Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$53.35

0 Likes 0 Comments
Avg. CMC 4.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
3 Guttersnipe
$0.17 Creature - Goblin Shaman
3 Mercurial Chemister
$0.09 Creature - Human Wizard
2 Worldspine Wurm
$3.26 Creature - Wurm
4 Young Pyromancer
$0.31 Creature - Human Shaman
Instant (18)
4 Izzet Charm
$0.23 Instant
4 Lightning Strike
$0.14 Instant
4 Magma Jet
$0.08 Instant
4 Shock
$0.05 Instant
2 Turn // Burn
$0.13 Instant // Instant //
Sorcery (3)
3 Blast of Genius
$0.10 Sorcery
Enchantment (4)
4 Possibility Storm
$2.92 Enchantment
Land (23)
8 Island
$0.13 Basic Land - Island
4 Izzet Guildgate
$0.10 Land - Gate
10 Mountain
$0.09 Basic Land - Mountain
1 Steam Vents
$12.69 Land - Island Mountain
Sideboard - 16 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Niv-Mizzet, Dracogenius
$0.78 Legendary Creature - Dragon Wizard
Instant (6)
4 Rapid Hybridization
$2.77 Instant
2 Turn // Burn
$0.13 Instant // Instant //
Sorcery (4)
2 Anger of the Gods
$0.48 Sorcery
2 Catch // Release
$0.13 Sorcery // Sorcery //
Artifact (5)
3 Pithing Needle
$0.50 Artifact
2 Ratchet Bomb
$0.35 Artifact

Notes
 
*** Source: http://tappedout.net/mtg-decks/burning-storm-18-11-13-1/ ***

This deck is a crazy budget burn deck based off of Possibility Storm , which screws the board for everyone....except you! In order to understand how this deck works, let's analyze Possibility Storm a bit more closely.

Essentially, every time someone casts a spell, that spell is exiled temporarily instead. That player then exile cards from the top of his/her library until he/she finds a card of the same type, then gets the option to cast that spell for free. Afterward, all of the cards exiled get put on the bottom of his/her library randomly. So, if you cast Magma Jet , you exile it, then exile cards from the top of your library until you find another instant. Then, you have the option of casting that instant for free. Pretty cool, right?

So, if I cast Shock , I could possibly end up with an Explosive Impact for one mana!

(You) "But Araganor, so can your opponent!" That is true, but chances are they aren't building around Possibility Storm either! Counter magic becomes inconsistent, creatures unreliable, and who knows what exactly that spell you cast is going to do? In addition, "X" spells (cough Sphinx's Revelation cough) cast from Possibility Storm always equal zero! Take that!

"So how do we build around Possibility Storm ?" Good question. It's pretty simple: make all your cards of the same type do something similar. In this deck, all of my instants are based on burn. So, if I cast Magma Jet , I know without a shadow of a doubt that I will be getting a burn spell!

"But, what if we end up with something like Explosive Impact in hand? We might end up spending 6 mana to cast a Shock , right?" Absolutely, which is why I have planned for that! Say hello to Mercurial Chemister . This bad boy turns your Explosive Impact into a 6 damage burn spell for creatures, guaranteed. Not to mention he can draw you 2 cards for 1 mana, which is amazing. In addition to Chemister, we have the lovely Blast of Genius , which allows you to discard that spell to deal the CMC in damage directly at their face. Awesome!

Guttersnipe is twice as dangerous in this deck, because the first spell you cast from Possibility Storm still triggers Guttersnipe , even though it doesn't resolve. Four guaranteed damage in addition to the effect you get from the storm for each spell you cast!

The same thought process can be applied to Young Pyromancer . Cast an instant, get 2 1/1 tokens for chump blocking, or attacking if your opponent has a clear board.

STILL NOT ENOUGH FOR YOU??? OK FINE. Worldspine Wurm . Yeah. Play Young Pyromancer , storm into Worldspine Wurm , GG. Play Blast of Genius , discard Worldspine Wurm , 11 damage, GG. Hell, use it with Mercurial Chemister and you can kill that Desecration Demon that you've been tapping for days with your elemental tokens, because it does 11 damage.

The Sideboard:

I have built the sideboard to shore up the main weakness of the deck: fat creatures and planeswalkers.

Turn / Burn : This card is a versatile little guy that can help us at any phase of the game. If you hard cast it without Possibility Storm , you can kill big bombs like Desecration Demon without too much trouble. With Possibility Storm out, you can choose to cast one side or the other for free (but not both). If you storm into it during the combat phase, you could just Turn their attacker and chump block with an elemental token. If they try to buff it, use another burn spell in response, and yours will resolve first. If nothing is on the field, it's 2 more damage to the opponent's face. As an added bonus, the CMC of the card is 5, since you combine both sides when counting the mana cost for effects like Mercurial Chemister or Blast of Genius . Sweet!

Catch / Release : Another awesome fuse card. This one has a CMC of 9, so it can be quite deadly indeed when combined with Blast of Genius . We don't really care about the Release side of the card, but it might come in handy at some point, who knows? Use the Catch side to steal their permanents and mess up their gameplan early on, or to swing the game in your favor in a decisive moment. For example, you could steal their planeswalker, use a -X loyalty ability, then finish it off with a Shock or Lightning Strike after they get it back. Or, maybe you just need to "borrow" their Boros Reckoner while you smash their face with that Worldspine Wurm . A lot of useful utilities, but since it is a sorcery (can make Blast of Genius inconsistent) it goes in the sideboard until needed.

Pithing Needle : As long as AEtherling is still a thing, Pithing Needle will be quite useful. Not to mention it can slow down the planeswalker heavy control decks, giving them another target to worry about with their Detention Sphere s. Just an overall useful card to have in reserve. Since it is an artifact, it won't interfere with Possibility Storm either.

Rapid Hybridization : Boros Reckoner is scary. A frog lizard is not. This card will stall in the early game, causing them to lose a combat phase, and later on it replaces late-game bombs with much more manageable 3/3 tokens. Combos nicely with Catch / Release : Steal their dude, smash their face with it, then give yourself a 3/3 frog permanently.

Anger of the Gods : So good against devotion decks. Sure, it hits our stuff too, but it's a great reset button to be played before you start trying to commit things to the board. Also deals with Voice of Resurgence and Chandra's Phoenix , thanks to the exile effect.

Gameplay Tips:

Early Game: This is when you will be most vulnerable playing this deck. Your priority should be to stay alive and get Possibility Storm out as soon as possible. Use Magma Jet and Izzet Charm to dig for your 5 lands and Possibility Storm . Keep the enemy at bay using the rest of your burn. Don't be afraid to throw away a Blast of Genius or Explosive Impact using Izzet Charm if you have to, making it until the storm hits is more important. Keep in mind that discarding Worldspine Wurm using Izzet Charm shuffles it back into your library!

Mid-Late Game: If you played your cards right, by turn 5 or 6 you should have your Possibility Storm out. Now you will have the advantage. As your opponent tries to play around the storm, you will be able to go to town. Lay down creatures and burn, and try to find your Mercurial Chemister . Use Young Pyromancer 's tokens for defense against aggro, and swing against control. Keep your hand full with Mercurial Chemister , burn, rinse, lather, repeat. If you hit Explosive Impact or Worldspine Wurm , you should basically win.
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