This article was just posted about a solid Boros Aggro build... go ahead and give it a gander, might be helpful.

http://magic.tcgplayer.com/db/article.asp?ID=11448

Ro11ingThund3r wrote:

Thank you so much for all your help, I really, really appreciate it! I'm really bad at deck building (especially the sideboard) but it's something that I'd like to get a lot better at! What are some things that I should consider about the sideboard to take into account for other decks? What are some problems that I could run into with this deck I'm running that cards in the sideboard could fix? I guess I just don't know what to look for when building the Sideboard.

Would Boros Charms be something else to consider as well?

Boros Charm is going to be solid for you either in the mainboard or as sideboard tech.  Zapping for four isn't a bad deal and being able to make all your creatures indestructible will let you blow some folks out or survive a verdict.

Other things to consider in your SB:

Wear // Tear for any enchantments/artifacts (obviously)

Banisher Priest isn't a bad option to consider given the effect it can have on the tempo of the game

Chained to the Rocks can deal with the gods or any problematic creature

Electrickery could be used to combat Mono-blue Devotion as it will pick off Master of Waves' tokens (even if it only works once)

Assemble the Legion and Purphoros, God of the Forge would be decent to slide in against a deck that you just cannot outpace, giving you an inevitable combo that will finish them off

But against Mono-black Devotion and some of the PW centric decks, you really don't have that many options...

478

(5 replies, posted in Decks and Deckbuilding)

Unless you're overly attached to them, Sphinx's Revelation or Archangel of Thune could easily finance  pretty much all the revisions suggested... and given that you only have 1x of either, it's unlikely you'll be using them in a standard deck anytime soon.

479

(5 replies, posted in Decks and Deckbuilding)

GarrukWildspeaker went and beat me to the punch, but he's spot on regarding the way the build should be refocused on the creatures.  Selesnya has some MAJOR advantage in that it consistently produces 3/3 creatures for the same cost other colors will pay to get a 2/1 or 2/2.  Additionally, Advent of the Wurm is pretty good I hear.

If you'd like to take a gander, here's the list my GF ran at Theros Gameday and did pretty well with (considering she's still learning to play in competitive environments beyond casual and EDH).  http://deckbox.org/sets/428181

One other point of personal preference regarding Voice of Resurgence.  It's a great card that's seeing play across a few formats, it's certainly a pricey one too.  But that aside, I personally don't see the sense of it MB in an aggro build.  If it's your objective to put a ton of pressure on the opponent early, a 3/3 for two is much better than a 2/2 for two, regardless of its ability to drop the elemental token when it dies.  I could see having them in the SB for control match-ups and such when you know the game is going to slow down, but in an aggro shell, I would rather have Fleecemane Lion, Call of the Conclave, Selesnya Charm or Precinct Captain in my hand long before I would want Voice.  Maybe it's the fact I've unloaded all of mine already, but I remember watching it just flounder at my LGS for DGM Gameday...

I'd suggest two possible actions here.

1) Start a new thread (as some users will see a page full of bumps and will just tune it out) giving specifics beyond "tons of stuff" in the subject line.

2) Give the improved trading opportunities feature a whirl.  You'll be able to identify any users with said cards and can initiate the trade on your end, rather than waiting for someone to hit you back on the trading forum.

Just a helpful thought...

481

(33 replies, posted in Reddit MTG Trades)

It might be a good idea to start a new thread with a more refined trade request.  If a user were to click "new posts" on this thread, all they'll see is a full page of you "bumping" it.

Just a helpful thought...

marumari wrote:

Maybe I'm being dumb, but how do you mark a card as "important"?  I'm not seeing it anywhere obvious.

If you go to the new "Trading Opportunities" section, there are filters to add specific cards you're either looking for or looking to move.  You can then filter accordingly and highlight only those users who would fit your desired trade(s).

483

(8 replies, posted in General Discussion)

I stand corrected on the Chaos Orb... although I always thought the people who tore their copies up and then tossed it like confetti to completely clear the board were more fun.

The mainboard looks a lot more solid.  The real question is which of the cards in the SB would you use against a control deck?  How about against a mid-range deck that can outlast your aggro?  What do you side in against matchups and what do you side out?  If you can't think of examples where the cards would come in, then odds are you don't want/need them.  You can then use those spots for something better.  I also don't know that I'd run 4x of both Lightning Strike and Magma Jet.  Maybe bump both down to 3x to slide 2x Hammer of Purphoros to grant all your stuff haste.

So from the look of the deck, you're straddling the line between aggro and mid-range, which likely is the reason you're coming up short.  Typically the best performing decks pick one strategy and run with them.  By focusing purely on being aggro or mid-range, you can then work with that strategy in mind and add multiples of cards to increase consistency.

So what exactly am I referring to in your build?

Aurelia, the Warleader, Assemble the Legion, Gleam of Battle, Gideon, Champion of Justice, and Elspeth, Sun's Champion are all very much mid-range or even control cards.  If you're wanting to go aggro, you have to lower the curve, topping off at four or five.

So what are you lacking here?  Among other things, some spot removal goes a long way toward punching those final points of damage through.  Lightning Strike or possibly Magma Jet are decent options.  You could also benefit from Chained to the Rocks.  Then you also would want to flesh out your creatures with more aggro components, specifically, you'll want to up Akroan Hoplite and Firefist Striker to full 4-ofs.  You might also want to consider Burning-Tree Emissary - sure, the mana are off color, but dropping multiple 2/2s on turn two is pretty damned nice.  Toss in Chandra's Phoenix or Skyknight Legionnaire at the three-drop to trigger battalion for Firefist and you'll be off to a better start.  At the four, Fanatic of Mogis or even Firemane Avenger offers more punch than Spark Trooper (both of whom stick around after the end of the turn).  If you want to spend the money, you can easily slide in Stormbreath Dragon as a finisher at the five-drop (pending you want to take the curve that high).  Ajani, Caller of the Pride can also offer some added punch giving something flying and double-strike.

Again the idea is to punch through as much damage as possible as quickly as possible.  So either drop the mid-range stuff to the SB or drop it entirely and focus on fast creatures.

486

(8 replies, posted in General Discussion)

cartel1982 wrote:

basically I want to play in a format where Contract From Below and Chaos Orb are legal.

Chaos Orb IS legal in EDH based on the ban-list posted on mtgcommander.net. 

I can definitely see the argument for people not wanting to use ante cards, but then again, if you can convince your local players to do it, then I guess it's fair game.

As always, you guys rock!

488

(1 replies, posted in General Discussion)

You can see it and edit your wishlist for it here:  http://deckbox.org/games/mtg/cards?f=532&p=5.  However, it seems unable to actually load the full page view for it.

Here's a deck from a guy who just posted in the deckbuilding forum that SHOULD read as modern legal, but instead just doesn't even list a legality.

http://deckbox.org/sets/498818

490

(1 replies, posted in Decks and Deckbuilding)

There isn't really a way to just know which card(s) are causing a problem unless you're familiar with which sets are legal in standard or modern (all sets are legal in legacy and vintage).  At current, your deck is mostly standard with a few cards that have just rotated, which means it's technically a modern deck.  At least one other person has pointed out the fact that the deck legality isn't working properly to Sebi so, with any luck, it'll be fixed with Sunday's update.

That being said, the cards preventing you from being standard legal include:

Vampire Nighthawk, Victim of Night, and Disentomb.  Nighthawk (how we miss it so!) and Disentomb are from M13 and Victim is from Innistrad.  The entire Innistrad block and M13 rotated with the official release of Theros.

So it doesn't show how often you have included a card in your decks in the general overview of your inventory (the screen would get rather cluttered); however, if you do click on a specific card and load the page for it, it will list which decks you have it in and how many copies.

Probably a bit of a pain to click through all the cards separately, but in the same breath, not THAT big of a deal.

492

(8 replies, posted in Site Discussion)

CCole wrote:

Is there a way to export the filtered view? For example, if I wanted to export a list with all my Standard-legal cards.

Thanks,

CCole

Yeah, use the "Search and Filter" option in the upper right and then pull the menu down to "format" and click "standard."  Then click "Apply Filters" and it will show only the standard legal cards in your inventory.  Then you can simply click the View-->Export in the same manner as Leaite describes.  Then it will show only your standard legal inventory.

493

(8 replies, posted in Decks and Deckbuilding)

How long do you have before said tournament?

494

(3 replies, posted in Decks and Deckbuilding)

So to continue and build upon the points being made:

1) When you build a deck, you really should have some clear pictures in your head of how you intend to win the game and how you envision your ideal first few turns to play.  Normally you pick one win-con and do all you can to increase the chances of that getting you the W, but sometimes you can add a second one, as long as it doesn't detract from the primary one.  So for instance, let's imagine I'm wanting to win the game with an aggro deck (getting as much out and killing them as quickly as possible)... if that's the case, I shouldn't add 6-7 or higher casting cost creatures, as the game should be over before then.  However, if you were playing a mid-range deck (typically stalls for a few turns and then hits with big threats) and you find a 6-drop that isn't all that synergistic with your other creatures but that could win the game all on its own, then you might put it in.  Again, the idea is to decide on a clear path to victory and take it... no muddling about (so no need for milling cards if you're going to kill them with creatures).

2) This is common for newer players, so there's no shame in being guilty of it; but the best decks run multiples of most cards to increase consistency.  Think, if that Consuming Aberration is the KEY card for you to win, you sure would like to draw it more frequently, right?  So if that's the case, why not run 3 or 4 of them?  Then figure out the spells that fit your plan best and run them in multiples.  You will notice that sometimes decks run 1-offs or 2-offs, but that's often because those cards are just adding icing on an already pretty good cake.  You certainly shouldn't plan on drawing a card reliably if there is only one copy (ask any EDH player about that).

3) I started playing back in 1994 when it was still a game of "build what you have with what you have" rather than today's "build the deck and THEN get the cards off TCGPlayer," which gives me a certain appreciation for those of us out there who don't have that many cards yet or who are interested in playing without spending any more money.  But I can say beyond a shadow of a doubt that you can pick up the cards you need to be competitive in a casual environment for less than $30.  So again, it's just a task of figuring out WHICH cards and then ordering them.  And trust me when I say, life is a lot more fun when you get them and your deck starts behaving as it's supposed to.

495

(8 replies, posted in General Discussion)

It's shady if people use it as a bargaining tool, but it helps prevent issues from arising if someone accidentally clicks accept trade.  All I can say is if they accept the trade and don't immediately provide a mailing address, I would consider the deal unlikely to go through, as I can't say in nearly 50 trades on here I've ever seen someone take more than 10 minutes to input their address after the trade is finalized.

496

(8 replies, posted in General Discussion)

So the Deckbox rules specifically forbid the cancellation of an agreed trade.  However, in order for a trade to be "agreed" requires that addresses be exchanged.  Specifically, the rules state:

"2.1 After the trade is accepted and addresses exchanged, there is no backing out. The transaction is considered confirmed. If a user needs to back out because he cannot complete (for objective reasons, like missing cards) the trade, he must be willing to negotiate a compensatory trade with the other party."

So there are several questions to ask here.  First, was the agreement something in the chat box or did each of you formally agree to the trade by clicking the "agree to this trade" button that comes up with trade proposals?  Second, were addresses ever exchanged?

If the answer to the first question is that it was just a verbal agreement, well, it's not cool to back out, but nothing says you're bound to anything until you've actually clicked that you agree to the proposed trade.  If yes, then it might warrant speaking to Catinca regarding whether this warrants filing a bad trader report.

If the answer to the second question is no, by the rules as they're written nobody had completely agreed, and again, it sucks, but nothing to really do about it.  If the answer is yes, then you need to file a bad trader report by following the stickied guidelines in the bad traders forum.

I hope that clarifies things.

497

(8 replies, posted in Decks and Deckbuilding)

If you have a local gaming/card/comic store that sells singles I'm pretty sure you could pick up anything on that list for pretty cheap.

498

(12 replies, posted in Decks and Deckbuilding)

Given that you're running two colors and stand to benefit from life gain with Archangel of Thune, I'd suggest Path of Bravery over Spear.  It's easier to cast (lower color requirement) and it can result in some pretty decent life gain.

The benefit you would really get out of Spear of Heliod is if you're striving for more white devotion... which I'm not sure if you are.

499

(12 replies, posted in Decks and Deckbuilding)

So Heroes' Reunion might be a decent life-swing, but it really does little else to modify the board.  I would argue for Centaur Healer over it all day, every day.  The simple addition of a 3/3 to the board is nothing to scoff at, as it provides another blocker and possibly a threat to the opponent.  I wouldn't even stress the pairing with Archangel, as, to be honest, you'll likely have already cast the Healer long before the Archangel is on the field.  That being said, it's another creature to be pumped...

For Spear of Heliod, you have to think of it as an offensive weapon far more than a defensive one.  You're seldom ever going to use it's removal ability, but the pump can easily make or break a game.  Think of those 3/3 centaurs as 4/4s and it's not hard to see the benefit.

500

(3 replies, posted in Decks and Deckbuilding)

Note that using Ajani's abilities on the Phalanx Leader will NOT trigger heroic.  As such, you're only sitting on four triggers for its ability.  Without adding some added sources to trigger heroic, you might as well just drop them for 4x Dryad Militant and swap the Ethereal Armors for something else (Imposing Sovereign?) going back to the mono-white aggro that people have been playing for the past few weeks.

Now if you want to keep him in there, you could easily slide in things like Gods Willing which can serve as spot protection (so you don't go wasting Brave the Elements to save a single creature), a source for some scry, and a heroic trigger.  I've actually put together a build similar that uses Swift Justice, admittedly not the most commonly played card, to offer another 3 triggers while also keeping him alive in combat and gaining a little additional life.  I can honestly say that I've tackled some tier 1 competition in the past using totally off the wall stuff like this before - it's a LOT of fun to drop Geist of Saint Traft with a Blood Artist care of Vampiric Fury... you can believe he didn't see that coming.

You can see the build I've been tinkering with here: http://deckbox.org/sets/489034 - keep in mind that my decisions were motivated by a lack of having but one Fiendslayer Paladin which is hands down better than Fabled Hero or just about any other three drop for white.

*You beat me to the response... so disregard the part about Ajani not triggering...