Missing double-faced tokens from recent sets:
DMR:
Elemental // Elephant https://www.tcgplayer.com/product/47773 … ge=English
MOM:
Soldier // Dinosaur https://www.tcgplayer.com/product/49324 … amp;page=1
Treasure // Dinosaur https://www.tcgplayer.com/product/49326 … amp;page=1
Treasure // Kraken https://www.tcgplayer.com/product/49325 … amp;page=1
First Mate Ragavan // Spirit https://www.tcgplayer.com/product/49322 … amp;page=1
Zombie // Treasure https://www.tcgplayer.com/product/49731 … amp;page=1
Elemental // Phyrexian Saproling https://www.tcgplayer.com/product/49328 … ge=English
Monk // Kraken https://www.tcgplayer.com/product/49327 … ge=English
Monk // Spirit https://www.tcgplayer.com/product/49730 … ge=English
Phyrexian Myr // Wrenn and Realmbreaker Emblem https://www.tcgplayer.com/product/49323 … ge=English
Phyrexian Myr // Dinosaur https://www.tcgplayer.com/product/49730 … ge=English

2

(3 replies, posted in Site Discussion)

Decks that are tagged as ideas do get picked up by the inventory system, though. What I would like is a mode that doesn't show the card being used, i.e. the number in the "Deck Count" column would be 0 for these decks (if they weren't being used in idea decks or built decks).

I'd like to have a third option to flag a deck that I still have the list for, but isn't currently being used or brewed. Something like "Archived Deck" or something that would not count the cards against my inventory like it does for Deck Idea and Built Deck decks.

STX promo packs

Missing double-sided tokens:
Human Warrior (003) // Bird (005) - KHM
Angel Warrior (002) // Human Warrior (003) - KHM
Zombie Berserker (009) // Treasure (019) - KHM
Treasure (019) // Kaya The Inexorable (020) - KHM
Human Warrior (003) // Koma's Coil (007) - KHM
Human Warrior (003) // Bear (013) - KHM

Illusion (006) // Plant (008) - ZNR

Thanks for all you do!

Looks like the commander legends foil tokens are still missing (or I can't find them).
Eg: Copy // Soldier

7

(15 replies, posted in Announcements)

Thank you, Sebi!!

8

(9 replies, posted in Site Discussion)

That’s why I was asking. Moxfield, Archidekt, and Scryfall all have them already, which is good for them. However it’s not good for me because I live here. If it’s a resources thing, that’s one thing. If it’s a release date only philosophy thing, that’s different.

9

(9 replies, posted in Site Discussion)

Is there a reason why we don’t get new sets on deckbox as soon as they’re fully spoiled?
It sucks not being able to add new cards to decks when you already know all the cards.

10

(6 replies, posted in Site Discussion)

Old thread but figured I'd bump this instead of starting a new one.
I'd really like to see this implemented!

Thanks for the reply! Lots to think about here. I've gone ahead and ditched the imps.

meldon44 wrote:

And if you'd like a sudden jump in card advantage mid- to late-game, try out Theft of Dreams!

This is an awesome idea.

meldon44 wrote:

I would personally prefer Siren's Call over the Imps, simply because the Imps don't have haste and your opponent will see it coming. That said, do you tend to play more multiplayer or one-on-one? Because in multiplayer, having multiple and repeatable Imp-bodied Siren effects may actually be better. A lot of suggestions will depend on whether or not you play multiplayer or not.

Probably mostly 1-on-1 with this deck. I could board the imps if needed for multiplayer. I never thought of splashing white into this...I'll have to check the inventory and see if I any cards that could be used instead of black.

meldon44 wrote:

Clear the Mind -- I don't see the purpose, unless you commonly face mill decks.

One of the guys in my playgroup plays a lot of Jace, so it would be a good board against that maybe. But I included it here as a way to get cards back after casting and/or if I had to use Mind Over Matter to tap things. I guess with a Raise Dead or something I could just use the Weirds to do that and keep the Clear the Mind as sideboard.

Thanks for the input!

Hi Folks,

I've been wanting to brew up a U/B deck that uses the abilities of Siren's Call and/or Maddening Imp (or variant) for a while for kitchen table shenanigans.
Current draft decklist: https://deckbox.org/sets/2431257

Problem I've encountered through some goldfishing is that I don't have a win condition - I can tap and destroy creatures all day long, but can't reduce the "opponent"'s life total fast enough to maintain card advantage.
I've pondered a few things, but would like to open it up to the community:

  • Can I get rid of the Imps and just use 4x Siren's Call to open spots for some bigger power creatures?

  • Some sort of Etrata the Silencer and/or Szadek, Lord of Secrets combo to hit cards or mill out?

Thanks for the input, deck brewers!