Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$528.33

0 Likes 0 Comments
Avg. CMC 2.91
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
4 Anafenza, Kin-Tree Spirit
$0.14 Legendary Creature - Spirit Soldier
4 Greater Gargadon
$0.38 Creature - Beast
4 Kitchen Finks
$0.39 Creature - Ouphe
4 Melira, Sylvok Outcast
$3.50 Legendary Creature - Human Scout
3 Murderous Redcap
$0.61 Creature - Goblin Assassin
4 Simian Spirit Guide
$1.48 Creature - Ape Spirit
4 Spellskite
$5.15 Artifact Creature - Phyrexian Horror
1 Varolz, the Scar-Striped
$0.40 Legendary Creature - Troll Warrior
4 Viscera Seer
$0.46 Creature - Vampire Wizard
Instant (4)
4 Summoner's Pact
$4.18 Instant
Sorcery (4)
4 Glittering Wish
$0.36 Sorcery
Land (20)
4 Arid Mesa
$23.47 Land
1 Blood Crypt
$15.45 Land - Swamp Mountain
1 Godless Shrine
$10.16 Land - Plains Swamp
4 Marsh Flats
$19.16 Land
1 Overgrown Tomb
$11.59 Land - Swamp Forest
2 Reflecting Pool
$8.99 Land
1 Sacred Foundry
$18.75 Land - Mountain Plains
1 Stomping Ground
$11.23 Land - Mountain Forest
1 Temple Garden
$11.60 Land - Forest Plains
4 Windswept Heath
$7.58 Land
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Cartel Aristocrat
$0.17 Creature - Human Advisor
1 Juniper Order Ranger
$0.27 Creature - Human Knight Ranger
1 Murderous Redcap
$0.61 Creature - Goblin Assassin
1 Vexing Shusher
$5.43 Creature - Goblin Shaman
Instant (2)
1 Abrupt Decay
$1.38 Instant
1 Wear // Tear
$0.82 Instant // Instant //
Sorcery (4)
4 Inquisition of Kozilek
$0.50 Sorcery
Enchantment (1)
1 Privileged Position
$3.18 Enchantment
Land (4)
4 Cavern of Souls
$37.62 Land

Notes
 
The ideal opening is turn 1 suspend Gargadon/cast Viscera Seer, turn 2 Anafenza/Melira, followed by turn 3 Kitchen Finks/pitch SSG for Murderous Redcap and go off. Unless Summoner's Pact is for the last piece (Kitchen Finks), both it and Glittering Wish usually cost the deck a full turn, as does casting Spellskite or Inquisition of Kozilek for protection.

Going Forward

I haven't gotten to play this deck much since it's not tournament legal or on Magic Online yet. There are a few pretty obvious avenues of change:


Birthing Pod over time became less about combo and more about value. It could be that this deck wants to remove a lot of the combo redundancy (either tutors or extra pieces), and instead just play more good cards. Turn the deck into a value deck that happens to combo off sometimes.
The math might be such that cutting a few tutors and adding a few Faithless Lootings produces more consistently fast wins.
Simian Spirit Guide generates a lot of speed, but if there's enough disruption in the format it's better to have a reusable mana source. I could see rearranging the deck to have Caverns in the main (and maybe a basic Plains to preserve life total), and just shoot for turn 4 with protection instead of trying to race.
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