Type: Deck Idea
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staStandard
Approx. Value:
$225.24
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Avg. CMC 2.56
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Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 100 cards, 91 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (15)
1 Boromir, Warden of the Tower
$2.68 Legendary Creature - Human Soldier
1 Cloudsteel Kirin
$0.32 Artifact Creature - Equipment Kirin
1 Codsworth, Handy Helper
$10.77 Legendary Artifact Creature - Robot
1 Danitha, Benalia's Hope
$0.25 Legendary Creature - Human Knight
1 Ertha Jo, Frontier Mentor
$0.12 Legendary Creature - Kor Advisor
1 Hopeful Initiate
$0.24 Creature - Human Warlock
1 Kellan, the Fae-Blooded // Birthright Boon
$6.57 Legendary Creature - Human Faerie // Sorcery - Adventure //
1 Koll, the Forgemaster
$0.20 Legendary Creature - Dwarf Warrior
1 Light-Paws, Emperor's Voice
$0.89 Legendary Creature - Fox Advisor
1 Lizard Blades
$2.23 Artifact Creature - Equipment Lizard
1 Loran of the Third Path
$2.55 Legendary Creature - Human Artificer
1 Merry, Esquire of Rohan
$0.28 Legendary Creature - Halfling Knight
1 Professional Face-Breaker
$3.73 Creature - Human Warrior
1 Sram, Senior Edificer
$1.63 Legendary Creature - Dwarf Advisor
1 Thancred Waters
$0.17 Legendary Creature - Human Warrior
Instant (8)
1 Boros Charm
$4.44 Instant
1 Chaos Wrap
$26.23 Instant
1 Cloud's Limit Break
$0.26 Instant
1 Flare of Duplication
$1.26 Instant
1 Legion Leadership // Legion Stronghold
$0.63 Instant // Land
1 Path to Exile
$0.97 Instant
1 Razorgrass Ambush // Razorgrass Field
$0.26 Instant // Land
1 Swords to Plowshares
$1.11 Instant
Sorcery (6)
1 Angelfire Ignition
$0.32 Sorcery
1 Blasphemous Act
$1.84 Sorcery
1 Faithless Looting
$0.33 Sorcery
1 Molten Duplication
$16.39 Sorcery
1 One Last Job
$0.20 Sorcery
1 Reconstruct History
$0.14 Sorcery
Artifact (19)
1 Arcane Signet
$0.46 Artifact
1 Bloodforged Battle-Axe
$0.58 Artifact - Equipment
1 Boros Signet
$0.65 Artifact
1 Celestial Armor
$0.43 Artifact - Equipment
1 Champion's Helm
$0.81 Artifact - Equipment
1 Dancer's Chakrams
$0.35 Artifact - Equipment
1 Eater of Virtue
$0.41 Legendary Artifact - Equipment
1 Expedition Map
$0.80 Artifact
1 Goldvein Pick
$0.11 Artifact - Equipment
1 Grafted Exoskeleton
$5.54 Artifact - Equipment
1 Helm of the Host
$12.30 Legendary Artifact - Equipment
1 Lightning Greaves
$4.23 Artifact - Equipment
1 Machinist's Arsenal
$0.48 Artifact - Equipment
1 Mithril Coat
$19.52 Legendary Artifact - Equipment
1 Sol Ring
$1.38 Artifact
1 Sword of Forge and Frontier
$7.46 Artifact - Equipment
1 Sword of the Animist
$5.96 Legendary Artifact - Equipment
1 The Irencrag
$0.38 Legendary Artifact
1 Wayfarer's Bauble
$0.32 Artifact
Enchantment (15)
1 All That Glitters
$0.41 Enchantment - Aura
1 Cathar's Call
$0.10 Enchantment - Aura
1 Commander's Authority
$0.11 Enchantment - Aura
1 Daybreak Coronet
$2.25 Enchantment - Aura
1 Dual Casting
$0.47 Enchantment - Aura
1 Ethereal Armor
$0.24 Enchantment - Aura
1 Faith Unbroken
$0.13 Enchantment - Aura
1 Flowering of the White Tree
$5.61 Legendary Enchantment
1 Forge Anew
$4.43 Enchantment
1 Frontline Heroism
$0.45 Enchantment
1 Gryff's Boon
$0.12 Enchantment - Aura
1 Shardmage's Rescue
$0.17 Enchantment - Aura
1 Sheltered by Ghosts
$4.94 Enchantment - Aura
1 Spectral Steel
$0.09 Enchantment - Aura
1 Sticky Fingers
$0.23 Enchantment - Aura
Land (37)
1 Abraded Bluffs
$0.22 Land - Desert
1 Battlefield Forge
$0.60 Land
1 Boros Guildgate
$0.19 Land - Gate
1 Clifftop Retreat
$0.50 Land
1 Command Tower
$0.24 Land
1 Deserted Temple
$1.12 Land
1 Evolving Wilds
$0.07 Land
1 Glittering Massif
$0.50 Land - Mountain Plains
1 Lorehold Campus
$0.09 Land
4 Mountain
$0.08 Basic Land - Mountain
1 Path of Ancestry
$0.16 Land
7 Plains
$0.06 Basic Land - Plains
1 Rabanastre, Royal City
$0.07 Land - Town
1 Radiant Summit
$1.73 Land - Mountain Plains
1 Restless Bivouac
$0.29 Land
1 Roadside Reliquary
$0.16 Land
1 Rogue's Passage
$0.39 Land
1 Rugged Prairie
$0.31 Land
1 Rustvale Bridge
$0.22 Artifact Land
1 Sacred Foundry
$8.43 Land - Mountain Plains
1 Sacred Peaks
$0.19 Land - Mountain Plains
1 Sokenzan, Crucible of Defiance
$0.94 Legendary Land
1 Sunbillow Verge
$8.97 Land
1 Temple of the False God
$0.16 Land
1 Temple of Triumph
$0.14 Land
1 Terramorphic Expanse
$0.14 Land
1 Uncharted Haven
$0.09 Land
1 Wind-Scarred Crag
$0.05 Land
Sideboard - 9 cards, 9 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (1)
1 Drannith Magistrate
$13.80 Creature - Human Wizard
Instant (1)
1 Wear // Tear
$0.70 Instant // Instant //
Sorcery (4)
1 Austere Command
$0.28 Sorcery
1 Sevinne's Reclamation
$0.71 Sorcery
1 Vanquish the Horde
$0.68 Sorcery
1 Winds of Abandon
$6.77 Sorcery
Artifact (2)
1 Mask of Memory
$0.42 Artifact - Equipment
1 Relic of Progenitus
$4.37 Artifact
Enchantment (1)
1 Tocasia's Welcome
$1.87 Enchantment

Notes
 
Summary: “This is a Kellan Voltron deck — I load up one creature with auras and equipment and try to win with big, flashy swings. It’s fast, synergistic, and has lots of protection, but if the table wipes me out or exiles my commander, I’ve got to work harder. Think of it like building a hero up with legendary gear and sending them on an epic quest.”

Flex Slot 1: Extra Board Control

(For creature/token-heavy metas)

Austere Command – flexible, lets you sweep creatures or artifacts/enchantments without hitting your board too hard.

Winds of Abandon – exile removal + one-sided wipe if overloaded.

Vanquish the Horde – often cheaper than Blasphemous Act in a crowded board.

Flex Slot 2: Extra Card Flow / Recursion

(If you find yourself running out of gas)

Mask of Memory – cheap, efficient card draw in Voltron.

Tocasia’s Welcome – draws off your smaller creatures (Hopeful Initiate, Light-Paws, etc.).

Sevinne’s Reclamation – recursion for key auras/equipment, can flashback.

Flex Slot 3: Utility / Meta Hate

(If your pod runs graveyard decks, combos, or enchant-heavy builds)

Relic of Progenitus / Soul-Guide Lantern – compact graveyard hate.

Wear // Tear – flexible artifact/enchantment removal.

Drannith Magistrate – shuts down opposing commanders and cascade strategies.

✅ How to Use Them:

If your table is token swarm heavy → slot in Austere Command.

If games run long and grindy → add Mask of Memory or Sevinne’s Reclamation.

If there’s a lot of graveyard or combo abuse → bring in Relic or Drannith.

This keeps your deck adaptive, without cutting into your Kellan Voltron core.

Do you want me to also draw up a “sideboard rotation guide” (like which 3–5 cards in your current list are easiest to swap out for these flex options depending on meta)?

You said:
yes please

ChatGPT said:

Great call — having a “rotation guide” will make swapping painless before each game night. Here’s a clear Sideboard Rotation Guide for your Kellan Voltron deck:

Flex Slots: Where to Swap
1. Board Control (Sweepers)

Add Austere Command / Winds of Abandon / Vanquish the Horde
👉 Swap out:

Temple of the False God (land slot if you’re mana-flooding often)

Chaos Wrap (fun but lower-impact removal compared to flexible sweepers)

Sheltered by Ghosts (cute protection, but you already run Boros Charm, Greaves, Helm, Mithril Coat).

2. Card Flow / Recursion

Add Mask of Memory / Tocasia’s Welcome / Sevinne’s Reclamation
👉 Swap out:

Commander's Authority (too slow compared to steady card draw)

Dancer’s Chakrams (flavorful, but doesn’t advance Voltron plan as much as draw engines)

Faithless Looting (strong dig, but in multiplayer EDH it’s often weaker than repeatable draw).

3. Utility / Meta Hate

Add Relic of Progenitus / Wear // Tear / Drannith Magistrate
👉 Swap out:

Goldvein Pick (weaker equipment, easy cut if you need slots)

Sticky Fingers *(fun, but situational compared to universal hate).

Roadside Reliquary (if you’re drawing enough already, this is a safe land to rotate).

✅ How to Use the Guide

Grindy, high-removal pods → bring in recursion/draw (Mask, Tocasia’s Welcome, Sevinne’s).

Token swarm / creature-heavy pods → bring in sweepers (Austere, Winds).

Graveyard combo / enchant-heavy pods → bring in hate (Relic, Wear // Tear, Drannith).

This way, you always have a core 90–95 cards locked in and 5–10 flex slots you rotate depending on what your group is bringing.
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