Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$12.40

0 Likes 1 Comments
Avg. CMC 3.59
Card Color Breakdown
Card Type Breakdown

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Main Deck - 40 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
2 Cloudfin Raptor
$0.18 Creature - Bird Mutant
1 Crocanura
$0.07 Creature - Crocodile Frog
1 Elusive Krasis
$0.36 Creature - Fish Mutant
2 Greenside Watcher
$0.08 Creature - Elf Druid
1 Leyline Phantom
$0.08 Creature - Illusion
1 Metropolis Sprite
$0.02 Creature - Faerie Rogue
1 Mindeye Drake
$0.04 Creature - Drake
1 Prime Speaker Zegana
$1.38 Legendary Creature - Merfolk Wizard
3 Sage's Row Denizen
$0.02 Creature - Vedalken Wizard
1 Sapphire Drake
$0.09 Creature - Drake
2 Shambleshark
$0.04 Creature - Shark Crab
1 Sylvan Primordial
$0.32 Creature - Avatar
1 Zameck Guildmage
$0.37 Creature - Elf Wizard
Instant (2)
1 Simic Charm
$3.31 Instant
1 Totally Lost
$0.03 Instant
Enchantment (3)
1 Ooze Flux
$0.22 Enchantment
2 Verdant Haven
$0.07 Enchantment - Aura
Land (17)
1 Dimir Guildgate
$0.05 Land - Gate
7 Forest
$0.08 Basic Land - Forest
7 Island
$0.09 Basic Land - Island
2 Simic Guildgate
$0.15 Land - Gate
Sideboard - 16 cards, 15 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Bane Alley Broker
$0.08 Creature - Human Rogue
1 Clinging Anemones
$0.02 Creature - Jellyfish
1 Corpse Blockade
$0.04 Creature - Zombie
1 Smog Elemental
$0.11 Creature - Elemental
Instant (5)
1 Bioshift
$0.12 Instant
1 Predator's Rapport
$0.11 Instant
1 Psychic Strike
$0.18 Instant
1 Rapid Hybridization
$2.45 Instant
1 Wildwood Rebirth
$0.07 Instant
Sorcery (3)
1 Miming Slime
$0.24 Sorcery
2 Paranoid Delusions
$0.08 Sorcery
Artifact (2)
1 Prophetic Prism
$0.02 Artifact
1 Skyblinder Staff
$0.04 Artifact - Equipment
Enchantment (2)
1 Tin Street Market
$0.03 Enchantment - Aura
1 Way of the Thief
$0.10 Enchantment - Aura

Notes
 
Games:
2-0
2-0
2-0
Final 3-0, 3rd, OMW: 44% GWP: 100%

What I would do differently:
That rapid hybridization replaced the metropolis sprite at every opportunity.  There are some nasty enchants, nasty creatures, and nasty bloodrushing that can happen in this format.  Many players go "all-in" and try to blow you out on one turn with an enchanted critter and two pumps.  Metropolis sprite is fine, but falls a bit flat without surprise bloodrush, +1/+1 counters and/or hands of binding.
Comments
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  • Greg G (26-Feb-2013 18:06)

    R3G2:

    Faced a biomancer.  He got it out T5, and it was an uphill battle, but I was able to use ooze flux, croconura and a cloudfin raptor to keep spewing defenders out, blocking his experiment one that had alpha authority and forced adaptation.  His Zameck guildmage was also feeding him plenty of cards, but he was unable to answer my pinging away for 1-2 damage for a few consecutive turns.  The final turn, he tapped out, I rapid hybridized his cloudfin, leaving him with zero blockers, dropped a sages row denizen to double evolve my croc and cloudfin, and then dropped a sapphire drake for the win.  Luckily, I had a guildgate with verdant haven, so I was able to do precisely what needed to be done to end the game at that point.