Hey guys!
So over the last month or so, I've been tinkering with Mono White Devotion. My first attempt was just that, mono white. Second attempt added red. Here's my third attempt, which adds blue to make a sort of UWR Midrange.
http://deckbox.org/sets/540410
I added blue for a couple of reasons. Firstly, Sphinx's Revelation + Nykthos. With my constant buildup to a huge Heliod, I start to get huge numbers with Nykthos. I figured that I could use an X spell to take advantage of that so I wasn't always stuck making clerics. I first tried Aurelia's Fury, but I found that it really wasn't anything beneficial. Sure, a fireball is nice, but it's not really the thing that I want to rely on. I turned to Revelation, and figured that having the option to build my board state (In heliod) or build my personal state (In Revelation) would be the best choice.
Secondly, I wanted to take advantage of Chained to the Rocks. By adding blue, I get to add Steam Vents, which offers me 4 more mountains that I can use to cast other things. I also figure that being able to cast a Reckoner turn 3-4 then having the option for a nykthos into revelation turn 4-5 would be another great benefit.
Thirdly, Detention Sphere. With the total lack of enchantment removal that there appears to be in standard, I figure that I could take advantage of that by running essentially 7 copies of the same effect and get away with it.
I would like to know what you guys think of this build, and if you have any suggestions for improvement. I'm still ironing out the SB, but at the moment it's full of Glare of Heresy, Solomn Offering, banisher priest, and negate.
Thanks!
So over the last month or so, I've been tinkering with Mono White Devotion. My first attempt was just that, mono white. Second attempt added red. Here's my third attempt, which adds blue to make a sort of UWR Midrange.
http://deckbox.org/sets/540410
I added blue for a couple of reasons. Firstly, Sphinx's Revelation + Nykthos. With my constant buildup to a huge Heliod, I start to get huge numbers with Nykthos. I figured that I could use an X spell to take advantage of that so I wasn't always stuck making clerics. I first tried Aurelia's Fury, but I found that it really wasn't anything beneficial. Sure, a fireball is nice, but it's not really the thing that I want to rely on. I turned to Revelation, and figured that having the option to build my board state (In heliod) or build my personal state (In Revelation) would be the best choice.
Secondly, I wanted to take advantage of Chained to the Rocks. By adding blue, I get to add Steam Vents, which offers me 4 more mountains that I can use to cast other things. I also figure that being able to cast a Reckoner turn 3-4 then having the option for a nykthos into revelation turn 4-5 would be another great benefit.
Thirdly, Detention Sphere. With the total lack of enchantment removal that there appears to be in standard, I figure that I could take advantage of that by running essentially 7 copies of the same effect and get away with it.
I would like to know what you guys think of this build, and if you have any suggestions for improvement. I'm still ironing out the SB, but at the moment it's full of Glare of Heresy, Solomn Offering, banisher priest, and negate.
Thanks!