Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$267.10

0 Likes 2 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
4 Coralhelm Commander
$1.40 Creature - Merfolk Soldier
3 Cursecatcher
$0.46 Creature - Merfolk Wizard
4 Lord of Atlantis
$16.97 Creature - Merfolk
4 Master of the Pearl Trident
$1.01 Creature - Merfolk
4 Merrow Reejerey
$0.75 Creature - Merfolk Soldier
4 Silvergill Adept
$0.16 Creature - Merfolk Wizard
Instant (11)
2 Cryptic Command
$7.98 Instant
4 Mana Leak
$0.25 Instant
3 Path to Exile
$1.00 Instant
2 Remand
$0.74 Instant
Artifact (4)
4 Aether Vial
$6.06 Artifact
Land (22)
3 Hallowed Fountain
$7.87 Land - Plains Island
7 Island
$0.09 Basic Land - Island
4 Mutavault
$11.80 Land
4 Mystic Gate
$6.17 Land
4 Wanderwine Hub
$3.53 Land
Sideboard - 9 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Kira, Great Glass-Spinner
$6.42 Legendary Creature - Spirit
1 Sygg, River Guide
$0.70 Legendary Creature - Merfolk Wizard
1 Thada Adel, Acquisitor
$20.12 Legendary Creature - Merfolk Rogue
1 Tidebinder Mage
$0.28 Creature - Merfolk Wizard
Instant (1)
1 Spell Pierce
$0.16 Instant
Enchantment (4)
4 Spreading Seas
$0.24 Enchantment - Aura

Comments
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  • benrm (03-Dec-2013 04:06)

    And definitely put in a Sygg or two, it provides more ways to spend excess mana and also gives your mermen the benefit of protection whenever.

     
  • benrm (03-Dec-2013 04:05)

    I'd replace the 4 Coralhelm Commanders with 4 Tidebinder Mages; since there's already 8 lords you don't really need 4 more slower ones and the Tidebinder really ramps up the control factor of the deck. Put in some Thassa's and you've got something to sink mana into. Throw in some Triton Tactics and you've got more ways to make up for the fact that you'll probably have open mana with so many 2 drops.