Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$121.63
Buy

0 Likes 1 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 74 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Ball Lightning
$1.54 Creature - Elemental
4 Blistering Firecat
$3.06 Creature - Elemental Cat
4 Hellspark Elemental
$0.25 Creature - Elemental
4 Lightning Serpent
$1.33 Creature - Elemental Serpent
4 Spark Elemental
$0.26 Creature - Elemental
Instant (9)
3 Desperate Ritual
$2.92 Instant - Arcane
3 Fling
$0.06 Instant
3 Skullcrack
$0.21 Instant
Sorcery (19)
4 Assault Strobe
$0.71 Sorcery
4 Breaking Point
$0.35 Sorcery
3 Pyroclasm
$0.27 Sorcery
4 Rite of Consumption
$5.32 Sorcery
4 Unearth
$0.29 Sorcery
Enchantment (8)
4 Oversold Cemetery
$5.71 Enchantment
4 Zektar Shrine Expedition
$0.08 Enchantment
Land (18)
4 Dragonskull Summit
$1.26 Land
10 Mountain
$0.10 Basic Land - Mountain
4 Swamp
$1.54 Basic Land - Swamp
Sideboard - 23 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Hunted Horror
$2.33 Creature - Horror
1 Nova Chaser
$1.77 Creature - Elemental Warrior
1 Skizzik
$0.06 Creature - Elemental
1 Vexing Devil
$2.72 Creature - Devil
Instant (6)
1 Altar's Reap
N/A Instant
1 Blood Lust
$0.15 Instant
4 Smash to Smithereens
$0.21 Instant
Sorcery (7)
4 Browbeat
$0.46 Sorcery
1 Lava Spike
$1.28 Sorcery - Arcane
1 Past in Flames
$3.80 Sorcery
1 Pyroclasm
$0.27 Sorcery
Artifact (6)
1 Lightning Coils
$0.68 Artifact
4 Mimic Vat
$0.37 Artifact
1 Whip of Erebos
$6.23 Legendary Enchantment Artifact

Notes
 
http://www.mtgvault.com/greenee/decks/definition-of-pure-burn/

[######################## DESCRIPTION ########################]

The deck thrives off of aggression. Play your elemental's, hit em hard and fast, then their tools for whatever you want: Fling them for more damage, Infernal plunge for mana, or reanimate/unearth them for the exact same effects to be reused only even cheaper.

Certain cards are there to max damage output, like assault strobe. Breaking Point/Pyroclasm help keep other creatures off the field, and you have nothing to worry about because you only have creatures on the field when you want them.

Example game:
  T1: Mountain, spark elemental
  T2: Swamp, desperate ritual, ball lightning
  T3: Swamp, unearth ball lightning, then fling/rite of consumption him.

  21 damage turn three, no spells. Your opponent was just burned.

**SIDEBOARD**
  For multiplayer games you could also play oversold cemetery
  Skull crack against life gain
  Smash to smithereens against artifact
  Quest for zendikar you use during multi-player to keep a more solid elemental output.
Comments
  • Raal666 | 13-Nov-2013 18:58
    Hi there - this is a nice Idea. I copy it for my games - nice work. Fast, hot and hard to stop - only the other plays black/red like terminate or tribute to hunger ^^ - 
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