Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$146.69
Buy

0 Likes 1 Comments
Avg. CMC 3.42
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 63 cards, 16 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (8)
4 Darksteel Myr
$0.51 Artifact Creature - Myr 0 13-Nov-2014 00:22
4 Predator Ooze
$0.47 Creature - Ooze 1 14-Nov-2014 16:15
Sorcery (8)
4 Biorhythm
$9.24 Sorcery 13-Nov-2014 00:16
4 Day of Judgment
$1.52 Sorcery 13-Nov-2014 00:14
Artifact (9)
4 Basalt Monolith
$3.44 Artifact 14-Nov-2014 15:57
4 Myr Matrix
$7.29 Artifact 14-Nov-2014 16:06
1 Sol Ring
$1.43 Artifact 14-Nov-2014 15:54
Enchantment (18)
4 Eladamri's Vineyard
$1.87 Enchantment 13-Nov-2014 00:14
3 Heartbeat of Spring
$3.22 Enchantment 14-Nov-2014 16:04
3 Nature's Revolt
$5.85 Enchantment 13-Nov-2014 00:14
4 Oblivion Ring
$0.15 Enchantment 13-Nov-2014 00:14
4 Planar Collapse
$0.44 Enchantment 14-Nov-2014 15:15
Land (20)
4 Brushland
$0.24 Land 14-Nov-2014 16:16
6 Forest
$0.13 Basic Land - Forest 14-Nov-2014 16:16
6 Plains
$0.10 Basic Land - Plains 14-Nov-2014 16:17
4 Sunpetal Grove
$0.35 Land 13-Nov-2014 00:14
Sideboard - 10 cards, 4 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (5)
2 Heliod, God of the Sun
$1.32 Legendary Enchantment Creature - God 5 14-Nov-2014 16:06
3 Karametra, God of Harvests
$3.53 Legendary Enchantment Creature - God 6 14-Nov-2014 16:06
Artifact (4)
4 Darksteel Brute
$0.18 Artifact 14-Nov-2014 16:04
Planeswalker (1)
1 Nahiri, the Lithomancer
$0.64 Legendary Planeswalker - Nahiri 14-Nov-2014 16:07

Comments
  • TheEnchanter | 26-Feb-2015 16:49
    I don't like the Myr cards in this deck.  I feel that with only 8 real creatures, 4 ways to make creature tokens, and 3 ways to make land-creatures, you are not statistically favored to have enough creatures to stay alive long enough to pull off the combos, especially because your 3 x Nature's Revolt are so hard to cast at 5-mana, and even when you do cast it, it doesn't give you a creature count advantage, as the other player gets them too.  If it triggers the PLanar Collapse, then poof go all the lands, yay, but now going to be difficult to cast anything yourself, especially the Biorhythm.  So really, you have 12 practical ways of getting creatures in play, only 8 of them are indestructible and the other 4 aren't even likely to come into play until the turn after you cast the Myr Matrix.


    I would replace Darksteel Myr with Ranger en-Vec and My Matrix with Fleecemane Lion.  This would give you a solid 12 cheap-to-cast creatures that have ways to protect themselves from board wipe.


    To take it a step further, I think I'd drop the Eladamri's VIneyard and replace it with 4 x Strangleroot Geist to bring the creature count up to 16 (~1 in 4 cards in a 60 card deck) and remove another spell that benefits your opponents probably more than yourself.
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