Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$304.14

0 Likes 4 Comments
Avg. CMC 4.13
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
3 Angel of Serenity
$0.91 Creature - Angel
2 Deadeye Navigator
$6.87 Creature - Spirit
1 Rhox Faithmender
$5.98 Creature - Rhino Monk
4 Thragtusk
$0.14 Creature - Beast
1 Zealous Conscripts
$0.67 Creature - Human Warrior
Instant (6)
1 Dissipate
$0.12 Instant
4 Sphinx's Revelation
$1.17 Instant
1 Syncopate
$0.04 Instant
Sorcery (10)
4 Farseek
$0.94 Sorcery
1 Ranger's Path
$0.17 Sorcery
4 Supreme Verdict
$1.93 Sorcery
1 Terminus
$0.83 Sorcery
Artifact (1)
1 Gilded Lotus
$1.27 Artifact
Enchantment (3)
3 Detention Sphere
$0.60 Enchantment
Planeswalker (4)
4 Jace, Architect of Thought
$0.25 Legendary Planeswalker - Jace
Land (25)
1 Alchemist's Refuge
$1.21 Land
2 Cavern of Souls
$40.14 Land
1 Forest
$0.08 Basic Land - Forest
3 Glacial Fortress
$1.20 Land
4 Hallowed Fountain
$8.12 Land - Plains Island
4 Hinterland Harbor
$1.25 Land
1 Island
$0.09 Basic Land - Island
1 Steam Vents
$13.96 Land - Island Mountain
4 Sunpetal Grove
$3.22 Land
4 Temple Garden
$11.72 Land - Forest Plains
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (7)
1 Angel of Serenity
$0.91 Creature - Angel
1 Drogskol Reaver
$1.48 Creature - Spirit
2 Loxodon Smiter
$0.24 Creature - Elephant Soldier
1 Rhox Faithmender
$5.98 Creature - Rhino Monk
1 Silklash Spider
$0.49 Creature - Spider
1 Tree of Redemption
$7.21 Creature - Plant
Instant (1)
1 Ray of Revelation
$0.10 Instant
Sorcery (3)
3 Terminus
$0.83 Sorcery
Artifact (1)
1 Witchbane Orb
$0.29 Artifact
Enchantment (2)
2 Rest in Peace
$1.52 Enchantment
Land (1)
1 Cavern of Souls
$40.14 Land

Notes
 
What do you call something that goes over the top of decks that go over the top?

There might be the need to explain a few things about the deck, so I'll mention a few points:

Four supreme and 1 terminus main
    * Because the deck goes over the top of decks that already go over the top, it needs to be able to stand a chance pre-board against the super-aggro and midrange decks.
    * Against Midrange, they might get two threats on the board just in time for you to drop an angel or thrag.  Sometimes it's better just to clear those threats to buy time for a follow up revelation.  As for the 1 terminus, that card can just be so efficient it's a blowout.
One-of's (Singletons)
    * The deck runs many one-of's: Forest, Reliquary Tower, Tamiyo, the Moon Sage, Terminus, Gilded Lotus, Syncopate, Selesnya Charm, Dissipate.
    * In general, this deck can draw them consistently even at one-of, four Jace and Revalation enable consistency that may be lacking otherwise.
    * Forest - Used to be a plains (already two islands in deck)  Sometimes a basic land is just what you need, and with two Ranger's Path, you need that fifth forest, big time.
    * Reliquary Tower - This is swappable, Alchemists Refuge, Another Cavern, or even another Forest (or forest-shock land to confuse opponents or open sideboard options)
    * Tamiyo - Used to be two, but unlike Jace, she's not good in pairs, and with the removal of most of the instants, she loses a lot of value. But she's still Tamiyo, and Jace gets lonely without her.
    * Terminus - Discussed above.  It's either main or three in side, it's just such a good card, and can sometimes make sure you have the advantage in angel/thrag wars.
    * Gilded Lotus - Great to draw one, poor to draw two.  This and Ranger's Path make running four Revalation not only viable, but profitable.  It casts dissipate same turn, and enables all cards in deck regardless of the rest of your mana.  (Even if you have both caverns, reliquary, and a forest, the fifth land HAS to provide U or W)
    * Syncopate/Dissipate - We're playing U, you have to have some main deck counters, frequently sided out, good against midrange.
    * Selesnya Charm - My favorite charm, all three abilities are worthy of card.  Exiling thragtusk is a bit over half, as he can't be recurred.  Exiling their angel in response to triggers often either negates it, or puts them to a tough choice (they may exile one of your thrags...)  Sometimes the sudden 2/2 body can finish a Jace or block a geist.  The +2/+2 trample I use the least, because usually I'm either behind, or there's no race at all.  Exception might be two take out a planeswalker with trample.  Also one of the few good targets if Tamiyo has ultimated.
    * 3 Farseek make a lot more sense now with 2 ranger's path.  I still run the one in the side to speed up some matchups, as I need a more consistent turn three board wipe against an aggro deck on the play.  I have found it to be worth the sideboard, and three in main seems very comfortable to me.  Sometimes a turn four angel of serenity -is- just what you need.
    * No Think Twice.  Many of the miser's could probably be removed for think twice, or even the farseeks if you have faith in your draws.  The mana base is strong, but Deadeye is blue-hungry, and angel is white-hungry.  Part of the beauty of gilded lotus, and part of the reason farseek seems more important.
Comments
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  • Greg G (Edited 11-Dec-2012 18:50)

    Sideboard: -2 Centaur Healer +2 Loxodon Smiter.  Some aggro decks don't mind the healer, but the smiter is out of searing spear and even hellrider range.


    Sideboard needs room for ray of revelation, sigarda (or two), fog? (Some of these aggro decks are doing 10-15 damage on turn 5).

     
  • Greg G (Edited 04-Dec-2012 22:45)

    Sideboard changes:
    -Tamiyo + pithing needle - Curse of Echoes
    -1 Terminus +1 Curse of Echoes

     
  • Greg G (Edited 29-Nov-2012 21:17)

    Cutting a Tamiyo for a Zealous Conscripts. Cutting Island for Steam Vents.

     
  • Greg G (Edited 28-Nov-2012 16:58)

    Sideboard always depends on meta, but I like having a solid "More of what already works" sideboard with how wide open this meta is.  Obviously no one is going to argue about the four Centaur Healer...