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Ed. | Price | Type | Cost | P | T | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Creature (28) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Boros Reckoner | $0.44 |
Creature - Minotaur Wizard
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3 | 3 | 12-Jul-2013 06:55 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Burning-Tree Emissary | $0.23 |
Creature - Human Shaman
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2 | 2 | 12-Jul-2013 06:55 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Flinthoof Boar | $0.09 |
Creature - Boar
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2 | 2 | 12-Jul-2013 06:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Ghor-Clan Rampager | $0.09 |
Creature - Beast
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4 | 4 | 16-Jul-2013 05:23 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Hellrider | $0.54 |
Creature - Devil
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3 | 3 | 12-Jul-2013 06:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Rakdos Cackler | $0.23 |
Creature - Devil
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1 | 1 | 12-Jul-2013 06:55 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Stromkirk Noble | $0.12 |
Creature - Vampire Noble
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1 | 1 | 12-Jul-2013 06:54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Searing Spear | $0.16 |
Instant
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12-Jul-2013 06:56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Pillar of Flame | $0.03 |
Sorcery
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12-Jul-2013 06:56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enchantment (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Madcap Skills | $0.11 |
Enchantment - Aura
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12-Jul-2013 06:56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Land (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12 | Mountain | $0.23 |
Basic Land - Mountain
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12-Jul-2013 06:56 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Rootbound Crag | $0.33 |
Land
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12-Jul-2013 06:57 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Stomping Ground | $8.63 |
Land - Mountain Forest
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12-Jul-2013 06:57 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Temple Garden | $7.54 |
Land - Forest Plains
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12-Jul-2013 06:57 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sideboard - 15 cards, 5 distinct
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| Name |
Ed. | Price | Type | Cost | P | T | Modified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Instant (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 | Skullcrack | $0.26 |
Instant
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16-Jul-2013 05:24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Blasphemous Act | $1.04 |
Sorcery
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16-Jul-2013 05:24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | Mizzium Mortars | $0.49 |
Sorcery
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12-Jul-2013 06:59 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Volcanic Strength | $0.07 |
Enchantment - Aura
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12-Jul-2013 06:59 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planeswalker (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | Domri Rade | $0.79 |
Legendary Planeswalker - Domri
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16-Jul-2013 05:24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes
Well, for FNM, you'd need to tell us what your local metagame is like. I'm guessing from the maindeck Volcanic Strength you see a lot of fast Rx/Blitz decks?
Really, though, that should just be Boros Reckoner #4. Reckoner is good in the same matchups that Volcanic Strength is good in, but he's also good against lots of other decks, while Volcanic Strength is actually bad against most other decks. (I'm actually not even sure it's good against Rx decks anymore, because they are evolving to fight Loxodon Smiter. I side in Mizzium Mortars in the mirror hoping for a sweet 2-for-1 against Volcanic Strength.)
Also, with Voice of Resurgence being a common card (your local meta may vary if local supplies are short), having 4x Pillar of Flame in the 75, if not the mainboard, seems mandatory. There's also fair amounts of Strangleroot Geist, Doomed Traveler, and Young Wolf being played (the latter two in Junk/Aristocrats).
Jund:
I usually swap out Pillars for as many Mizzium Mortars as I have. Pillars isn't bad, but it only kills (half a) Huntmaster. Mizzium Mortars hits both sides. Beyond that I'll yank some combination of Cackler, Noble, Firefist Striker and Hellrider (pull more 1/2-drops if on the draw, more 4-drops if on the play) to fit in Skullcrack and Traitorous Blood (or Mark of Mutiny).
Junk:
Very similar to Jund, except I'd also want Electrickery and maybe keep Pillar to hit their mana dorks.
Rx Mirror:
You fight for the control role here. Bring in all the removal, side out 1-drops on the draw, a mix of 1-drops and Hellrider on the play. If playing Legion Loyalist, this is a match to bring some in.
Naya (human) Blitz:
Same as Rx, but keep Stromkirk Noble.
Naya Zoo:
Honestly I'm still working out the sideboard for this match, but definitely Mizzium Mortars and Traitorous Blood come in. Legion Loyalist might also be helpful.
Aristocrats:
Electrickery is great against them. Legion Loyalist and Ash Zealot are pretty solid too. Traitorous Blood is good, but counts as a removal spell in this matchup because they'll never let you actually keep/swing with the target.
Rakdos Cackler is pretty unimpressive, so is Mauler/Striker. Burning Tree Emissary itself is pretty bad, so start siding them out too if you have enough good SB cards to bring in.
Esper/Bant control:
Pillars out, Skullcrack in. Searing Spear needs to stay for Auger of Bolas. Swap Boros Reckoner for Ash Zealot if you're playing her, since Reckoner is just a 3/3 in this matchup.
UWR/Grixis control:
Same as Esper/Bant, but don't take out Reckoner. Take out some Striker/Mauler/BTE for Ash Zealot instead.
Bant Hexproof:
Electrickery answers Invisible Stalker. Bring Mizzium Mortars if they're the version that plays Loxodon Smiter. Boros Reckoner is probably not useful. Firefist Striker isn't great either, but I think he stays because you want the pressure from a BTE draw.
You may have noticed that I've mentioned a LOT of sideboard cards, more than you can really effectively put in 15 slots. You have to make a meta call and drop cards only used for unlikely matchups.
RG Aggro
Blasphemous Act - good in combo with Boros Reckoner to level the playing field and hit the opponent with a ton of reflected damage to player/creatures, careful with this though, need to have something left to play in your hand to win the game with afterwords - like a Hellrider since it has haste, since it's going to hit all creatures on the board... also nice against populate or tokens decks to clear the board
Mizzium Mortars - see above with Boros Reckoner, acts as removal or can be a wipe if you're behind and need to reset the board to gain the advantage late in the game
Volcanic Strength - good against anything running Mountains, also good to prevent removal in jund (spear/pillar) as it'll bring that 2/2 noble or 2/2 crackler out of the danger zone for both or brings Hellrider out of Mizzium Mortar danger in the mirror
Skullcrack - prevents life gain (Sphinx Revelation, etc.) while turning the tables on damage prevention also,
Domri Rade - +1 ability helps speed up your deck with more creatures or lets you plan for the next sorcery or instant you have coming down the pipe, -2 is excellent removal, -7 ends games with the emblem of everything dies, this is not a beatdown card, you need to be the slow player to use this effectively
Rakdos Crackler are good to remove if you're not the beatdown deck. If you're playing slower, you don't need as many 1 drops.
Other options
Traitorous Blood - gain control of creatures on your turn and give them haste + trample - can turn the tide quickly against Jund, Reanimator, Angels or Green Aggro decks - this become Act of Treason from M14 when Theros comes out and this card rotates out
Electrickery - overload charge is nice and cheap for destroying mana dorks or tokens
Really, though, that should just be Boros Reckoner #4. Reckoner is good in the same matchups that Volcanic Strength is good in, but he's also good against lots of other decks, while Volcanic Strength is actually bad against most other decks. (I'm actually not even sure it's good against Rx decks anymore, because they are evolving to fight Loxodon Smiter. I side in Mizzium Mortars in the mirror hoping for a sweet 2-for-1 against Volcanic Strength.)
Also, with Voice of Resurgence being a common card (your local meta may vary if local supplies are short), having 4x Pillar of Flame in the 75, if not the mainboard, seems mandatory. There's also fair amounts of Strangleroot Geist, Doomed Traveler, and Young Wolf being played (the latter two in Junk/Aristocrats).
Jund:
I usually swap out Pillars for as many Mizzium Mortars as I have. Pillars isn't bad, but it only kills (half a) Huntmaster. Mizzium Mortars hits both sides. Beyond that I'll yank some combination of Cackler, Noble, Firefist Striker and Hellrider (pull more 1/2-drops if on the draw, more 4-drops if on the play) to fit in Skullcrack and Traitorous Blood (or Mark of Mutiny).
Junk:
Very similar to Jund, except I'd also want Electrickery and maybe keep Pillar to hit their mana dorks.
Rx Mirror:
You fight for the control role here. Bring in all the removal, side out 1-drops on the draw, a mix of 1-drops and Hellrider on the play. If playing Legion Loyalist, this is a match to bring some in.
Naya (human) Blitz:
Same as Rx, but keep Stromkirk Noble.
Naya Zoo:
Honestly I'm still working out the sideboard for this match, but definitely Mizzium Mortars and Traitorous Blood come in. Legion Loyalist might also be helpful.
Aristocrats:
Electrickery is great against them. Legion Loyalist and Ash Zealot are pretty solid too. Traitorous Blood is good, but counts as a removal spell in this matchup because they'll never let you actually keep/swing with the target.
Rakdos Cackler is pretty unimpressive, so is Mauler/Striker. Burning Tree Emissary itself is pretty bad, so start siding them out too if you have enough good SB cards to bring in.
Esper/Bant control:
Pillars out, Skullcrack in. Searing Spear needs to stay for Auger of Bolas. Swap Boros Reckoner for Ash Zealot if you're playing her, since Reckoner is just a 3/3 in this matchup.
UWR/Grixis control:
Same as Esper/Bant, but don't take out Reckoner. Take out some Striker/Mauler/BTE for Ash Zealot instead.
Bant Hexproof:
Electrickery answers Invisible Stalker. Bring Mizzium Mortars if they're the version that plays Loxodon Smiter. Boros Reckoner is probably not useful. Firefist Striker isn't great either, but I think he stays because you want the pressure from a BTE draw.
You may have noticed that I've mentioned a LOT of sideboard cards, more than you can really effectively put in 15 slots. You have to make a meta call and drop cards only used for unlikely matchups.
RG Aggro
Blasphemous Act - good in combo with Boros Reckoner to level the playing field and hit the opponent with a ton of reflected damage to player/creatures, careful with this though, need to have something left to play in your hand to win the game with afterwords - like a Hellrider since it has haste, since it's going to hit all creatures on the board... also nice against populate or tokens decks to clear the board
Mizzium Mortars - see above with Boros Reckoner, acts as removal or can be a wipe if you're behind and need to reset the board to gain the advantage late in the game
Volcanic Strength - good against anything running Mountains, also good to prevent removal in jund (spear/pillar) as it'll bring that 2/2 noble or 2/2 crackler out of the danger zone for both or brings Hellrider out of Mizzium Mortar danger in the mirror
Skullcrack - prevents life gain (Sphinx Revelation, etc.) while turning the tables on damage prevention also,
Domri Rade - +1 ability helps speed up your deck with more creatures or lets you plan for the next sorcery or instant you have coming down the pipe, -2 is excellent removal, -7 ends games with the emblem of everything dies, this is not a beatdown card, you need to be the slow player to use this effectively
Rakdos Crackler are good to remove if you're not the beatdown deck. If you're playing slower, you don't need as many 1 drops.
Other options
Traitorous Blood - gain control of creatures on your turn and give them haste + trample - can turn the tide quickly against Jund, Reanimator, Angels or Green Aggro decks - this become Act of Treason from M14 when Theros comes out and this card rotates out
Electrickery - overload charge is nice and cheap for destroying mana dorks or tokens
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Text with Printing (Arena, Moxfield etc)