Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer

Teenage Mutant Ninja Turtles
releases on March 06, 2026!

Preorder now on CardKingdom Preorder now on TcgPlayer
3 total results       Page 1 of 1
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Registered: 28-Jun-2010 08:20
1. Ancient Longbeards, Dwarf Unit, 3R, 2D, 1P, 3HP - "Warrior. Elite. ACTION: When this unit attacks or defends, put the top card of your deck into this zone as a development."

2. Und Dokbar, Dwarf Support, 2R, 2D, 1P - "Building. Support cards in a zone with no developments lose all power."

3. Poisonous Wyvern, Orc Unit, 4R, 2O, 2P, 6HP - "Creature."

4. River Troll, Orc Unit, 4R, 2O, 2P, 4HP - "Troll. FORCED: At the beginning of your turn, heal all damage from this unit."

5. Boar Pen, Orc Support, 2R, 2O, 1P - "Building. Units in a zone with no developments cannot defend."

6. Steam Tank, Empire Unit, 4R, 3E - "War Machine. This unit gains 1P for each resource token on it. ACTION: At the beginning of your turn, put a resource token on this unit."

7. Hidden Grove, Empire Support, 2R, 2E, 1P - "Building. Units in a zone with no developments lose all power."

8. Visit the Haunted City, Empire Quest, 0R, 2E - " ACTION: When you play a development from your hand, put a resource token on this card if a unit is questing here. ACTION: Discard 2 resources on this card to move a target unit or support card from its current zone to another zone controlled by the same player."

9. Korhil, High Elf Unit, 4R, 2HE, 2P, 4HP - Unique - "Hero. Limit one Hero per zone. ACTION: When this unit attacks, reveal the top card of your deck. If the revealed card is a HE unit with a printed cost of 3 or lower, put it into your battlefield, attacking."

10. Tiranoc Chariot, High Elf Unit, 3R, 1HE, 1P, 3HP - "Warrior. ACTION: When this unit attacks, reveal the top card of your deck. If the revealed card is a HE uni with a printed cost of 2 or lower, put it into your battlefield, attacking."

11. Eatine Harbour, High Elf Support, 2R, 2HE, 1P - "Building. Units in a zone with no developments lose all triggered abilities."

12. Ungor Raiders, Chaos Unit, 2R, 1C, 1P, 2HP - "Warrior. ACTION: When this unit leaves play, destroy target development."

13. Mark of Chaos, Chaos Support, 1R, 2C - "Attachment. Spell. Attack to a target unit. Attached unit gains 2P. FORCED: At the beginning of your turn, attached unit takes 1 uncancellable damage."

14. Den of Iniquity, Chaos Support, 2R,2C,1P - "Building. Units in a zone with no developments enter play corrupted."

15. Witch Hag, Dark Elf Unit, 2R, 1DE, 1P, 2HP - "Sorceror. ACTION: Corrupt this unit to discard the top card of target player's deck."

16. Dark Elf Infiltrator, Dark Elf Unit, 2R, 1DE, 1P, 2HP - "Warrior. ACTION: When this unit enters play, take up to 2 resources from target opponent."

17. Malekith's Throne, Dark Elf Support, 2R, 2DE, 1P - "Building. Units in a zone with no developments get -1 hit points."

18. Tree Kin, Neutral Unit, 3R, 1P, 2HP - "Wood Elf. Forest Spirit. Order Only. ACTION: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit."

19. Nimble Spearman, Neutral Unit, 2R, 1P, 2HP - "Wood Elf. Order Only. ACTION: When this unit enters play, put the top card of your deck into this zone as a development."

20. Bribery, Neutral Tactic, 2R - "ACTION: Choose a target unit or support card in a zone with no developments. That card does not count its power this turn."
Trade score 0 (100%)
Members
Registered: 16-Nov-2010 13:02
more help to Order faction...

sigh...
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Members
Registered: 29-Mar-2010 07:23
DaRKeR wrote:6. Steam Tank, Empire Unit, 4R, 3E - "War Machine. This unit gains 1P for each resource token on it. ACTION: At the beginning of your turn, put a resource token on this unit."

7HP missing
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