Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$232.18

0 Likes 36 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
3 Azor's Elocutors
$0.36 Creature - Human Advisor
4 Elvish Mystic
$0.38 Creature - Elf Druid
4 Gilder Bairn
$1.07 Creature - Ouphe
3 Kiora's Follower
$0.17 Creature - Merfolk
2 Primordial Hydra
$6.42 Creature - Hydra
3 Sylvan Caryatid
$6.46 Creature - Plant
2 Vorel of the Hull Clade
$0.50 Legendary Creature - Human Merfolk
Instant (5)
2 Chain Stasis
$2.91 Instant
3 Counterspell
$1.16 Instant
Sorcery (2)
2 Hidden Strings
$0.24 Sorcery
Artifact (2)
2 Puppet Strings
$2.35 Artifact
Enchantment (8)
2 Doubling Season
$39.94 Enchantment
3 Parallax Tide
$4.67 Enchantment
3 Rhystic Deluge
$0.12 Enchantment
Land (22)
4 Breeding Pool
$16.77 Land - Forest Island
7 Forest
$0.08 Basic Land - Forest
7 Island
$0.09 Basic Land - Island
4 Temple of Mystery
$0.20 Land
Sideboard - 12 cards, 12 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (6)
1 Captain of the Mists
$0.14 Creature - Human Wizard
1 Colossal Whale
$0.23 Creature - Whale
1 Garruk's Horde
$0.22 Creature - Beast
1 Prophet of Kruphix
$0.47 Creature - Human Wizard
1 Vorel of the Hull Clade
$0.50 Legendary Creature - Human Merfolk
1 Worldspine Wurm
$6.70 Creature - Wurm
Instant (3)
1 Fog
$0.29 Instant
1 Moment's Peace
$4.20 Instant
1 Plasm Capture
$0.60 Instant
Sorcery (2)
1 Commune with the Gods
$0.08 Sorcery
1 Hidden Strings
$0.24 Sorcery
Enchantment (1)
1 Ghostly Touch
$0.10 Enchantment - Aura

Comments
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  • scrutiny (18-Feb-2014 17:04)

    Hydra or Counterspell?

     
    • scrutiny (18-Feb-2014 20:37)

      Both! There are fewer untap options so I felt ok dropping a Kiora's Follower and a counter to put in two hydras.  I don't ever want two of them out, so that should work just fine.

       
      • Mystfyre (Edited 19-Feb-2014 16:02)

        Also keep in mind redundancy. Having more than one Rhystic Deluge in play is meaningless (unless your opponent's play a lot of enchantment removal, which those who play against me learn to do). Same with the Prophet of Kruphix (though having one in hand is actually meaningful, since you can play it as an instant in response to, say, a doom blade). Kiora's Follower, on the other hand, at the very least counts as a land.

         
        • scrutiny (Edited 19-Feb-2014 16:32)

          True, but I do want to get at least one Deluge, and even with only 3 Kiora's Followers there are 11 creatures who can produce mana.


          I think I'm going to test out this version for a bit - if the hydras really do end up being useless or not fitting well I'll pull them out.

           
          • Mystfyre (19-Feb-2014 16:43)
            Yeah, its just general advice, because unless you have lots of library manipulation or card draw, you can end up with a lot of dead cards in hand.
             
  • Mystfyre (18-Feb-2014 16:38)
    http://magiccards.info/pr/en/43.html

    Consider this card. It allows you to tap Gilder Bairn on the cheap, it provides you a decent defense that could probably replace War Tax, and it works VERY well with the Prophet of Kruphix.
     
    • Mystfyre (18-Feb-2014 16:43)
      Oh, and it works very well with the fact that you probably have more mana than your opponent.
       
      • scrutiny (Edited 18-Feb-2014 16:45)

        Nice - I like it.


        I heavily simplified this version of the deck made a Copy of this deck under possibilities to try things out

         
        • Mystfyre (18-Feb-2014 16:47)
          Look up a program called Forge (can probably find it by googling Forge MTG). It will allow you to play your decks against a really stupid AI, but it is good to test your deck's curve and manabase. Also, one caveat about Rhystic Deluge - it requires blue mana. So maybe not as awesome, but still good?
           
          • scrutiny (18-Feb-2014 16:51)

            Yeah, but if it's done in tandem with Parallax Tide that's not really an issue. I made a copy that I think fulfills the vision you were thinking of (no hydra) where basically it either wins via elocutors straight out, or starves the opponent of mana and kills them slowly (but probably with elocutors)

             
  • scrutiny (18-Feb-2014 16:09)

    Gilder Bairn has the same basic properties as Vorel, but for more mana (and you have to untap it to use it, rather than tap it)


    I'm going to see if I can rework this deck to take advantage of that.

     
  • Mystfyre (18-Feb-2014 14:35)
    I mean it doesn't fit because your win conditions do not play well together. They both benefit from enablers but that is where the synergy ends. If you draw the elocutors and the hydras, rather than vorel and one of the two, then you will most likely have a disappointing game.
     
    • scrutiny (18-Feb-2014 16:17)

      While that's true, I'd bet that the Hydras can assist a lot on their own - especially since they naturally double their own counters and don't require Vorel or Gilder Bairn to do it for them.

       
      • Mystfyre (18-Feb-2014 16:25)
        I'd feel pretty bad paying 4 mana for a 2/2 that might turn into a 4/4 if it survives to my next turn. And I'd still feel bad to pay 4 mana for a vanilla 4/4.However, if my playgroup doesn't use a lot of removal, I'd feel much less bad.
         
        • scrutiny (18-Feb-2014 16:29)

          What other win conditions would you suggest?  Without the hydras the only option for winning is the elocutors.

           
  • Mystfyre (18-Feb-2014 14:31)
    Vorel does not add counters to Parallax Tide!
     
    • scrutiny (18-Feb-2014 16:00)

      Boo, you're right!

       
      • Mystfyre (18-Feb-2014 16:02)
        Parallax tide is pretty awesome though. The earlier you get it out, the better too - it can end up giving you two or three "free" turns. I put it in my deck because I had Proliferate.
         
      • scrutiny (18-Feb-2014 16:03)

        Gilder Bairn does though

         
        • Mystfyre (18-Feb-2014 16:21)
          That it does, but you have to find a way to tap Gilder Bairn in order to use its untap ability. Attacking is dangerous.
           
          • scrutiny (18-Feb-2014 16:23)

            Hidden Strings and Ghostly Touch

             
            • Mystfyre (Edited 18-Feb-2014 16:31)

              True, but now you're relying on three cards to do an interaction that is best done early game when you're already starved for mana.

               

              I'm not saying it won't work, just that each additional condition makes it exponentially more unlikely. Fortunately, all these cards play well with the rest of the deck, except Parallax Tide.

               
            • Mystfyre (18-Feb-2014 16:32)
              I'm not saying it won't work, just that each additional condition adds exponentially more difficulty in pulling off the intended effect.
              Fortunately, most of these cards interact well with the deck, except Parallax Tide, which is good by itself.
               
  • scrutiny (Edited 18-Feb-2014 03:49)

    I guess I don't see how they don't fit - I mean from a thematic point maybe, but they got counters and i want to double counters. Seems legit.  Also Parallax Tide looks pretty awesome for this too.

     
  • Mystfyre (17-Feb-2014 23:57)

    The problem with hydras is that they just don't "fit" in my mind. But if it works, it works you know?

     
  • scrutiny (17-Feb-2014 23:29)

    Oh dammit though - I can't double counters on the hydra. Protection from blue. Duh. I'll swap it with something else.

     
  • scrutiny (17-Feb-2014 21:29)

    Alright, how do you feel about this iteration? Defense, offense, counters, mana and elocutors

     
  • scrutiny (17-Feb-2014 21:21)

    See, that's where the hydras came in - they have counters and can be exploited. Also they're relatively cheap to get out, particularly if I'm planning on doubling their counters. I like the idea of an offense better than a defense. I do like War Tax better than Elephant Grass for this deck.

     
  • Mystfyre (Edited 17-Feb-2014 19:42)

    Well, that is the problem with win-cards like the elocutors. It is awkward and things meant to support it are useless without it. That doesn't mean you need to give up, it just means you need to look for synergies, i.e., what also has counters that you can abuse with Vorel? I tried my hand at something with him (http://deckbox.org/sets/375485), though it is still just a rough sketch of what I want to do. Note the proliferate mechanic.

    Also note that green and blue are fantastic for card drawing mechanics. The problem right now is that you have a lot of mana and it isn't being used for anything (lots of untapping lands/permanents and manadorks). You basically have to decide how you want to do this - create enough threats that your opponents have to defend against that they can't really deal with the elocutors, or try to go on the defense and creature a bubble that they can't penetrate. Or something else.

     
  • scrutiny (16-Feb-2014 00:31)

    I think the other reason for the hydras is that without the Elocutors, Vorel is just a useless mer-dude. I mean, the combo is good, but I'm leery of relying on it too strongly.


    I suppose at absolute worse though, I only need to double the counters 3 times to win even if they're at zero so it really doesn't matter that much


     
  • scrutiny (15-Feb-2014 21:20)

    I suppose if I'm just putting in better cards I might as well put in Worldy Tutor - it will give this deck a better chance of winning quickly.

     
  • scrutiny (15-Feb-2014 21:01)

    But it's standard! (Well, extended now)

     
  • Mystfyre (15-Feb-2014 14:18)

    I can definitely see the need for some defense, and with all the mana you've can generate, I understand why you chose something with an X manacost. I just think there might be something better out there to keep you alive. Something like Elephant Grass or War Tax.


     
  • scrutiny (15-Feb-2014 02:03)

    Honestly the hydras are there just in case I can't get any Elocutors out. Alternate win conditions and all that.  Also I play a lot of 4 person games so I need to have slightly stronger defenses.

     
  • scrutiny (15-Feb-2014 02:02)

    Yeah, I was just avoiding buying more of them.  I definitely need the cayatids as well - this deck suffers from poor mana.  If played well (with a good draw) it can end the game in 5 turns though.

     
  • Mystfyre (15-Feb-2014 01:58)

    Can't go wrong with temples of mystery, especially since they're strictly better than the guildgates.

    I like the idea of this deck. Vorel works nicely with the elocutors, and the untap effects actually make it an interesting solution. What sticks out to me are the hydras. Those are beat 'em up cards, when your deck really just wants to hold out till you get the win. Its good to have alternate win conditions, but it is better if you can make them entertwined. I would consider counterspells.