Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$107.04
Buy

0 Likes 0 Comments
Avg. CMC 2.76
Card Color Breakdown
Card Type Breakdown

Secrets of Strixhaven
released on April 24, 2026!

Order now on CardKingdom Order now on TcgPlayer

Secrets of Strixhaven
released on April 24, 2026!

Order now on CardKingdom Order now on TcgPlayer
Main Deck - 100 cards, 64 distinct
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Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (7)
1 Dreamscape Artist
$0.31
Creature - Human Spellshaper
1 16-Dec-2013 10:00
1 Fog Bank
$0.12
Creature - Wall
0 16-Dec-2013 10:00
1 Guard Gomazoa
$0.30
Creature - Jellyfish
1 16-Dec-2013 10:00
1 Noble Benefactor
$0.44
Creature - Human Cleric
2 16-Dec-2013 10:00
1 Taniwha
$4.21
Legendary Creature - Serpent
7 16-Dec-2013 10:09
1 Thassa, God of the Sea
$3.52
Legendary Enchantment Creature - God
5 16-Dec-2013 19:44
1 Walking Atlas
$1.38
Artifact Creature - Construct
1 16-Dec-2013 10:00
Instant (30)
1 Boomerang
$0.30
Instant
16-Dec-2013 09:59
1 Cancel
$0.32
Instant
16-Dec-2013 09:59
1 Complicate
$0.40
Instant
16-Dec-2013 09:59
1 Curfew
$0.33
Instant
16-Dec-2013 09:59
1 Delay
$1.68
Instant
16-Dec-2013 09:59
1 Dismiss
$0.28
Instant
16-Dec-2013 09:59
1 Dispel
$0.37
Instant
16-Dec-2013 09:59
1 Disperse
$0.14
Instant
16-Dec-2013 09:59
1 Dream Fracture
$0.19
Instant
16-Dec-2013 09:59
1 Echoing Truth
$0.35
Instant
16-Dec-2013 09:59
1 Evacuation
$0.36
Instant
16-Dec-2013 09:59
1 Frantic Search
$1.00
Instant
16-Dec-2013 09:59
1 Hoodwink
$0.32
Instant
16-Dec-2013 09:59
1 Impulse
$0.31
Instant
16-Dec-2013 09:59
1 Into the Roil
$0.08
Instant
16-Dec-2013 09:59
1 Lat-Nam's Legacy
$0.21
Instant
16-Dec-2013 09:59
1 Long-Term Plans
$4.10
Instant
16-Dec-2013 09:59
1 Memory Lapse
$0.59
Instant
16-Dec-2013 09:59
1 Miscalculation
$0.64
Instant
16-Dec-2013 09:59
1 Negate
$0.24
Instant
16-Dec-2013 09:59
1 Peer Through Depths
$0.20
Instant - Arcane
16-Dec-2013 09:59
1 Pulse of the Grid
$0.37
Instant
16-Dec-2013 09:59
1 Redirect
$0.31
Instant
16-Dec-2013 09:59
1 Reins of Power
$2.34
Instant
16-Dec-2013 09:59
1 Repeal
$0.12
Instant
16-Dec-2013 09:59
1 Rewind
$0.41
Instant
16-Dec-2013 09:59
1 Scattering Stroke
$0.30
Instant
16-Dec-2013 09:59
1 Stoic Rebuttal
$0.26
Instant
16-Dec-2013 09:59
1 Sunder
$4.59
Instant
16-Dec-2013 09:59
1 Three Wishes
$4.20
Instant
16-Dec-2013 09:59
Sorcery (3)
1 Devastation Tide
$0.44
Sorcery
16-Dec-2013 10:00
1 Eye of Nowhere
$0.22
Sorcery - Arcane
16-Dec-2013 10:00
1 Mitotic Manipulation
$0.42
Sorcery
16-Dec-2013 10:00
Artifact (12)
1 Fellwar Stone
$0.61
Artifact
16-Dec-2013 10:00
1 Kraken's Eye
$0.15
Artifact
07-Jan-2014 00:57
1 Mindslaver
$2.65
Legendary Artifact
07-Jan-2014 00:56
1 Prismatic Lens
$0.40
Artifact
16-Dec-2013 10:00
1 Quicksilver Fountain
$5.23
Artifact
16-Dec-2013 10:00
1 Sky Diamond
$0.26
Artifact
16-Dec-2013 10:00
1 Star Compass
$0.56
Artifact
16-Dec-2013 10:00
1 Storage Matrix
$2.32
Artifact
16-Dec-2013 10:00
1 Storm Cauldron
$3.50
Artifact
16-Dec-2013 10:00
1 Temple Bell
$5.32
Artifact
16-Dec-2013 19:27
1 Wayfarer's Bauble
$0.36
Artifact
16-Dec-2013 10:00
1 Worldslayer
$3.46
Artifact - Equipment
16-Dec-2013 10:00
Enchantment (11)
1 Captivating Glance
$0.43
Enchantment - Aura
16-Dec-2013 10:00
1 Dissipation Field
$2.30
Enchantment
16-Dec-2013 10:00
1 Dream Tides
$0.37
Enchantment
16-Dec-2013 10:00
1 Legacy's Allure
$0.37
Enchantment
16-Dec-2013 10:00
1 Lilting Refrain
$0.28
Enchantment
16-Dec-2013 10:00
1 Mana Breach
$0.86
Enchantment
16-Dec-2013 10:00
1 Mark of Eviction
$0.17
Enchantment - Aura
16-Dec-2013 10:00
1 Mystic Remora
$9.61
Enchantment
16-Dec-2013 10:00
1 Overburden
$11.55
Enchantment
16-Dec-2013 10:00
1 Pendrell Mists
$11.21
Enchantment
16-Dec-2013 10:00
1 Teferi's Realm
$2.11
World Enchantment
16-Dec-2013 10:00
Land (37)
37 Island
$0.17
Basic Land - Island
16-Dec-2013 10:01
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
Goal: Control the field until I cripple everyone.

Find a place for Kraken's Eye
Find a Place for Totally Lost


Text moved in case it gets deleted:
As hard as it was to stick to the budget, this deck turned out really good. It tries to ramp and control early-mid game, until it builds up enough momentum to dominate the field with some commander shenanigans once you build up enough open mana (NEVER cast the general until you can win with it, you are effectively skipping every other turn if you do).

Some of the fun interactions in here are:

Taniwha + Worldslayer = Bye bye everything other than my phased out lands.

Taniwha + Sunder = Everyone's lands go to their hands right after mine phase out. Good luck recovering against a control deck with no lands.

Taniwha + Sway of the Stars = Reset the game and everyone has 7 life, oh wait I get a 7/7 trample next turn and nobody has any lands? (took this one out because I got tired of the "It's banned" comment. So now my deck is totally legal and under $10...

The budget constraint was quite the challenge to build around, as I broke my last goal ($100) in my last "budget" deck. This brought a new meaning to the term "budget" for me. The rules of this build were basic lands are $0.03, then use the mid price for the commander, and the low prices for every other card on the deck, according to TCGplayer prices (in the cheapest printing of the card).

I'm $0.01 under budget as of 12/9/13, and I'm currently pretty happy with it how it is, but I might make a few swaps later on once I playtest some more (hopefully prices don't change too much if I decide to do so, since my cards magically jumped like $0.84 in 3 days as I was building this deck, forcing a bunch of cuts I didn't want to make). If anyone has any ideas for cuts/improvements, feel free to let me know.

All comments/suggestions are appreciated.

MOAR TEXT:
Sorry for not responding earlier, you must have responded as I was sweeping comments, so I totally missed it. Talk about bad timing...

Okay, phasing works like this:

Before you untap your permanents during your untap step, everything phases in/out. So with Taniwha , when you play it, it goes like this: Next turn, Taniwha phases out during your untap; turn following that, Taniwha phases back in during your untap, then your lands phase out during your upkeep. However, you can tap your lands for mana and cast off instants before/after they phase out (your choice) Sunder and draw spells mainly, as counters are probably useless. The next turn when they phase in and Taniwha phases out (simultaneously) they do so before you untap them, so it is generally wise to float all of your mana.

With all this in mind, that is why there is so much ramp in this deck (mana rocks don't phase out either, so sometimes I can have an available counter), it usually gets to 10+ mana by turn 5 or so, which is around when it can do the Worldslayer combo. For the Worldslayer one, it is pretty mana intensive because you can equip only as a sorcery. That means I need to basically play Worldslayer the turn before, then play Taniwha the turn after, and equip it right away. Otherwise it doesn't work.

Hope that cleared things up!
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