Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$4,667.60

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Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
2 Birchlore Rangers
$0.42 Creature - Elf Druid Ranger
2 Craterhoof Behemoth
$27.32 Creature - Beast
4 Deathrite Shaman
$4.09 Creature - Elf Shaman
4 Elvish Visionary
$0.06 Creature - Elf Shaman
4 Heritage Druid
$1.92 Creature - Elf Druid
4 Nettle Sentinel
$0.17 Creature - Elf Warrior
4 Quirion Ranger
$0.85 Creature - Elf Ranger
4 Wirewood Symbiote
$1.76 Creature - Insect
Sorcery (12)
4 Glimpse of Nature
$5.57 Sorcery
4 Green Sun's Zenith
$10.19 Sorcery
4 Natural Order
$19.17 Sorcery
Land (20)
2 Bayou
$389.25 Land - Swamp Forest
2 Dryad Arbor
$5.26 Land Creature - Forest Dryad
2 Forest
$0.08 Basic Land - Forest
4 Gaea's Cradle
$767.55 Legendary Land
1 Savannah
$304.74 Land - Forest Plains
1 Verdant Catacombs
$15.56 Land
4 Windswept Heath
$18.95 Land
4 Wooded Foothills
$26.26 Land
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Progenitus
$7.76 Legendary Creature - Hydra Avatar
1 Reclamation Sage
$0.17 Creature - Elf Shaman
1 Scavenging Ooze
$0.35 Creature - Ooze
Instant (4)
3 Abrupt Decay
$2.88 Instant
1 Golgari Charm
$1.21 Instant
Sorcery (6)
3 Cabal Therapy
$0.87 Sorcery
3 Thoughtseize
$11.56 Sorcery
Artifact (1)
1 Pithing Needle
$0.46 Artifact
Enchantment (1)
1 Sylvan Library
$20.60 Enchantment

Notes
 
http://www.gatheringmagic.com/andrewjessup-07212017-guide-to-legacy-elves-part-1/

VS Stifle/Wasteland Delver (Temur, Sultai, Jeskai)

Goal: staying ahead of them on board (pas besoin de grosse créa car submerge) and keep your life total high
Aware: Daze, Spell Pierce, Stifle et Pyroclasm.
Mulligan: Do not keep slow hands
Key Cards: Deathrite Shaman/ooze
+ 1 Ooze (sauf contre Jeskai pas de graveyard et SwordOfPl)/ 1 Reclamation Sage
+ 3 Abrupt Decay (Delver)
- 3 Natural Order (Trop de contre et peu de mana (stifle/wasteland)
- 1 Behemot

VS Treasure Cruise Delver (U/R)

Goal: getting ahead early but and keep your life total high often have few elves in play
Aware: Daze, Spell Pierce, Stifle et Pyroclasm.
Mulligan: Do not keep slow hands
Key Cards: Deathrte Shaman/ Natural order/ ooze
+ 1 Progenitus (Car beaucoup de removal) or 1 Worspine
+ 1 Ooze (Pour les pvs)
+ 3 Abrupt Decay
- 1 Behemot
- 3 Heritage Druid (trop peu de board)
- 1 Bichlore Rangers

VS Miracles

Goal: keep your board small. In game 1, be as fast as possible. clear a small window for a Natural Order or Glimpse. Save your fetch for dryad.
assemble a reasonable clock of 3-5 damage a turn (win by damage game 2-3 more than combo)
Aware: Terminus, Pyroclasm, Supreme Verdict, FLASH Vendilion Clique, Snapcaster Mage, and Venser
Mulligan: Keep aggressive hand
Key Cards: Elvish Visionary + Wirewood Symbiote, Quirion Ranger (protège dryad), Arbor, Deathrite (damage constant)
+ 1 Reclamation sage
+ 3 Abrupt Decay
+ 1 Pithing Needle
+ 1 Sylvan Library
+ 2 Duress/ThoughtSeize
- 3 Heritage Druid
- 2 Birchlore Ranger
- 2 Glimpse
- 1 Geae's Cradle when on the draw

VS Mirror

Goal: Game 1 just race.
Aware: Défausse et cabal therapy
Mulligan: mulligan aggressively when on the draw aim turn 3 kill
Key Cards: COmbo, Symbiote/Visionary si plus de cartes
+ 3 Cabal Therapy (pour glimpse et Natural order)
- 1 Heritage Druid
- 1 Dryad
- 1 Birchlore Rangers

VS Other Combo (Storm, Sneak and Show, Reanimator etc)

Goal: Game 1, race (perd souvent). play out like a aggro-disruption deck
Aware: Pyroclasm (Show and tell)
Mulligan: Game 1 mulligan aggressively. Game 2-3, play elf before discard (mieux de discard le tour ou il va jouer son combo ^^)
Key Cards:
+ 3 Cabal Therapy
+ 3 Duress/thoughtseize
(+ 1 Pithing Needle)
(+ 1 Reclamation sage) -> Leyline of sanctity
(+ 1 Scavenging ooze)
(+ 1 Worldspine) -> Show and tell
- 2 Glimpse
- 1 Rangers
- 2 Heritage Druid
- 1 Nettle Sentinel

Cabal Therapy aim:
Si rapide: Infernal Tutor, Show and Tell
Si lent: Brainstorm


VS Death and Taxes

Goal: end the game before they can develop their gameplan
Aware: Containment priest, Sunlance, Cataclysm (wrath pour 4)
Mulligan: Aggressive
Key Cards: Sage, Decay
+ 1 Reclamation Sage -> Jitte mais aussi spirit et Canonist
+ 3 Abrupt Decay -> Jitte
+ 1 Progenitus
- 1 Behemot
- 1 Deathrite Shaman
- 1-2 Glimpse (dependant de s'ils ont trop de truc anti pioche anti lancement de sorts)
ou les laisser si trop de Containment priest Dans ce cas là virer des Natural order
- 1 Nettle Sentinel
(- 1 Heritage Druid) si -2 glimpse


VS Attrition Midrange Decks (Shardless Sultai, Jund, Stoneblade Variants)

Goal: Good MU slow deck. Si ca ne va pas et qu'il pioche bien -> Visionary + Symbiote (donc garder green sun zenith). keep your threat density high
Mulligan: Vise le MidRange
Aware: Golgari Charm (GB), Zealous Persecution (WB), and Toxic Deluge (3Mana rituel) et supreme verdict
Key Cards: Symbiote + Visionary
(+ 1 Scavenging ooze) -> Punishing fire
+ 1 Reclamation sage -> Jitte/Cage
(+ 1 Decay) -> Si trop de cible pour le sage
(+ 2 Duress/thoughtseize) against Esper (BUW)
+ 1 Worldspine contre Sultai or Jund et 1 Progenitus contre Esper (! Supreme Verdict)
+ 1 Sylvan Library
- 1 Behemot
- 1 Heritage Druid


VS Painter

Goal:
Mulligan:
Aware:
Key Cards:
+ 1 Pithing Needle
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