This deck is incomplete. It is not listed in the decks section and does not count towards the total decks count. A complete WoW deck contains between 61 and 70 cards, and includes a hero card.

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Main Deck - 54 cards, 15 distinct
Columns
Name  Type Classes Edition
Rarity
Hero (1)
1 Gwon Strongbark Hero - Night Elf Druid   Blood of Gladiators
Weapon (4)
4 Hersir's Greatspear Two - Handed Weapon - Polearm    Worldbreaker
Ally (8)
4 Ruby Enforcer Ally - Red Dragonkin Worldbreaker
4 Tyrus Lionheart Ally - Human Paladin Blood of Gladiators
Ability (29)
3 Blustering Winds Instant Ability - Balance   Wrathgate
4 Cyclone Instant Ability - Balance   Through the Dark Portal
4 Force of Nature Ability - Balance Talent   Fires of Outland
3 Galvanize Ability - Unholy Balance    Scourgewar
4 Invigorating Touch Ability - Restoration   March of The Legion
3 Nature's Reach Ability - Balance Talent   Blood of Gladiators
4 Nature's Vengeance Ability - Balance   Wrathgate
4 Reforestation Ability - Balance   Blood of Gladiators
Quest (12)
4 No Mere Dream, Druid Quest Wrathgate
4 The Defias Brotherhood Quest Heroes of Azeroth
4 The Last Barov Quest Drums of War
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • theletterv | Edited 07-Apr-2011 16:31
    This deck is just awesome.  I have a few good druid restoration abilities I could sideboard in for hybrid healing, but yeah....treants for the winzor :)  Clearly though, this deck doesn't start being superbly active until 3 resources, and then a prime at around 6.   Should be easy to get quick though with grombles and quests that add resources.   Galvanize + Natures Reach + Flip?   Thats +4 PER TOKEN!  With the enforcer, all tokens get ferocity.
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