Thanks so much for your input, I will try your ideas, thats what I needed was help from someone with more experience than I have, now I can't wait to give it a try.

TyWooOneTime wrote:

This looks significantly improved, but you can still tinker with it a bit here and there.  Zombie Master works well with the Nested Ghouls and Zuran Spellcaster, as you don't care if you kill the Nested, since you can just regenerate it. 

I would suggest taking Skaab Goliath out in exchange for another Zuran and Endless Ranks.  Consider the casting cost of six for the Goliath, sure it gives you a 6/9 creature, but what does that really accomplish?  The real strength of the deck from what I can see is the ability to produce a LOT of zombies (mostly tokens) and then fling them at your opponent with no regard for whether they live or die because you have Diregraf Captain on the battlefield.  To that end, the only thing you would need the Goliath for is to deal with trample, as you're not looking to overpower their defenses as much as you're trying to overwhelm them.

I would again suggest changing out Reap the Seagraf with Moan of the Unhallowed, but you should playtest to see how things work out on that front.  I prefer the deck being a touch slower with Moan because it gives you two zombies instead of one, especially with Endless Ranks of the Undead, that can be the difference between getting enough zombies to overwhelm them and coming up one attacker short.

Have you considered picking up Undead Warchief?  Not necessary by any means but he can help speed up the deck and pumps up the zombies in the process.  I don't think they're that expensive if you shop around on TGC.

Three more thoughts. 

First, many of the non-basic lands you're using really just aren't worth it.  Sure they have a few quirks here or there that could be of use, but for the most part, putting a land into play tapped is a MAJOR pain that can screw up the flow of a deck.  You don't want to find yourself spending more than one turn where you're not putting more zombies into play, otherwise you'll likely come up short (unless they take that turn off too).  Second, given the importance of getting the Diregraf Captains out, you would benefit from some more islands or some additional dual lands (I know they're not cheap, so changing the non-basics out for islands might be your best bet).  To this end, I ran four hand simulations and in two of them I was stuck needing blue mana with none in sight.  Lastly, I can see where Divination could come in handy, but realistically, this deck doesn't have any mana ramping and is unlikely to be putting more than one or two cards out a turn until relatively late in the game.  If you're worried about getting decked, you can spend about $3 and pick up a Howling Mine and then offset whatever speed you're adding to the opponent with Rooftop Storm as your trump card.

I'll leave it up to you to playtest and see what works best for you.  I hope these help.

Someone here told me about the spellcasted nested ghoul trick and I wanted to try it, I'm new and would like to have a good zombie deck but I kinda want to build it rather than just copy something online, besides most of the zombie decks online are too expensive for me so I would like to use some of the stuff I have already, I don't mind buying a few cheap cards to help it though

xdarkkenyx wrote:

You have a lot of decks listed on your profile. Can you post a link to the deck you are talking about? smile


http://deckbox.org/sets/175595?v=l#

I need opinions from experienced players.

I was trying to create zombie tokens with this deck, Should I use 4 Endless Ranks of the Dead? Do you like the Zuran Spellcaster-Nested Ghoul combo, is 2 Skaab Goliaths to much man

http://deckbox.org/sets/175595?v=l#

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(14 replies, posted in Decks and Deckbuilding)

This is the change so far, using the cards I had, I did not use zombie apocalypse yet due to fact most of my friends decks don't include many humans if any at all.
But I do plan to make to changes suggested for playing others, its good to have help thanks.

any other suggestions are welcome
http://deckbox.org/sets/169627?v=v

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(14 replies, posted in Decks and Deckbuilding)

I have three Zombie Apocalypse cards, so I could do that, now I just have to put all this together.

7

(14 replies, posted in Decks and Deckbuilding)

I will try that, I don't have any cemetary reapers though, so I will have to get by with something else untill then.

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(14 replies, posted in Decks and Deckbuilding)

Thrifband wrote:

Well i suggested the Zombie master for the swamp walk. the regeneration is a bonus. but we all look differently at our decks. but yours might work better i will agree.


Well even though the card says Lord it is still considered a zombie, have a look, many cards have official types or sub-types that are not listed on the card, have a look

http://gatherer.wizards.com/pages/card/ … seid=14599

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(14 replies, posted in Decks and Deckbuilding)

I play very casual for now, I may try a magic night at the store some day when I'm better at the game.
I'm using the Preordain only because I only have 2 think twice cards not 3 and they are intended to help me draw more zombies using flashback, the idea is to put more zombie in my hand to cast, and I agree about the Cemetery Reapers but I need to get some, but the death baron is just too much money for a newbie. The nested ghoul is just what I picked for a bigger zombie for some power with the added zombie token, which is a big part of this deck, what would you put in its place?

TyWooOneTime wrote:

So I'll openly admit that I'm running a mono black zombie deck (can be seen at http://deckbox.org/sets/133532), but I had a few thoughts.

First, I'm curious what type of playing the deck does the deck see?  Casual?  Or are we talking about possible competitive play?  Are you willing to spend a bit to upgrade it?

Second, I'm in agreement with Thrifband about the Cemetery Reaper, but not as much about the Zombie Master.  I've noticed the Zombie Master really doesn't end up helping that much, especially with Endless Ranks of the Undead which renders all the zombies expendable.  To the extent that you're willing to spend to pick up a Death Baron or Lord of the Undead you get another +1/+1 effect with some added bonuses.  Trust me when I say things get mean when you're generating 5-10 tokens a turn and they all have deathtouch.

I would drop the Reap the Seagraf in place of three Moan of the Unhallowed.  Yes, the casting cost is one more and the flashback is two more, BUT, you get double the zombies.  If you do the math, to get four zombie tokens out of the Reaps, you would need to spend 16 and need to cast, and flashback, two of them.  Comparatively, the Moans will pull that off for only 11 and you only need one.

I'm not seeing much sense for the Preordain if there's only the one.  Even if you had one more that would make it a more consistent and useful card.

Soulless One is a definite must have, as they become VERY big, VERY fast.  I would replace the Unbreathing Horde with those if possible.  Also Call to the Grave can be plain out sick as everyone else is dropping creatures while you're sitting there letting the horde grow.  Pair that with Grimoire of the Dead (which you can discard zombies for as you'll get them back soon enough) and you have just one more NASTY combo that can easily decide a game (no matter how many opponents you're looking at).

I don't know that I'm really seeing the power of Nested Ghoul unless you can guarantee you'll be pumping him up or getting him hurt every turn.  If you want to keep him in there you can imagine how a Prodigal Sorcerer or two (or something comparable) could prove VERY useful.

I like Diregraf Captain, but I think four might be too many, as they do have the three casting cost but require both colors to cast.

Lastly, you can get the same effect of Tragic Slip for the most part with Skinrender.  I would even suggest changing the control cards to something more consistent like Go For The Throat, Terror, or Doom Blade.

Best of luck with it!

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(14 replies, posted in Decks and Deckbuilding)

This is my zombie deck, http://deckbox.org/sets/165341?v=l
Please have a look and tell me what you think, I don't really have much help here and would like your opinion, thanks folks.

I play casual 2 player

My girlfriend and I purchassed tool boxes and then my freinds and I did a closed toolbox build and are now going to do some trading within those boxes.
We are keeping the boxes away from our collection to learn to make use of the cards we have rather than buying 4 of each card needed for deck building and its been fun

So is there something I could do to make this deck faster

http://deckbox.org/sets/153449

I'm tying to build a goblin deck and would like your opinion, should I try to address opponents enchantments or just rely on speed?

I have not played alot so your opinion will be very helpful.

14

(1 replies, posted in Decks and Deckbuilding)

I tried to build a zombie deck and figured I should ask for some advice from the experts here, the sideboard is the other cards I could switch around to build the deck, I don't use a side board I only play for fun with friends, no tournaments for me.
So out of the listed cards what would you switch from the side board  the deck.
http://deckbox.org/sets/150403?v=l#comments

by the way, I'm new and trying to learn

Ok I added 3 more mountains and one more swamp, I removed two of the dark ritual and added one more Drudge Skeletons, I don't have any Erg Raiders so I will have to find something else to use , I'm trying not to buy single cards untill I get better at building decks and buying singles is worth the money, but for now its all about learning.

Tawnos wrote:

In general there isn't a ton wrong with the build.  The curve is low and well distributed and I don't see any conflicting goals among the cards you have picked out.  I think you should strongly consider running between 22 and 24 lands; the old 20:40 split is an outdated concept and decks tend to run smoother with at least 22 lands.  Additionally, I don't see a lot of benefit to keeping dark ritual in the deck.  It's a fun card but running 4 of them to speed out only 8 cards isn't an effective use of the card slot.  I understand the desire behind running them to ramp up the burn but I believe you will be better-suited by letting the mana for the burn come naturally instead of forcing it.  Maybe you have some Erg Raiders around?

thanks alot for your input, I'm checking for erg raiders now.

Do you think I have a decent start on this deck? I just built it, I have not tested it and I'm trying to learn here so please give me your opinion.

I'm new and only have some old cards (fallen empires, 4th, Ice age) and some new cards to work with, could you folks give me you opinion on this deck, plese keep in mind I don't have alot of cards.

http://deckbox.org/sets/151729?v=v#