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Sideboard - 9 cards, 9 distinct
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Name ![]() |
Ed. | Price | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Drannith Magistrate | $13.80 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Wear // Tear | $0.70 | Instant // Instant | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Austere Command | $0.28 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sevinne's Reclamation | $0.71 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Vanquish the Horde | $0.68 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Winds of Abandon | $6.77 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mask of Memory | $0.42 | Artifact - Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Relic of Progenitus | $4.37 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tocasia's Welcome | $1.87 | Enchantment |
Notes
Summary: “This is a Kellan Voltron deck — I load up one creature with auras and equipment and try to win with big, flashy swings. It’s fast, synergistic, and has lots of protection, but if the table wipes me out or exiles my commander, I’ve got to work harder. Think of it like building a hero up with legendary gear and sending them on an epic quest.”
Flex Slot 1: Extra Board Control
(For creature/token-heavy metas)
Austere Command – flexible, lets you sweep creatures or artifacts/enchantments without hitting your board too hard.
Winds of Abandon – exile removal + one-sided wipe if overloaded.
Vanquish the Horde – often cheaper than Blasphemous Act in a crowded board.
Flex Slot 2: Extra Card Flow / Recursion
(If you find yourself running out of gas)
Mask of Memory – cheap, efficient card draw in Voltron.
Tocasia’s Welcome – draws off your smaller creatures (Hopeful Initiate, Light-Paws, etc.).
Sevinne’s Reclamation – recursion for key auras/equipment, can flashback.
Flex Slot 3: Utility / Meta Hate
(If your pod runs graveyard decks, combos, or enchant-heavy builds)
Relic of Progenitus / Soul-Guide Lantern – compact graveyard hate.
Wear // Tear – flexible artifact/enchantment removal.
Drannith Magistrate – shuts down opposing commanders and cascade strategies.
✅ How to Use Them:
If your table is token swarm heavy → slot in Austere Command.
If games run long and grindy → add Mask of Memory or Sevinne’s Reclamation.
If there’s a lot of graveyard or combo abuse → bring in Relic or Drannith.
This keeps your deck adaptive, without cutting into your Kellan Voltron core.
Do you want me to also draw up a “sideboard rotation guide” (like which 3–5 cards in your current list are easiest to swap out for these flex options depending on meta)?
You said:
yes please
ChatGPT said:
Great call — having a “rotation guide” will make swapping painless before each game night. Here’s a clear Sideboard Rotation Guide for your Kellan Voltron deck:
Flex Slots: Where to Swap
1. Board Control (Sweepers)
Add Austere Command / Winds of Abandon / Vanquish the Horde
👉 Swap out:
Temple of the False God (land slot if you’re mana-flooding often)
Chaos Wrap (fun but lower-impact removal compared to flexible sweepers)
Sheltered by Ghosts (cute protection, but you already run Boros Charm, Greaves, Helm, Mithril Coat).
2. Card Flow / Recursion
Add Mask of Memory / Tocasia’s Welcome / Sevinne’s Reclamation
👉 Swap out:
Commander's Authority (too slow compared to steady card draw)
Dancer’s Chakrams (flavorful, but doesn’t advance Voltron plan as much as draw engines)
Faithless Looting (strong dig, but in multiplayer EDH it’s often weaker than repeatable draw).
3. Utility / Meta Hate
Add Relic of Progenitus / Wear // Tear / Drannith Magistrate
👉 Swap out:
Goldvein Pick (weaker equipment, easy cut if you need slots)
Sticky Fingers *(fun, but situational compared to universal hate).
Roadside Reliquary (if you’re drawing enough already, this is a safe land to rotate).
✅ How to Use the Guide
Grindy, high-removal pods → bring in recursion/draw (Mask, Tocasia’s Welcome, Sevinne’s).
Token swarm / creature-heavy pods → bring in sweepers (Austere, Winds).
Graveyard combo / enchant-heavy pods → bring in hate (Relic, Wear // Tear, Drannith).
This way, you always have a core 90–95 cards locked in and 5–10 flex slots you rotate depending on what your group is bringing.
Flex Slot 1: Extra Board Control
(For creature/token-heavy metas)
Austere Command – flexible, lets you sweep creatures or artifacts/enchantments without hitting your board too hard.
Winds of Abandon – exile removal + one-sided wipe if overloaded.
Vanquish the Horde – often cheaper than Blasphemous Act in a crowded board.
Flex Slot 2: Extra Card Flow / Recursion
(If you find yourself running out of gas)
Mask of Memory – cheap, efficient card draw in Voltron.
Tocasia’s Welcome – draws off your smaller creatures (Hopeful Initiate, Light-Paws, etc.).
Sevinne’s Reclamation – recursion for key auras/equipment, can flashback.
Flex Slot 3: Utility / Meta Hate
(If your pod runs graveyard decks, combos, or enchant-heavy builds)
Relic of Progenitus / Soul-Guide Lantern – compact graveyard hate.
Wear // Tear – flexible artifact/enchantment removal.
Drannith Magistrate – shuts down opposing commanders and cascade strategies.
✅ How to Use Them:
If your table is token swarm heavy → slot in Austere Command.
If games run long and grindy → add Mask of Memory or Sevinne’s Reclamation.
If there’s a lot of graveyard or combo abuse → bring in Relic or Drannith.
This keeps your deck adaptive, without cutting into your Kellan Voltron core.
Do you want me to also draw up a “sideboard rotation guide” (like which 3–5 cards in your current list are easiest to swap out for these flex options depending on meta)?
You said:
yes please
ChatGPT said:
Great call — having a “rotation guide” will make swapping painless before each game night. Here’s a clear Sideboard Rotation Guide for your Kellan Voltron deck:
Flex Slots: Where to Swap
1. Board Control (Sweepers)
Add Austere Command / Winds of Abandon / Vanquish the Horde
👉 Swap out:
Temple of the False God (land slot if you’re mana-flooding often)
Chaos Wrap (fun but lower-impact removal compared to flexible sweepers)
Sheltered by Ghosts (cute protection, but you already run Boros Charm, Greaves, Helm, Mithril Coat).
2. Card Flow / Recursion
Add Mask of Memory / Tocasia’s Welcome / Sevinne’s Reclamation
👉 Swap out:
Commander's Authority (too slow compared to steady card draw)
Dancer’s Chakrams (flavorful, but doesn’t advance Voltron plan as much as draw engines)
Faithless Looting (strong dig, but in multiplayer EDH it’s often weaker than repeatable draw).
3. Utility / Meta Hate
Add Relic of Progenitus / Wear // Tear / Drannith Magistrate
👉 Swap out:
Goldvein Pick (weaker equipment, easy cut if you need slots)
Sticky Fingers *(fun, but situational compared to universal hate).
Roadside Reliquary (if you’re drawing enough already, this is a safe land to rotate).
✅ How to Use the Guide
Grindy, high-removal pods → bring in recursion/draw (Mask, Tocasia’s Welcome, Sevinne’s).
Token swarm / creature-heavy pods → bring in sweepers (Austere, Winds).
Graveyard combo / enchant-heavy pods → bring in hate (Relic, Wear // Tear, Drannith).
This way, you always have a core 90–95 cards locked in and 5–10 flex slots you rotate depending on what your group is bringing.
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