Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$259.72

1 Likes 0 Comments
Avg. CMC 2.98
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 80 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
1 Academy Rector
$63.92 Creature - Human Cleric
1 Aerie Mystics
$0.13 Creature - Bird Wizard
1 Birds of Paradise
$5.38 Creature - Bird
1 Hunted Dragon
$0.86 Creature - Dragon
1 Hunted Phantasm
$2.05 Creature - Spirit
1 Hunted Troll
$0.83 Creature - Troll Warrior
1 Ink-Treader Nephilim
$1.21 Creature - Nephilim
1 Lost Auramancers
$0.21 Creature - Human Wizard
1 Nivmagus Elemental
$0.20 Creature - Elemental
1 Sakura-Tribe Elder
$1.59 Creature - Snake Shaman
1 Varchild's War-Riders
$3.69 Creature - Human Warrior
Instant (28)
1 Awe Strike
$0.19 Instant
1 Candles' Glow
$0.15 Instant - Arcane
1 Cerulean Wisps
$9.90 Instant
1 Change of Heart
$0.14 Instant
1 Consuming Vortex
$0.14 Instant - Arcane
1 Crib Swap
$0.55 Tribal Instant - Shapeshifter
1 Cytoshape
$0.36 Instant
1 Debt of Loyalty
$9.51 Instant
1 Desperate Ritual
$1.32 Instant - Arcane
1 Electrolyze
$0.25 Instant
1 Evermind
$0.25 Instant - Arcane
1 Glacial Ray
$0.11 Instant - Arcane
1 Kodama's Might
$0.10 Instant - Arcane
1 Lightning Helix
$0.34 Instant
1 Mirror Strike
$0.36 Instant
1 Murmurs from Beyond
$0.11 Instant - Arcane
1 Niveous Wisps
$0.80 Instant
1 Peer Through Depths
$0.21 Instant - Arcane
1 Psychic Puppetry
$0.25 Instant - Arcane
1 Repulse
$0.21 Instant
1 Reweave
$0.49 Instant - Arcane
1 Snakeform
$0.12 Instant
1 Snap
$0.93 Instant
1 Spawning Breath
$0.27 Instant
1 Spiritual Visit
$0.25 Instant - Arcane
1 Spiritualize
$0.33 Instant
1 Veil of Secrecy
$0.23 Instant - Arcane
1 Word of Seizing
$0.15 Instant
Sorcery (9)
1 Alliance of Arms
$5.33 Sorcery
1 Blast of Genius
$0.07 Sorcery
1 Eerie Procession
$0.17 Sorcery - Arcane
1 Fiery Gambit
$1.27 Sorcery
1 Kodama's Reach
$1.39 Sorcery - Arcane
1 Liquid Fire
$0.08 Sorcery
1 Rite of Replication
$3.56 Sorcery
1 Spitting Image
$0.16 Sorcery
1 Traitorous Instinct
$0.04 Sorcery
Artifact (9)
1 Chromatic Lantern
$2.76 Artifact
1 Coalition Relic
$0.79 Artifact
1 Darksteel Ingot
$0.32 Artifact
1 Glaring Spotlight
$1.83 Artifact
1 Isochron Scepter
$14.28 Artifact
1 Sphere of the Suns
$0.19 Artifact
1 Strionic Resonator
$3.96 Artifact
1 Torpor Orb
$6.77 Artifact
1 Veilstone Amulet
$9.86 Artifact
Enchantment (5)
1 Dovescape
$1.19 Enchantment
1 Eye of the Storm
$1.23 Enchantment
1 Grip of Chaos
$2.79 Enchantment
1 March of the Machines
$0.44 Enchantment
1 Possibility Storm
$2.10 Enchantment
Land (38)
1 Breeding Pool
$16.49 Land - Forest Island
1 Command Tower
$0.13 Land
1 Exotic Orchard
$0.15 Land
1 Forbidden Orchard
$7.00 Land
6 Forest
$0.08 Basic Land - Forest
1 Hallowed Fountain
$8.04 Land - Plains Island
6 Island
$0.09 Basic Land - Island
6 Mountain
$0.11 Basic Land - Mountain
6 Plains
$0.09 Basic Land - Plains
1 Sacred Foundry
$17.22 Land - Mountain Plains
1 Steam Vents
$13.05 Land - Island Mountain
1 Stomping Ground
$10.82 Land - Mountain Forest
1 Temple Garden
$12.00 Land - Forest Plains
1 Tolaria West
$2.82 Land
1 Vivid Crag
$0.38 Land
1 Vivid Creek
$0.25 Land
1 Vivid Grove
$0.24 Land
1 Vivid Meadow
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
How to: Stack triggers with Ink-Treader and enchantments.

GRIP OF CHAOS:
Trigger Grip of Chaos first, then Ink-Treader.
Ink-Treader resolves first, so Grip of Chaos doesn't negate it.

DOVESCAPE:
Trigger Ink-Treader first, then Dovescape.
Dovescape resolves first, creating Bird tokens.
Ink-Treader resolves, using the spell's last known information (since it was countered), and creates extra copies for the newly-created Birds.

POSSIBILITY STORM:
If you want the spell in your hand to resolve first, trigger Possibility Storm, then Ink-Treader.
Ink-Treader resolves first, creating copies of the spell, then Possibility Storm resolves getting you a new spell.
If you want to resolve the spell you get first, trigger Ink-Treader, then Possibility Storm.
Possibility Storm resolves first, getting you a new spell (and hopefully a new Ink-Treader trigger), then Ink-Treader resolves (potentially making more copies if you Storm into Spawning Breath).

EYE OF THE STORM:
When using with Dovescape/Possibility Storm, trigger Dovescape/Possibility Storm first so Eye of the Storm can exile the spell.

For example, casting spell A with Dovescape + Possibility Storm + Eye of the Storm, trigger Ink-Treader, then Possibility Storm, then Dovescape, and finally, Eye of the Storm (unless you don't want the spell to end up in the Eye).
Eye of the Storm resolves, exiling spell A and casting a new copy.
Trigger Ink-Treader, then Dovescape for the copy.
Dovescape resolves, creating some Birds.
Ink-Treader resolves, creating copies of spell A.
The copies of spell A resolve.
Dovescape resolves. Since spell A is exiled, it can't be countered and Dovescape does as much as it can - it creates some more Birds.
Possibility Storm resolves. Again, it can't exile spell A, so it does as much as it can, finding spell B from your library.
Spell B is cast.
Trigger Ink-Treader, then Dovescape, then Eye of the Storm.
Eye of the Storm resolves, exiling spell B and casting copies of spells A and B.
Trigger Ink-Treader for both, then Dovescape for both.
Two Dovescape triggers resolve, exiling the copies and creating a ton of Birds.
Two Ink-Treader triggers resolve, copying both spells. Remember you have to resolve all copies of one spell before starting on the other.
Ink-Treader's original ability resolves, copying spell A for each creature.
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