Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$104.85

0 Likes 2 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
4 Foundry Street Denizen
$0.31 Creature - Goblin Warrior
3 Frenzied Goblin
$0.25 Creature - Goblin Berserker
3 Goblin Chieftain
$2.93 Creature - Goblin
4 Goblin King
$11.86 Creature - Goblin
2 Goblin Piledriver
$1.23 Creature - Goblin Warrior
3 Goblin Rabblemaster
$1.48 Creature - Goblin Warrior
4 Legion Loyalist
$4.75 Creature - Goblin Soldier
Instant (4)
4 Lightning Bolt
$0.77 Instant
Sorcery (14)
2 Dragon Fodder
$0.11 Sorcery
4 Goblin Grenade
N/A Sorcery
4 Krenko's Command
$0.42 Sorcery
2 Molten Rain
$0.30 Sorcery
2 Stone Rain
$0.12 Sorcery
Land (19)
17 Mountain
$0.11 Basic Land - Mountain
2 Mystifying Maze
$0.73 Land
Sideboard - 26 cards, 26 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Caterwauling Boggart
$0.31 Creature - Goblin Shaman
1 Dragonlord's Servant
$0.40 Creature - Goblin Shaman
1 Goblin Fireslinger
$0.18 Creature - Goblin Warrior
1 Goblin Wardriver
$0.33 Creature - Goblin Warrior
1 Grotag Siege-Runner
$0.08 Creature - Goblin Rogue
1 Hellraiser Goblin
$0.08 Creature - Goblin Berserker
1 Krenko, Mob Boss
$1.57 Legendary Creature - Goblin Warrior
1 Lavastep Raider
$0.04 Creature - Goblin Warrior
1 Raging Goblin
N/A Creature - Goblin Berserker
1 Tuktuk Grunts
$0.08 Creature - Goblin Warrior Ally
1 Tuktuk Scrapper
$0.25 Creature - Goblin Artificer Ally
1 Tuktuk the Explorer
$0.26 Legendary Creature - Goblin
1 Voracious Dragon
$0.46 Creature - Dragon
Instant (6)
1 Brute Strength
$0.05 Instant
1 Fiery Impulse
$0.41 Instant
1 Heat Ray
$0.01 Instant
1 Lightning Axe
$0.18 Instant
1 Outnumber
$0.08 Instant
1 Volcanic Upheaval
$0.04 Instant
Sorcery (3)
1 Demolish
$0.02 Sorcery
1 Exquisite Firecraft
$1.12 Sorcery
1 Hordeling Outburst
$0.21 Sorcery
Artifact (1)
1 Brittle Effigy
$0.36 Artifact
Enchantment (3)
1 Boggart Shenanigans
$4.38 Tribal Enchantment - Goblin
1 Goblin War Paint
$0.06 Enchantment - Aura
1 Impact Tremors
$0.62 Enchantment

Comments
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  • Ryan Hallows (Edited 21-Oct-2016 20:01)

    Goblins can be super quick in Modern and devastating. Modern is all about getting your stuff done in the first 4 turns if you can. (People start casting stuff like Damnation and Wrath of God on turn 5). My concern is that many of the goblins you have selected are high casting cost. I would suggest planning on 4 of's if you can of the following:
    1. Goblin Guide is important or another turn 1 creature with haste that attacks for 2 or more. First turn = two damage. 
    2. Turn two Spike Jester. With him and Goblin Guide you can attack for 5 damage, running total of 7 damage.
    3. Turn 3 Jund Hackblade, attack with all three for 8 damage = running total of 15 damage by turn 3. That's a pretty good start. 
    4. End it with Goblin Grenade or multiple grenades. 

    I'd round out the creatures with Goblin Chieftain and maybe Krenko, Mob Boss for a late game finisher. Mogg War Marshal or Mad Auntie could be fun too. 


    4 of Lightning Bolt for some zappy removal and you should be set to go. Reverberate could be fun too. 


     
  • Brandon Orr (01-Oct-2016 21:07)

    The idea behind this deck is to cast low-cost spells that build on each other and eventually overpower the other side. I Any suggestions or feedback are welcome.