Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$24.64

0 Likes 4 Comments
Avg. CMC 3.87
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
4 Deadly Recluse
$0.09 Creature - Spider
4 Giant Spider
$0.03 Creature - Spider
1 Graverobber Spider
$0.12 Creature - Spider
1 Hythonia the Cruel
$0.29 Legendary Creature - Gorgon
3 Keepsake Gorgon
$0.05 Creature - Gorgon
1 Korozda Gorgon
$0.08 Creature - Gorgon
2 Nemesis of Mortals
$0.08 Creature - Snake
1 Nessian Asp
$0.04 Creature - Snake
3 Pharika's Mender
$0.08 Creature - Gorgon
4 Reaper of the Wilds
$0.18 Creature - Gorgon
2 Sedge Scorpion
$0.07 Creature - Scorpion
2 Snake of the Golden Grove
$0.05 Creature - Snake
Instant (3)
3 Fog
$0.35 Instant
Artifact (2)
2 Golgari Cluestone
$0.05 Artifact
Enchantment (3)
3 Karametra's Favor
$0.09 Enchantment - Aura
Land (24)
13 Forest
$0.08 Basic Land - Forest
2 Golgari Guildgate
$0.14 Land - Gate
9 Swamp
$2.12 Basic Land - Swamp
Sideboard - 5 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (3)
1 Artisan's Sorrow
$0.06 Instant
2 Naturalize
$0.07 Instant
Sorcery (2)
2 Fade into Antiquity
$0.05 Sorcery

Notes
 
Just about every thing has deathtouch. Works great against creature heavy decks.
Comments
  • Joe McIntosh | 02-Mar-2014 16:34
    Dropped Lay of the Land, Nylea's Presence, Into the Wilds, and Archetype of Finality.


    Added Golgari Cluestone and Karametra's Favor.
  • Kyle Roden | 27-Feb-2014 13:43
    Hmm, It does help with swamps, but never you find your first forest, so everytime you draw it just think "this could just be a swamp"(if you replaced it). On turn 4 if you draw it with no land, it's the difference between playing Reaper on turn 4 or turn 5. Wouldn't recommend putting more land, but you get the idea, good way to think about it.

    Nylea's prescense ramps on turn 2 and replace itself (by drawing you a card) which is always nice. getting more of those would be good, especially since you dont have anything that cost 3 mana (turn 2 play it, turn 3 play a 4 drop, which you do have)

    Grisly Salvage doesn't technically ramp, but can help you find more land, and it's also a combo with Nemesis of Mortals and Pharika's Mender (by feeding your graveyard)




  • Joe McIntosh | 26-Feb-2014 17:44
    I learned just yesterday that Archetype of Finality is not only redundant, but a potential liability as well. If someone were to steal her (say, with Portent of Betrayal or Ashiok) it does not work well in my favor. She might end up going in my Abhorrent Devotion deck if I can find room for her.


    Agreed on the mana searching cards, though I like Lay of the Land because it helps mitigate scenarios where I can't draw a swamp when I need one. I'm hesitant to put any elves in, because I want to stay with the theme here. Rampant growth is appealing, but I'm trying to keep this deck Standard in case I get it in good enough shape to play it at an FNM.


    What do you think about Verdant Haven? It's 3 mana, so it doesn't seem very helpful in the early game. But, it does have some life gain and doubles the mana of one land after turn 3. I also have some cluestones and keyrunes that might be useful in this deck.


    Mana ramp aside, I've had pretty good luck with being able to get out my cheap creatures to hold of attacks until I can get my mana right.
  • Kyle Roden | 26-Feb-2014 14:34
    gorgons! pretty cool deck.  If you don't mind a couple of suggestions:

    Archetype of Finality is mostly a 2/3 for 6 mana here since most of your creatures have death touch already.
    Lay of the and isn't quite as good as something like Elvish Mystic or Rampant Growth (if you don't have these, there are lots of 1 mana elves and ramp sorceries).  


    Lay of the land trades for another card, and costs 1 mana. on turn 1 or 2, that probably took up your turn, when you could have just had another copy of the card you wanted to get (swamp or forest) and you wouldn't have had to spend the mana.
    Rampant growth  may seem similar, but because it cheats the 1 mana per turn rule, it "ramps" you in that you'll be able to cast a 4 mana cost spell on turn 3., 5 cmc on turn 4, etc.  Elves work the same way.  This will help you survive until can get to turn 4/5 and start getting deathtouch dudes online.



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