Type: Deck Idea
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staStandard
Approx. Value:
$77.84
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Avg. CMC 2.4
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Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 17 distinct
Sort by:
:
Name  Ed. Price Type Cost P T
Rarity Color
Creature (21)
4 Brushwagg
$0.99 Creature - Brushwagg 3 2
2 Fugitive Druid
$0.39 Creature - Human Druid 3 2
3 Lowland Basilisk
$0.07 Creature - Basilisk 1 3
2 Muscle Sliver
$0.81 Creature - Sliver 1 1
3 Skyshroud Archer
$0.16 Creature - Elf Archer 1 1
1 Spined Wurm
$0.05 Creature - Wurm 5 4
2 Venerable Monk
$0.16 Creature - Human Monk Cleric 2 2
4 Veteran Explorer
$0.44 Creature - Human Soldier Scout 1 1
Instant (2)
2 Disenchant
$0.18 Instant
Sorcery (7)
4 Armageddon
$11.12 Sorcery
3 Gaea's Blessing
$0.20 Sorcery
Enchantment (8)
2 Conviction
$0.04 Enchantment - Aura
2 Mirri's Guile
$7.43 Enchantment
2 Primal Rage
$1.58 Enchantment
2 Samite Blessing
$0.15 Enchantment - Aura
Land (22)
14 Forest
$0.09 Basic Land - Forest
8 Plains
$0.08 Basic Land - Plains
Sideboard - 15 cards, 6 distinct
Sort by:
:
Name  Ed. Price Type Cost P T
Rarity Color
Creature (2)
2 Honor Guard
$0.14 Creature - Human Soldier 1 1
Instant (11)
3 Bandage
$0.24 Instant
4 Crossbow Ambush
$0.15 Instant
2 Provoke
$0.14 Instant
2 Verdigris
$0.14 Instant
Enchantment (2)
2 Overgrowth
$0.38 Enchantment - Aura

Notes
 
This deck might seem simple, but it has many tricks that you do not
immediately notice...

The Supergeddon Trick is to lure your opponent to get land from his/her
deck with the Veteran Explorer....you search for no lands, of course.
Then play 'geddon and it'll be a lot tougher for the foe to recover.

The DrawCombo...Fugitive Druid/Conviction gives you a lot of
cards...just
remember to keep the Conviction on the Druid as long as your opponent is
untapped, if playing against red decks.

The Trampletrick: Put down a Primal Rage and attack with Brushwagg. Your
opponent will be so terrified after seeing a 3/2 trampler, that he/she
wont block it. Therefore you can ignore Brushwaggs superior built-in
defense mechanism by a mind trick. This combo works 100 percent of the
time, but that is of course before the posting of this deck.

Gaeas Blessing/Mirris Guile and Lowland Basilisk/Conviction are pretty
obvious kombos, but can be gamebreakers.

So, now that you've realized the combos, let's take a look at how the
deck works.

In a typical game, you'll cast a lot of critters in the early game, and
geddon after that...but it's just so boring and predictable, that you
should consider the Advanced Tactics(AT).

AT-1: In the first 4-8 rounds, play no critters at all. None. Your
opponent will be very confused, and he/she will have no idea about what
you're playing. Then suddenly drop a geddon, take a lot of mana in your
pool, and play lots of weenies...this tactic is deadly.

AT-2: Play all the lands you have. All of them. This will make your
opponent think that you're not playing geddon. Then, when he/she least
expects, blow up all the lands.

AT-3: Play Conviction on an opponents creature. This will surely make
the critter attack, and after blockers are assigned, return conviction
to your hand. This is the high tech critter removal, and it'll cost you
no cards.

Various stuff about the deck:

Mana curve is strongly present. It goes up to 5 mana, which makes
Brushwageddon very flexible, allowing it to work very well in all kinds
of situations.

Metagame is also strongly present, and it shows itself in the presence
of Skyshroud Archers(superb against those popular 1/1 fliers), Primal
Rages(kicks butt against sacrife-slivers), Samite Blessings(good in
creature standoffs, that are very popular in t2), and, of course,
Brushwaggs (very few decks can stand the waggybeatdown).

Now that you're understood the decks princibles, I think that we can move to the sideboard.



Big Blue decks will lose horribly to the Ambushes, which explains the
use of full four copies in the sb. Verdigris is additional removal, and
it isn't affected by gloom. Overgrowth is THE metagamecard, since it
wrecks Worb decks. Provoke is meant to be used against nasty creatures
that whitegreen can't handle by other means, and Bandage+Honor Guard
show their effectiveness against Sligh decks.
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