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Sideboard
Notes
The deck is extremely fast, and the Isochron Scepters produce astonishing amounts of card advantage and reach. Setting up a Stick with a burn spell and one Welding Jar is usually enough to win a game by itself. The nut high draw allows the turn 1 Scepter-Boomerang combo to create the land lock of bouncing the single land every turn, which is also appealing. Scepter-Shrapnel-Servitor is another commonly used combo in this deck, but dealing a large amount of damage quickly is usually not that difficult, so Shrapnel rarely gets put on the stick.
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