Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$34.06

0 Likes 0 Comments
Avg. CMC 1.8
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 11 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
4 Brighthearth Banneret
$0.33 Creature - Elemental Warrior
4 Flamekin Harbinger
$1.62 Creature - Elemental Shaman
4 Grinning Ignus
$0.17 Creature - Elemental
4 Smokebraider
$0.21 Creature - Elemental Shaman
Instant (8)
4 Desperate Ritual
$1.45 Instant - Arcane
4 Seething Song
$3.09 Instant
Sorcery (14)
4 Devil's Play
$0.20 Sorcery
4 Faithless Looting
$0.29 Sorcery
4 Red Sun's Zenith
$0.49 Sorcery
2 Wild Guess
$0.12 Sorcery
Land (22)
22 Mountain
$0.11 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
T1- mountain. T2- mountain and Brighthearth Banneret . T3 - mountain, Brighthearth Banneret , and Grinning Ignus. Each of those would cost 1 and then you could return Grinning Ignus with the one land remaining and and use Seething Song with the returned mana. Copy Seething Song with Reverberate. Repeat casting and returning Grinning Ignus until you play Devil's Play or Red Sun's Zenith for lethal damage.

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Creatures: All the creatures in this deck are either for the combo or contribute to the deck. For instance; Flamekin Harbinger allows me to search for the combo cards, while Smokebraider allows me to use more mana to get the combo out instanly or help cast Faithless Looting's flahback easier.

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Other spells: Devil's Play , Red Sun's Zenith, and Grapeshot are all cards that can fulfill the combo. The other's help get to the combo by drawing; for instance, Faithless Lotting and Wild Guess .

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Land: I chose to do 24 land since I realy don;t want to get in mana toubles with this deck. I know that the CMC is very low, but I have things that draw if it gets too bad. The land number is still experimental, though.
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