Marvel's Spider Man
releases on September 26, 2025!

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Marvel's Spider Man
releases on September 26, 2025!

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Trade score 717 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
Hey all,

I have seen a new influx of EDH players at my local stores and our dynamic has changed a bit, lots of people playing slight variations on Oloro Esper, so in response I want to use their deck against them. I want my Sen Triplets stealing stuff from them, but frankly I don't know how to run a good Sen Triplet deck...I have a lot of general staples but can I get some ideas for what specifics I migth want to throw in this?

Thanks all for your time and interest!
Amarus Cameron

(I posted this in the Reddit Forum but I figured you guys might have a bit of a more specific opinion since we are all EDH players here, looking to get a lot of ideas)
Trade score 604 (99%)
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Registered: 02-Oct-2012 17:46
Posts: 1559
You can probably find a lot of what you're looking for in my Oloro deck :P http://deckbox.org/sets/507010

Pretty much my idea is to constantly be wiping the board then use reanimation effects to bring back creatures. And also using stuff like Venser, Resto Angel, and Deadeye to make even more shenanigans
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Not a bad idea, I can use pieces from that but I need to find a way to make it my own...=/ just can't think of a way yet
Trade score 209 (100%)
Community Admins
Registered: 14-Aug-2013 20:23
Posts: 345
14-Nov-2013 16:22 (Last edited: 14-Nov-2013 16:38)
4
I tried running Sen Triplets a couple of games and what happened was that everyone paniced at the idea if their stuff being used against them and it never even hit the board. I might have gotten it in play once? But the idea is to play some repeatable bounce to make things on the board go back to their hand, look out for Homeward Path (be proactive and remove it from their libraries if you can, you do have access to black so Praetor's Grasp and Sadistic Sacrament are things that are available to you. Celestial Dawn and Mycosynth Lattice both have the interesting wording of allowing you to spend mana as though it were mana of any color, which lets you bypass the rule of not being able to make mana outside of your colors. You should probably build the deck so that it can defend it's self [u]very well[/u] without playing things from the opponents.

edit: You should build artifact heavy, so this may be a place to run Unwinding Clock as well.
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
IMO, I would run a ton of artifact ramp to play triplets quickly, use darksteel forge and things that give artifacts shroud/hexproof to keep sen triplets alive. Then all the ramp you have will come in handy when you're stealing people's hands and using their cards against them. With the triplets deck I would mostly run artifacts and some esper bombs, aka sphinx of the steel wind, sharuum, magister sphinx, graveyard recursion, artifact tutoring, etc. an then use the other people's hand with all your artifact ramp to 1. Run the hand control game 2. Lock them out of board wipes 3. Make sure they don't have counter magic since all your on board things will potentially have indestructible and shroud.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
gumgodMTG wrote:I tried running Sen Triplets a couple of games and what happened was that everyone paniced at the idea if their stuff being used against them and it never even hit the board. I might have gotten it in play once? But the idea is to play some repeatable bounce to make things on the board go back to their hand, look out for homeward path (be proactive and remove it from their libraries if you can, you do have access to black so Praetor's Grasp and Sadistic Sacrament are things that are available to you. Celestial Dawn and Mycosynth Lattice both have the interesting wording of allowing you to spend mana as though it were mana of any color, which lets you bypass the rule of not being able to make mana outside of your colors. You should probably build the deck so that it can defend it's self [u]very well[/u] without playing things from the opponents.

I have all but celestial dawn, but I am worried about playing the lattice I don't want to give my opponents the ability to play any of their cards that they may have been locked out of because of not drawing into that color, this happens often enough I don't want to mana fix for them.

I like the grasp and sacrement idea so I will run those.

Themaddhatter2304 wrote:IMO, I would run a ton of artifact ramp to play triplets quickly, use darksteel forge and things that give artifacts shroud/hexproof to keep sen triplets alive. Then all the ramp you have will come in handy when you're stealing people's hands and using their cards against them. With the triplets deck I would mostly run artifacts and some esper bombs, aka sphinx of the steel wind, sharuum, magister sphinx, graveyard recursion, artifact tutoring, etc. an then use the other people's hand with all your artifact ramp to 1. Run the hand control game 2. Lock them out of board wipes 3. Make sure they don't have counter magic since all your on board things will potentially have indestructible and shroud.

I love artifacts, and I have some artifact ramp like sol ring, gilded lotus and I need another thran dynamo but can you suggest anymore? I have swiftfoot, greaves, and the forge but what other cards can i play that make my artifacts untouchable?

Thanks guys this is a great help!
Trade score 209 (100%)
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Registered: 14-Aug-2013 20:23
Posts: 345
14-Nov-2013 16:42 (Last edited: 14-Nov-2013 16:49)
7
AmarusCameron wrote: I love artifacts, and I have some artifact ramp like sol ring, gilded lotus and I need another thran dynamo but can you suggest anymore? I have swiftfoot, greaves, and the forge but what other cards can i play that make my artifacts untouchable?
Thanks guys this is a great help!

Guardian Beast, but it's expensive now. I blame EDH. Also doesn't work for artifact creatures, just non-creatures.

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

edit:
As far as ramp goes, look into Basalt Monolith, Mana Vault and Grim Monolith. These can be enchanted with Power Artifact to gain infinite mana (the vault has to untap during your upkeep), or they can be untaped with Voltaic Key or Unwinding Clock.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
gumgodMTG wrote:
AmarusCameron wrote: I love artifacts, and I have some artifact ramp like sol ring, gilded lotus and I need another thran dynamo but can you suggest anymore? I have swiftfoot, greaves, and the forge but what other cards can i play that make my artifacts untouchable?
Thanks guys this is a great help!

Guardian Beast, but it's expensive now. I blame EDH. Also doesn't work for artifact creatures, just non-creatures.

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Really cool card! I will do my best to grab it.
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
14-Nov-2013 16:49 (Last edited: 14-Nov-2013 17:01)
9
Indomitable archangel, Hanna's custody, fountain watch, spectral guardian and leonin abunas are the best ones I know of.

Also, if you're not running things like exsanguinate or debt to the deathless, I wouldn't worry about infinite mana. I it's not going to auto win the game it's just going to eat up valuable card slots with combo pieces to amount basically to nothing. I would run more counters than combo pieces for infinite mana cause things like return to dust, final judgment and other artifact RFG cards can ruin your day if for some reason you don't have any shroud/hexproof things out with the forge or equipments that are protecting the triplets.

Other ramp artifacts that go good would be chromatic lantern, coalition relic, signets, mana crypt (if you have it or can get it since it's expensive), along with sol ring, mana vault, grim monolith, basalt monolith, thran dynamo, worn power stone, dream stone hedron, darksteel ingot, cold steel heart and ever flowing chalice. Although, personally, I would try to stick to more things that add colored mana, even the key runes could be useful.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Anything else you guys can suggest for artifact ramp? And then ways to protect them?

I will run maybe 5 counters, spell crumple, hinder, arcane denial, dissolve, dissipate?

Need a wurmcoil, lashwrithe...maybe some other mean artifact creatures.
Trade score 604 (99%)
Members
Registered: 02-Oct-2012 17:46
Posts: 1559
Run Desertion. Nothing beats the look on someone's face as you steal their commander or eldrazi.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
I have one in my thassa control, I'll need to grab another.
Trade score 209 (100%)
Community Admins
Registered: 14-Aug-2013 20:23
Posts: 345
AmarusCameron wrote:Anything else you guys can suggest for artifact ramp? And then ways to protect them?

I will run maybe 5 counters, spell crumple, hinder, arcane denial, dissolve, dissipate?

Need a wurmcoil, lashwrithe...maybe some other mean artifact creatures.

Phyrexian Revoker can turn off a mana rock or a planeswalker. Transmute Artifact* can tutor for you, Lodestone Golem or Ethersworn Canonist can keep your opponents from playing all of their spells. (Their best defense is to empty their hands). Bribery* takes things right out of their library. Yawgmoth's Will* can be useful, as can Lion's Eye Diamond*.

*Things with a * may be out of budget for a casual deck.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Thanks gumgod, those are all great idea's!

It is a casual EDH deck but I play pretty hard, I normally find ways to get the bombs I want =)
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
I edited my above post so check it out.
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
I edited my above post so check it out.
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
14-Nov-2013 17:07 (Last edited: 14-Nov-2013 17:09)
17
Themaddhatter2304 wrote:Indomitable archangel, Hanna's custody, fountain watch, spectral guardian and leonin abunas are the best ones I know of.

Also, if you're not running things like exsanguinate or debt to the deathless, I wouldn't worry about infinite mana. I it's not going to auto win the game it's just going to eat up valuable card slots with combo pieces to amount basically to nothing. I would run more counters than combo pieces for infinite mana cause things like return to dust, final judgment and other artifact RFG cards can ruin your day if for some reason you don't have any shroud/hexproof things out with the forge or equipments that are protecting the triplets.

Other ramp artifacts that go good would be chromatic lantern, coalition relic, signets, mana crypt (if you have it or can get it since it's expensive), along with sol ring, mana vault, grim monolith, basalt monolith, thran dynamo, worn power stone, dream stone hedron, darksteel ingot, cold steel heart and ever flowing chalice. Although, personally, I would try to stick to more things that add colored mana, even the key runes could be useful.


Looks great, thanks for the help!



Gee I'm glad I posted here, no one in the Reddit trade thread was interested at all, normally they are most helpful...but it is normally you guys Helios, Unstable, Paul, and a couple others anyways =P
Trade score 717 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Alright guys, now here is the big one...I need most of these cards, I will be adding them to my wishlist but I am offloading two sphinx's revs. I just wanted to offer the trade here before I go posting it up on reddit's forum. I can't thank you enough for your help and if you guys need them you have first dibs.
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
14-Nov-2013 17:14 (Last edited: 14-Nov-2013 17:19)
19
Another few things I would run... Font of mythos, howling mine, temple bell, otherworld atlas and the jace that lets everyone draw cards. Keeping your opponents hands full usually isn't a great idea, until you're playing all the cards they have with strict board control and an almost untouchable field. Also, I agree with an above post to use mycosynth lattice, cause it allows you to break the color barriers, so you triplets deck might troll other esper players pretty hard but it will be almost effect less against any other color combos, lattice with you're superior board position allows you to steal anyone's hand and play whatever you want. I would also run closer to 10 counters just to make sure you have them at the right time. Spell jack and desertion are auto includes in pretty much and blue deck.
Trade score 229 (96%)
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Registered: 09-Aug-2012 16:10
Posts: 612
Write a list of what all you needed on this forum cause I can't remember all the aforementioned cards and don't want decipher the posts of what you do and do not have lol.
Trade score 717 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
I'm getting a list together now, might take me a couple minutes, stay tuned...thanks for the help!
Trade score 229 (96%)
Members
Registered: 09-Aug-2012 16:10
Posts: 612
Edited my above post, seems I should just write 1000 new posts lol
Trade score 1218 (100%)
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Registered: 26-Jun-2012 15:49
Posts: 1161
14-Nov-2013 17:21 (Last edited: 14-Nov-2013 17:26)
23
Knowledge Exploitation and Grinning Totem are always fun. As is Memory Plunder. They definintly fit in nicely with the "whats yours is mine" theme. Plus playing someone ELSES Wrath at instant speed for 4 mana is never bad lol.

I also suggest Telemin Performance is def fun to both mill and steal a creature :)

EDIT: I forgot about Head Games. Play it and fill your oppenants hand with stuff you want/can caste and laugh hysterically as you play the other persons hand lol
Trade score 209 (100%)
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Registered: 14-Aug-2013 20:23
Posts: 345
14-Nov-2013 17:21 (Last edited: 14-Nov-2013 17:25)
24
AmarusCameron wrote:Thanks gumgod, those are all great idea's!

It is a casual EDH deck but I play pretty hard, I normally find ways to get the bombs I want =)


Well if you're willing to dump resources into it, then don't forget about Lotus Bloom, Mox Opal, Mox Diamond, and Mana Drain. Some of the best ramp for an artifact deck. :) You could also include a Trinket Mage toolbox in the deck (Pithing Needle, Expedition Map, Skullclamp, artifact lands ect)

If you want to really be mean and lock people out of playing their cards look at Contamination and Infernal Darkness.

It seems like this would be a good deck for Jester's Mask and Jester's Cap too.

Also Trading Post, Academy Ruins and Buried Ruin will get your spent artifacts back to you. and Shimmer Myr could give your artifacts flash. There are a lot of ways you can build around the triplets.
Trade score 717 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
Trade score 209 (100%)
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Registered: 14-Aug-2013 20:23
Posts: 345
Looks like you have a solid start, good luck! I edited my last post again as well. :)
Trade score 717 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
Helios52 wrote:Knowledge Exploitation and Grinning Totem are always fun. As is Memory Plunder. They definintly fit in nicely with the "whats yours is mine" theme. Plus playing someone ELSES Wrath at instant speed for 4 mana is never bad lol.

I also suggest Telemin Performance is def fun to both mill and steal a creature :)

EDIT: I forgot about Head Games. Play it and fill your oppenants hand with stuff you want/can caste and laugh hysterically as you play the other persons hand lol


Whoa dang that is some craziness...might have to throw in one or two of those!
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