Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$136.68

0 Likes 4 Comments
Avg. CMC 2.54
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
3 Kinsbaile Cavalier
$16.02 Creature - Kithkin Knight
4 Knight Exemplar
$2.18 Creature - Human Knight
3 Knight of Meadowgrain
$0.52 Creature - Kithkin Knight
3 Leonin Skyhunter
$0.13 Creature - Cat Knight
4 Student of Warfare
$1.91 Creature - Human Knight
3 White Knight
$0.17 Creature - Human Knight
2 Yosei, the Morning Star
$1.35 Legendary Creature - Dragon Spirit
Instant (7)
3 Mana Tithe
$0.63 Instant
4 Rebuff the Wicked
$3.13 Instant
Sorcery (2)
2 Wrath of God
$3.81 Sorcery
Enchantment (9)
3 Angelic Renewal
$0.23 Enchantment
4 Oblivion Ring
$0.28 Enchantment
2 Serra's Blessing
$0.62 Enchantment
Land (20)
20 Plains
$0.09 Basic Land - Plains
Sideboard - 16 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (6)
2 Artisan of Kozilek
$0.46 Creature - Eldrazi
4 Veteran Cavalier
$0.15 Creature - Human Knight
Instant (4)
3 Errand of Duty
$0.13 Instant
1 Orim's Chant
$13.91 Instant
Artifact (2)
2 Door of Destinies
$6.20 Artifact
Enchantment (4)
2 Aura of Silence
$3.46 Enchantment
2 Light from Within
$2.54 Enchantment

Comments
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  • zenatic (18-Oct-2010 20:51)

    As for land, check out:


    Emeria, The Sky Ruin

    Kabira Crossroads

    Rustic Clachan

    Seijiri Refuge

    Seijiri Steppe


    the 2 lifegain lands would be good if you went with survival cache, Emeria would be good for late game if the opponent was able to slow your deck down.

     
  • zenatic (Edited 18-Oct-2010 20:41)

    It seems to be a bit "enchantment" heavy.  anything but red or black could wipe the enchantments in a hurry.


    the deck is pretty fast as it is, might get rid of Aura of silence and put in more removal..Path to Exile?  Put in Celestial Purge in your sideboard for color specific removal.  Once you have knight exemplar out, you don't really need to worry about getting a creature back cause its going to be tough to get rid of them, possibly change out Angelic Renewal for Brave the Elements.


    Light from within is pretty nice, but for speed and cost check out Honor of the Pure, might make the ramp up a little faster. plus by turn 4 you could be tossing Honor of the Pure with another knight instead.  Light from within is also only giving +2/+2 at most for any creature on the board.


    You could also look at survival cache to get more card pulls for cheap, along with your meadowgrain lifelink to get the extra draw

     
    • Pheonix29 (19-Oct-2010 05:08)
      Just putting in the enchantments to have some variety.  Anyone of them will help and not really basing the deck around them.  I went with Angelic Renewal to keep knight exemplar on the board.  Untill I get two out he can be killed pretty easily.  Angelic Renewal gives me a way to keep him in the game.  As for Honor of the pure, yes it is pretty cheap, but most of my creatures have 2 W in their cost so why not get the extra point of damage?  Especially where first strike is concerend.   Probably switch out a couple of the basic lands for some of the others because, why not.  Never hurts to gain life while playing a land. 
       
      • zenatic (Edited 19-Oct-2010 12:48)

        sure in the long game the extra +1/+1 might be beneficial, but hopefully by then you have them down pretty low already.  Taking a compromise on that for speed allows you more options early on...doing this lowers your mana curve which allows you to get more out quickly


        I think you should look at squeezing in a brave the elements as a "surprise" card.  your entire deck is permanents except for 2 cards.  removing 1 Exemplar opens up the other for attack (return to hand, exile type cards can remove indestructables). Brave the elements will help protect those situations.