Eliterawr wrote:my dimir is kinda mono-black splashed blue, bc i want a backup plan lol
pretty much pack rat, des. demon, consumming aberation, ashiok, jace, shadow ally denizen, mutavaults, phenax, tome scour, nightveils and tramatize
pretty much play like normal T1 thoughtseize/tome scour, t2 pack rat, t3 rat/nightveil/tome scour another packrat , t4 demon, t5 C.A t6 phenax, t7 tramatize and tap C.A (mills the other half due to phenax's ability)
also kinda stack hero's downfall/doomblade's to help survive, use jace memory adept to help mill, ashiok for creature advantage/mill
You and I talked about this strategy a little bit in the Mill deck thread... I have to agree with elpablo though that Tome Scour is bad here (and probably everywhere).
I think a good way to make the Consuming Aberration, Traumatize and Phenax "combo" work is playing heavy hand attack style control early with some counterspells available in turn 3 and 4.
Something like:
T1: Watery Grave, Thoughtseize
T2: Swamp, Dimir Charm to choose/know what they will draw next and get rid of the 2 "best" cards in their top 3
T3: Land, you should know what their hand still looks like, either stay untapped for a counterspell or do something like Mind Rot if you don't think they are going to do anything useful
T4: Land (hopefully, probably want to run 25-26 land minimum with this style deck), Thoughtseize or Duress keep 3 open for counter.
T5: Land and Traumatize
T6: Depending on what you think or know about what they have in their hand is going to dictate how you proceed. Keep in mind depending on what they've done so far they should have nearly half or more of their deck in their GY. You can look at the entire thing. Did you mill and/or make them discard all or most of their hate cards? Can you guess how many more are in there? Based on your last peek at their hand and what's in the GY can you calculate the probability they have a hate card in their hand. What about the odds they top deck one during their turn? Do you have another land to drop? If you can have 6 mana you can Duress or Thoughtseize before playing the Consuming Aberration to increase it's chances of survival.
If you have the 6th land and think they have the hate card but you're holding a Dispel play the Consuming Aberration then counter the hate and let them mill some more cards.
T7: Phenax, tap Consuming Aberration likely mill to zero.
The whole idea is that you can destroy and control to a great degree what they have in their hand to interact with you and your cards. You counter and remove threats that they do manage to play. You hopefully put them in the position of having to top-deck a response to your strategy.
The only problem would be to find a good way to get some draw to perpetuate even greater card advantage. If Divination were instant speed it would be a decent option... perhaps the new black 2/2 with Inspire and the mana drum thing could help, a little ramp and extra draw. With 26 lands he may not even hurt you too bad.
Just some ideas.
My buddy has been running Esper Control in standard and while unorthodox he runs Mind Rot in the SB for aggro/burn. Getting them to top-decking quickly causes them to burn out before you do in a lot of games.