Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$354.76

0 Likes 0 Comments
Avg. CMC 2.15
Card Color Breakdown
Card Type Breakdown

Please consider subscribing to a Deckbox Premium Account, which provides many useful collecting, trading and deckbuilding features and removes ads! View More Details
Remove ads
Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Snapcaster Mage
$14.70 Creature - Human Wizard
Instant (27)
3 Cryptic Command
$7.78 Instant
3 Electrolyze
$0.28 Instant
4 Lightning Bolt
$0.94 Instant
4 Lightning Helix
$0.36 Instant
2 Mana Leak
$0.21 Instant
2 Path to Exile
$1.06 Instant
4 Remand
$0.97 Instant
3 Spell Snare
$0.62 Instant
2 Telling Time
$0.33 Instant
Sorcery (4)
2 Pyroclasm
$0.16 Sorcery
2 Supreme Verdict
$1.93 Sorcery
Artifact (1)
1 Isochron Scepter
$14.13 Artifact
Land (24)
4 Arid Mesa
$16.24 Land
4 Celestial Colonnade
$1.18 Land
2 Hallowed Fountain
$8.31 Land - Plains Island
2 Island
$0.09 Basic Land - Island
1 Mountain
$0.11 Basic Land - Mountain
1 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$17.47 Land - Mountain Plains
4 Scalding Tarn
$19.00 Land
2 Steam Vents
$15.14 Land - Island Mountain
3 Sulfur Falls
$0.97 Land
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Aven Mindcensor
$0.57 Creature - Bird Wizard
1 Baneslayer Angel
$2.39 Creature - Angel
Instant (9)
1 Counterflux
$0.49 Instant
1 Dispel
$0.21 Instant
1 Electrolyze
$0.28 Instant
1 Mana Leak
$0.21 Instant
1 Path to Exile
$1.06 Instant
3 Shadow of Doubt
$4.06 Instant
1 Sphinx's Revelation
$1.18 Instant
Sorcery (2)
2 Sowing Salt
$0.10 Sorcery
Planeswalker (2)
2 Ajani Vengeant
$3.61 Legendary Planeswalker - Ajani

Notes
 
The scepter was added in place of Ajani Vengeant. Often I find the scepter works best at imprinting Lightning Helix, making it a pseudo-Ajani.

Telling time instead of Sphinx's Rev also works well with the scepter, making it have a sort of Sensei's Divining Top effect.

There is an abundance of instants and overall answers in this deck, making it much more beneficial to leave mana open and play off the curve rather than on it. Also, I've noticed that playing Celestial Colonnade as a T1 play is often the best, since this deck really lacks any T1 answers. There aren't too many things on T1 that warrant a Path or a Bolt, with the exceptions being:
Deathrite Shaman
Noble Hierarch
Birds of Paradise


Against almost any deck besides Affinity, Aven Mindcensors should be completely boarded in, and possibly removing Bolts or Electrolyzes to make room. Certain decks such as Tron or Pod could warrant Shadow of Doubt, since they don't play very many counterable spells anyways.
Comments
Log in to comment