Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$49.74

0 Likes 0 Comments
Avg. CMC 3.33
Card Color Breakdown
Card Type Breakdown

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Main Deck - 16 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (7)
1 Devoted Druid
$0.51 Creature - Elf Druid
1 Hornet Nest
$0.83 Creature - Insect
1 Phytohydra
$1.77 Creature - Plant Hydra
1 Polyraptor
$18.99 Creature - Dinosaur
1 Ripjaw Raptor
$1.16 Creature - Dinosaur
1 Sprouting Phytohydra
$3.54 Creature - Plant Hydra
1 Urban Daggertooth
$0.04 Creature - Dinosaur
Instant (1)
1 Bounty of the Hunt
#cleanup2
$0.27 Instant
Enchantment (7)
1 Armor of Thorns
#cleanup4
$0.12 Enchantment - Aura
1 Intruder Alarm
$5.55 Enchantment
1 Mystic Veil
#cleanup5
$0.13 Enchantment - Aura
1 Parapet
#cleanup8
$0.10 Enchantment
1 Soar
#cleanup7
$0.10 Enchantment - Aura
1 Spider Climb
#cleanup3
$0.18 Enchantment - Aura
1 Ward of Lights
#cleanup6
$0.19 Enchantment - Aura
Land (1)
1 Thawing Glaciers
#cleanup1
$16.26 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
514. Cleanup Step
514.1. First, if the active player’s hand contains more cards than their maximum hand size (normally
seven), they discard enough cards to reduce their hand size to that number. This turn-based action
doesn’t use the stack.
514.2. Second, the following actions happen simultaneously: all damage marked on permanents
(including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end.
This turn-based action doesn’t use the stack.
514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no
abilities can be activated. However, this rule is subject to the following exception:
514.3a At this point, the game checks to see if any state-based actions would be performed and/or
any triggered abilities are waiting to be put onto the stack (including those that trigger “at the
beginning of the next cleanup step”). If so, those state-based actions are performed, then those
triggered abilities are put on the stack, then the active player gets priority. Players may cast
spells and activate abilities. Once the stack is empty and all players pass in succession, another
cleanup step begins
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