1 player out if you don't have access to infinite mana by dumping 10+ mana into it and targeting 1 player with all the copies of the spell. At X=10, and 2 copies, one player will mill 60, and draw 30, taking them out.

The LTR set has also given the deck the ability to infinitely tap and untap Lucea, making infinite copies, through the use of Ioreth of the Healing House & Saryth, the Viper's Fang.
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