Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$158.85

0 Likes 1 Comments
Avg. CMC 3.42
Card Color Breakdown
Card Type Breakdown

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Main Deck - 63 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Darksteel Myr
$0.54 Artifact Creature - Myr
4 Predator Ooze
$0.57 Creature - Ooze
Sorcery (8)
4 Biorhythm
$1.47 Sorcery
4 Day of Judgment
$1.77 Sorcery
Artifact (9)
4 Basalt Monolith
$2.92 Artifact
4 Myr Matrix
$8.83 Artifact
1 Sol Ring
$1.31 Artifact
Enchantment (18)
4 Eladamri's Vineyard
$7.14 Enchantment
3 Heartbeat of Spring
$2.20 Enchantment
3 Nature's Revolt
$3.21 Enchantment
4 Oblivion Ring
$0.27 Enchantment
4 Planar Collapse
$1.09 Enchantment
Land (20)
4 Brushland
$3.73 Land
6 Forest
$0.09 Basic Land - Forest
6 Plains
$0.09 Basic Land - Plains
4 Sunpetal Grove
$3.01 Land
Sideboard - 10 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
2 Heliod, God of the Sun
$0.84 Legendary Enchantment Creature - God
3 Karametra, God of Harvests
$3.93 Legendary Enchantment Creature - God
Artifact (4)
4 Darksteel Brute
$0.17 Artifact
Planeswalker (1)
1 Nahiri, the Lithomancer
$0.72 Legendary Planeswalker - Nahiri

Comments
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  • TheEnchanter (26-Feb-2015 16:49)

    I don't like the Myr cards in this deck.  I feel that with only 8 real creatures, 4 ways to make creature tokens, and 3 ways to make land-creatures, you are not statistically favored to have enough creatures to stay alive long enough to pull off the combos, especially because your 3 x Nature's Revolt are so hard to cast at 5-mana, and even when you do cast it, it doesn't give you a creature count advantage, as the other player gets them too.  If it triggers the PLanar Collapse, then poof go all the lands, yay, but now going to be difficult to cast anything yourself, especially the Biorhythm.  So really, you have 12 practical ways of getting creatures in play, only 8 of them are indestructible and the other 4 aren't even likely to come into play until the turn after you cast the Myr Matrix.


    I would replace Darksteel Myr with Ranger en-Vec and My Matrix with Fleecemane Lion.  This would give you a solid 12 cheap-to-cast creatures that have ways to protect themselves from board wipe.


    To take it a step further, I think I'd drop the Eladamri's VIneyard and replace it with 4 x Strangleroot Geist to bring the creature count up to 16 (~1 in 4 cards in a 60 card deck) and remove another spell that benefits your opponents probably more than yourself.