Hi,
I have an Italian Chain Lightning and a Chinese Sunken Ruins. I'm looking for English versions, or other English language Modern cards on my wish list.
Hit me up if you're into foreign cards.
Thanks.
Wishlist: http://deckbox.org/sets/389111
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Deckbox Forum » Posts by Timber
Hi,
I have an Italian Chain Lightning and a Chinese Sunken Ruins. I'm looking for English versions, or other English language Modern cards on my wish list.
Hit me up if you're into foreign cards.
Thanks.
Wishlist: http://deckbox.org/sets/389111
trade them sooner rather than later is my advice, people will be hot for the cards when they're new... get into staples for other formats if you need them and if you feel like you "might" want to keep a card to play with "later" then trade it now for something you really want, and pick it up later for cheaper...
I bought a similar amount of Dragon's Maze. I was upset at the lack of Blood Baron's that I pulled...you know, second to wasting $500.
If you'd like to unload some of your uncommons and bulk rares for similar-type Dragon's Maze cards, hit me up!
I second the BNG mistake.
I don't know how big Bile Blight is going to be as anti-Rat hate, but I would consider how you want to play around it.
Also, I've heard that mono black's worst match up is RDW, so you might want to use Drown in Sorrow main deck instead of Pharika's Cure. -2/-2 kills pretty much everything in the red deck.
Why 3 Erebos in the side board?
Good luck and enjoy!
Hi,
I have 2x Desecration Demons, 2x Pack Rats, 2x Nightveil Specter, 2x Blood Baron of Vizkopa and 3x Underworld Connections plus my trade list.
I'm looking for a couple cards to finish my UWx decks:
1x Elspeth, Sun's Champion
2x Temple of Enlightenment
Take a look!
Hi,
I have 2x Desecration Demons, 4x Pack Rats and 3x Underworld Connections plus my trade list.
I'm looking for UWx cards:
1x Jace, Architect Of Thought
1x Elspeth, Sun's Champion
2x Temple of Enlightenment
1x Temple of Deceit
1x Supreme Verdict
Take a look!
I agree. I'm not a Ral Zarek fan either. He's too much of an aggro card to be UR. Perhaps if the Inspired mechanic was more viable he'd be better.
This list suffers from card advantage problems too. I get that Planeswalkers are indirect card advantage, but this group doesn't do enough to advance my board state or get me closer to a win condition to get me interested.
I'd really like to play Chandra and Prognostic Sphinx together, but that's way too slow.
Here's a Chapin planeswalker pile. I doubt he put a ton of thought into this since it's one of 22 decks in his recent premium article.
Planeswalkers (11)
1 Ashiok, Nightmare Weaver
3 Chandra, Pyromaster
4 Jace, Architect of Thought
1 Jace, Memory Adept
2 Ral Zarek
Spells (23)
2 Far-Away
4 Anger of the Gods
2 Divination
4 Dreadbore
2 Gild
4 Mizzium Mortars
2 Rakdos's Return
3 Thoughtseize
Lands (26)
3 Island
3 Mountain
4 Blood Crypt
4 Steam Vents
4 Temple of Deceit
4 Temple of Malice
4 Watery Grave
Sideboard
1 Aetherling
2 Stormbreath Dragon
2 Underworld Connections
2 Counterflux
4 Gainsay
2 Hero's Downfall
1 Duress
1 Thoughtseize
The Sorcery speed of Dreadbore is what makes it meh. Ideally, I don't want to cast anything on my turn that isn't a board wipe, Rakdos's Return or Aetherling.
I think they're both side board cards and I'm not sure that I want to commit that much to black. I have to try out Hero's Downfall, but there's a possiblity that the BB is too hard to get consistently.
I think I'd rather have Flames of the Firebrand over Drown in Sorry, not Sorry in most aggro matchups.
I agree that I'm basing this off the "idea" of Grixis control. There are just so many flexible and good answers in the color suite though that I can't help but work on it.
I think the life loss is a real issue. However, I think a big part of my inability to stabilize soon enough was the lack of board wipe spells. Needs more Anger (said like Christopher Walken). Elixir is something I've thought about too.
Here's the original list that I tested:
4 Frostburn Weird
2 Aetherling
1 Niv-Mizzet, Dracogenius
2 Ashiok, Nightmare Weaver
2 Syncopate
4 Izzet Charm
2 Far // Away
3 Turn // Burn
3 Steam Augury
3 Dimir Charm
4 Thoughtseize
2 Anger of the Gods
2 Divination
1 Rakdos's Return
4 Blood Crypt
6 Island
3 Mountain
1 Izzet Guildgate
3 Steam Vents
1 Swamp
4 Temple of Deceit
3 Watery Grave
What I learned:
- Ashiok - very swingy. An all-star in some games and a waste of a card in others. probably win-more. CUT
- Niv-Mizzet - awesome against all of the x/1 creatures in the format, but doesn't affect the board until the turn AFTER he comes down. Weak win condition. Good theory, poor execution. CUT
- Dimir Charm - not as effective as I expected, but I didn't play either monoU or monoB with lots of 2/x guys. The digging aspect was not good. I mis-calculated it. CUT
- Far // Away - meh. Not as flexible as I wanted it to be. Perhaps better against BW. CUT 1
- Turn // Burn - Awesome. Always liked having it in my hand. ADD 1
- Izzet Charm - solid. 2 damage was relevant and cycling was pretty effective.
- Steam Augury - It usually hit and created issues for my opponents, but too sporatic. CUT - ADD Jace, AOT
- Syncopate - mostly dead. I'd rather just have a hard counter. CUT - ADD Dissolve
- Frostburn Weird - Awesome. Stopped all x/1 creatures; survives Anger; combos with Turn // Burn on turn 3.
- The deck needed more spot removal that didn't cost 5. ADD Dreadbore
- I only cast one Anger of the Gods and it was super effective. ADD more
- The deck was really weak to Soldier of the Pantheon since most spells are multi-colored.
I watched Patrick Chapin's Worlds 2011 deck tech, and then the finals of GP Orlando in 2012 where he used a similar Grixis Control deck and really liked the idea behind digging for answers. I quickly put together a Standard deck that used Dimir Charm and Izzet Charm in a similar way to dig for answers. I also included 3x turn // burn and 3x far // away for their incredible flexibility.
Long story short, I played the deck against a Rakdos aggro deck and Brad Nelson's Esper Humans deck with limited success. Against aggro it was almost there, but couldn't stablize outside of Lightning Strike range. I was not impressed with Dimir Charm and Far-Away, but loved Izzet Charm and Turn-Burn.
Here are my 2 new iterations based off what I learned. The first fully embraces black, using Hero's Downfall to deal with Desecration Demons and planeswalkers, and Thoughtseize to deal with enchantments. It uses 2x Rakdos Keyrune to fix black mana and help ramp into bigger Returns. It wins with Rakdos's Return and Aetherling, or Frostburn Weird and Keyrune beats. The sideboard is a first stab based on zero testing and a MUD and Gr Monsters-heavy metagame.
http://deckbox.org/sets/561067
The second idea is more of a RU deck that splashes black for Thoughtseize and Rakdos's Return. It has an additional Anger of the Gods and main deck Whelming Wave to deal with mono blue and R/G Monsters since I don't have access to Supreme Verdict. It wins in the same way, but I feel like there's some really good synergy between the Wave and the Return.
http://deckbox.org/sets/596053
Let me know what you think. I play Esper Control, and appreciate the dominance of U/W. However, I'm a brewer at heart, a total Johnny that wants to win in a unique way, and I had a lot of fun with this deck when I tested it. It felt more challenging than the Supreme Verdict-based control decks.
Let me know what you think. Has anyone tried something similar? Are there Born of the Gods cards that I'm not thinking of that would strengthen the deck?
Ah yes, life gain. The second huge trap that new players fall into.
If this is what you like to do, and it works in your play group, then do what you want. As long as you're having fun, that's all that matters.
Try and get yourself some alternate win conditions, like Jace's Phantasm or Azorius Keyrune. Something that helps your mill strategy, but lets you deal damage if that would be a faster way to win.
Are you interested in trading any at all?
I'm interested in 1 Jace, 2 Detention Spheres and 2 Supreme Verdicts.
If so, I'll start up a trade.
I don't understand the obsession either.
A buddy and I play-tested a Phenax strategy on Saturday night against Esper control and BW Control...it sucked. I think he won 2 games out of 12.
I have a sealed Gatecrash Fat Pack if you're interested.
Here's a reminder why you use top-loaders, and consider taping the cards to the envelope.
I'm glad I got these safe and sound!
There is so much good spot removal in Standard should you consider Brave the Elements or counterspells to protect your Voltron guys?
I'd hate to see you play Hero, aura him up, and then get Hero's Downfall'd.
Bump. Trade me your draft rares for some Beck // Call.
I hate mill, but I think the upcoming set is going to make it viable. Consuming Aberration + Phenax is basically a 2 turn automatic win, regardless of board state, as long as you've done a decent job of putting some cards into their GY on the way. With the counterspells and targeted destruction available to dimir, it's simply a matter of picking which to use and balancing their ratios.
I think you're using the word 'viable' too loosely. You might be able to steal a game one every once in a while if you draw the nuts, but this is a format with Thoughtseize, Hero's Downfall, Supreme Verdict and Detention Sphere all played in the top decks. Consuming Aberration dies to A LOT of stuff and your opponent is going to make sure that she hangs onto removal for it. I don't see why Phenax can't be combined with Aetherling for a better (albeit not instant) win condition.
Lots of effective walls to keep aggro at bay as well.
If you use walls you're going to have a bad time. There's so much removal available to Dimir that you'd be foolish to walk right into it while not to taking advantage of it.
I don't understand why the deck can't be a UB control shell that uses Phenax, Aetherling or Jace, Memory Adept to seal the deal.
4x Jace, Architect of Thought
1x Jace, Memory Adept
4x Hero's Downfall
3x Pilfered Plans
3x Psychic Strike
3x Far // Away
1x Elixir of Immortality
1x Cyclonic Rift
4x Nightveil Specter
3x Drown in Sorrow
2x Bile Blight
2x Phenax
2x Aetherling
4x Thoughtseize
25x Land
To be honest, while we're still lacking the Izzet Temple, I have intentions of trying to figure out some sort of Grixis build once Born hits...
I want to play Grixis in Standard too. Let me know what you come up with. Here's a list I put together a few weeks ago, tested a little bit againts RB Aggro and Esper Humans, then tweaked.
I'll add a third support for the 12 2-drops. There are so many creatures in the metagame right now that are 2 power, playing a 3/3 on turns 2, 3 and 4 is a hellofa board state.
Here is a deck tech and gameplay video using a similar GW aggressive (aggro) deck you might find useful:
Deck Tech:
https://www.youtube.com/watch?v=8egZQVS
p;index=35
Hi All,
I made a substantial investment in Dragon's Maze last year...bad move. In an effort to recoup some of my loss, I'm looking to trade the significant quantity of bulk DRAGON'S MAZE cards I have in my inventory for some cheaper Theros and Born of the Gods Cards. I reiterate, cheaper DRAGON'S MAZE ONLY for Theros and Born of the Gods. Please do not initiate a trade offering 10 Chained to the Rocks for Blood Baron.
If you need playsets of any Dragon's Maze cards, of any rarety, are looking for foils or pieces to complete a set or EDH deck, or just want to unload some draft rares for something (slightly) more useful, check out my inventory. I have added cards since the first time I posted this.
Here are the less expensive Theros and Born of the Gods cards I'm looking for:
Underworld Cerberus
Soldier of the Pantheon
Fabled Hero
Prognostic Sphinx
Medomai the Ageless
Firedrinker Satyr
Arbor Colossus
Anger of the Gods
Chained to the Rocks
Rageblood Shaman
Fleecemane Lion
Ashen Rider
Satyr Firedancer
Hero of Leina Tower
Hero's Podium
Whelming Wave
Fated Retribution
Fanatic of Xenagos
Bile Blight
Searing Blood
Herald of Torment
Oracle of Bones
Apparently this wasn't obvious enough. I'm looking to trade cheaper stuff for cheaper stuff.
Thanks and have a great day.
If you want to see how a mill deck can actually work, check out Ben Stark's Esper Control deck from Pro Tour Gatecrash. Obviously Nephalia Drownyard is no longer in standard, but there are cards to make up for it.
I agree with all of the comments made so far.
Your strategy should be to kill all of your opponents creatures and counter all of his spells, then mill him out when he has nothing left to do.
I agree with Pilfered Plans, Psychic Strike and removal. Far // Away, Devour Flesh, Doom Blade and Dissolve are all inexpensive removal/counters. Finish them off with Mirko Vosk.
Hi,
I'm looking to trade my Deathrite Shamans + stuff in my tradelist for any of the following:
Snapcaster Mage
Cryptic Command
Geist of Saint Traft
Marsh Flats
Scalding Tarn
Verdant Catacombs
Vendilion Clique
Thanks.
Deckbox Forum » Posts by Timber