That's awesome!
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Deckbox Forum » Posts by Sillvva
That's awesome!
Probably don't need to bump it every 4 days.
App is sounding really cool. Can't wait until it's available to download
Could we possibly get the tracking numbers that posted on orders to be linked to the corresponding tracking info page? At least if USPS is the selected option? It shouldn't be too difficult to figure out what service people are using for their tracking since it's posted in their seller information and selected on the order.
USPS:
URL: (replace {} with tracking number)
https:/ /tools.usps.com/go/TrackConfirmAction_input?qtc_tLabels1={}
Formats: (all 0's can be any number 0-9)
USPS Tracking™
0300 0000 0000 0000 0000
9400 1000 0000 0000 0000 00
Certified Mail®
7000 0000 0000 0000 0000
9407 1000 0000 0000 0000 00
Collect on Delivery
M000 0000 00
9303 3000 0000 0000 0000 00
Global Express Guaranteed®
82 000 000 00
Priority Mail Express International™
EC 000 000 000 US
Priority Mail Express™
EA 000 000 000 US
9270 1000 0000 0000 0000 00
Priority Mail International®
CP 000 000 000 US
Priority Mail®
1400 0000 0000 0000 0000
9205 5000 0000 0000 0000 00
Registered Mail™
RA 000 000 000 US
9208 8000 0000 0000 0000 00
Signature Confirmation™
2300 0000 0000 0000 0000
9202 1000 0000 0000 0000 00
UPS:
URL: (replace {} with tracking number)
http:/ /wwwapps.ups.com/WebTracking/processInputRequest?HTMLVersion=5.0&sort_by=status&tracknums_displayed=5&TypeOfInquiryNumber=T&loc=en_SE&InquiryNumber1={}&AgreeToTermsAndConditions=yes&track.x=33&track.y=9
Formats: (all 9's can be any number)
1Z9999999999999999
999999999999
T9999999999
999999999
Fedex:
URL: (replace {} with tracking number)
https:/ /www.fedex.com/fedextrack/html/index.html?tracknumbers={}
12-14 (express) or 15 (ground) digit number
I also would like to see such a feature. And perhaps ALSO a button to add missing items to wish list. But I still want to be able to see a list of the cards I still need.
For some reason, most cards I look at show duplicate listings in the Ctrl + I window. The user in the listings below only has 1 Jitte for sale, but the listings clearly show 5. If I were to try to add more than one to my cart, it wouldn't because he/she only has 1.
Is it possible for somebody to try to buy a card from you if that card is involved in a trade currently?
I can stop Primal Surge at any time.
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
http://deckbox.org/sets/383047
Commander is Sliver Overlord
I put this deck together recently and am looking for some advice.
I'm really tempted to play Possibility Storm. There are a lot of slivers in this deck and there are many times when I don't draw the right one. So having this randomly fetch me another one that I can play without its mana cost can very rewarding or at other times more like "whatever, one useless sliver in the current situation for another". It also protects me from wrath effects. Also if Door of Destinies is in play I can get 2 counters on it for the price of 1 Sliver since both are considered "cast". Thoughts?
I'm also trying Primal Surge. This card is NUTS!! I have a potential of putting half my deck into play since I run very few non-permanents. And with Heart Sliver (and the upcoming M14 Blur Sliver) that will usually mean instant win unless the opponent has an immediate answer.
Here is my list tailored to what I believe will be at my LGS's FNMs this format. Definitely added main and sideboard answers for Sire of Insanity. It is the biggest possible threat for flash decks and bound to see play at least 1/75 in most BRx decks. Aggro decks might even sideboard it for lategame support.
Creatures (12)
4 Snapcaster Mage
3 Wolfir Avenger
3 Restoration Angel
2 Augur of Bolas
Lands (25)
4 Temple Garden
4 Sunpetal Grove
4 Hallowed Fountain
4 Glacial Fortress
4 Breeding Pool
3 Hinterland Harbor
2 Gavony Township
Instants (21)
4 Advent of the Wurm
4 Azorius Charm
3 Selesnya Charm
3 Sphinx's Revelation
3 Syncopate
2 Render Silent
2 Dissipate / 2 Rewind
Sorceries (2)
2 Supreme Verdict
Sideboard
2 Rapid Hybridization
2 Detention Sphere
2 Garruk, Primal Hunter
2 Dispel
2 Clone
1 Selesnya Charm
2 Feeling of Dread
2 Rhox Faithmender
31 instant-speed cards here. 4 sorcery-speed. 25 Lands. Here are my reasons for my choices.
Flash creatures
3 Restoration Angel (blinks Snapcaster and Augur of Bolas)
4 Snapcaster Mage (21 instants, 2 sorceries)
3 Wolfir Avenger (great surprise blocker/attacker)
Card Advantage creatures
2 Augur of Bolas (Blocks most aggro critters, can net card advantage, greater than 1/3 of deck is i/s)
Instants
4 Advent of the Wurm (5/5 trample for 4 at instant speed!? yes please! )
4 Azorius Charm (lots o' lifelink, time walk, think once)
3 Selesnya Charm (Sire of Insanity is a thing, nuf said, but still useful in other situations too including early blockers)
3 Sphinx's Revelation (25 lands, card advantage, life gain, what's not to love)
3 Syncopate (great counter, exiles, can be used early)
2 Dissipate (great counter, exiles) / Rewind (we are a flash deck after all, having mana open is awesome for us )
2 Render Silent (I like this card. Counter one spell, then opp attacks or ends turn. Might change mind after testing)
Sorceries
2 Supreme Verdict (great against aggro, good against midrange, especially when midrange is mana dork based for mana)
Lands
25 lands for Sphinx's Revelation (which I might +1 of later)
Sideboard
2 Rapid Hybridization (for a variety of things and Sire of Insanity)
2 Detention Sphere (for a variety of things, but definitely high planeswalker count decks)
2 Garruk, Primal Hunter (for control)
2 Dispel (for control/mirror)
2 Clone (for midrange/reanimator/mirror, kills hexproof legendaries like Geist/Sigarda)
1 Selesnya Charm (for midrange/reanimator and SIRE OF INSANITY, okay done ranting, seriously though Sire = instant loss most of the time for we who play on opponent's turn)
2 Feeling of Dread (for midrange/aggro)
2 Heroe's Reunion (for aggro)
Things I thought about using
Think Twice
Here is a Naya Tokens deck I've cooked up utilizing Legion's Initiative. Will finish the sideboard later.
Creatures
4 Arbor Elf
4 Voice of Resurgence
Enchantments
3 Assemble the Legion
3 Legion's Initiative
4 Intangible Virtue
Instants/Sorceries
4 Krenko's Command
4 Lingering Souls
3 Call of the Conclave
3 Farseek
4 Advent of the Wurm
Lands
4 Overgrown Tomb
4 Temple Garden
4 Stomping Ground
2 Forest
4 Rootbound Crag
4 Sunpetal Grove
2 Clifftop Retreat
Sideboard (work in progress)
4 Woodland Cemetery
4 Blood Artist
3 Boros Charm
2 Rest in Peace
2 Selesnya Charm
Here are the reasons for my choices:
4 Arbor Elf (14 Forests, makes Assemble the Legion possible to cast turn 3 with farseeks)
4 Voice of Resurgence (We pump out creatures fast, having 1+ Wayfaring Temple tokens is sweet. With Legion's Initiative, it survives Pillar of Flame)
3 Assemble the Legion (7 anthems and a card that pumps out an increasing number of tokens every turn sound like sweet harmony).
3 Legion's Initiative (don't care about 2nd effect. Anthem's are sweet)
4 Intangible Virtue (another anthem, gives vigilance)
4 Krenko's Command (2 tokens for 2cc with 7 anthems = sweet. Initiative makes tokens deadlier)
4 Lingering Souls (proven itself time and time again as the best double token producer)
3 Call of the Conclave (3/3 for 2 is great against just about everything, survives spear with anthems)
3 Farseek (makes FB Lingering Souls, Advent, and Assemble easier to cast and sooner)
4 Advent of the Wurm (5/5 trample for 4cc at instant speed, can be cast turn 3 in this deck)
I'm surprised no one has thought to make a reanimator deck w/ counterspells against boardwipes and using Avacyn to make everything indesctructible. Might be hard to do, but it may be worth a shot.
Kind of irrelevant to this topic...
I would suggest some means of giving hexproof to the Visionary (whether it be Elgaud Shieldmate, Mask of Avacyn, or something more temporary), as a hexproof biovisionary enchanted with Infinite Reflection is essentially an immediate victory. I'm not aware of any instant speed board wipes that would kill it once it's hexproof.
I could also see Rootborn Defenses being more consistently useful than Growing Ranks as it will allow you to setup your biovisionaries and and protect against removal. I'd also say Nevermore is a MUST for the sideboard as Sever the Bloodline pretty much ruins you.
I like the Rootborn Defenses idea. On the idea of hexproof, other than to deal with Sever the Bloodline, I don't think its really needed. Seance covers non-exile boardwipe and spot removal. Then populate and counterpart allows me to copy the tokens. It just seems like an awful lot to use slots on support for one card. As you can see I also have backup in Thragtusk and Restoration Angel.
I think another good support card would be Garruk. Making 3/3 tokens and drawing cards is relevant.
Here is my build.
4 Avacyn's Pilgrim
4 Elvish Visionary
4 Biovisionary
4 Thragtusk
1 Restoration Angel
2 Trostani, Selesnya's Voice
4 Cackling Counterpart
4 Farseek
2 Seance
2 Rootborn Defenses/Growing Ranks
4 Druid's Deliverance
1 Infinite Reflection
1 Garruk Relentless
4 Temple Garden
4 Breeding Pool
3 Hallowed Fountain
3 Sunpetal Grove
3 Glacial Fortress
3 Hinterland Harbor
1 Alchemist's Refuge
1 Grove of the Guardian
1 Forest
This is what I think of it
Sillvva wrote:Zooligan wrote:Got anything to remove your opponents' [c]Blind Obedience[/c]?? That would hose your plan entirely, and hose your opponents' plans if you're ready for it.
Since you are already in white, [c]Erase[/c] or [c]Oblivion Ring[/c] might be worth thinking about putting in the SB.
I have been thinking about that. Just not sure what to remove in the SB. Since Act of Treason is my only decent response to Midrange decks, I could see:
-2 Pillar of Flame
+2 EraseI've been playing RDW lately and want to turn it into a R/wDW kinda thing. Blind Obedience scares the crap outta me. I'm seriously thinking of putting 4 O-rings MB just to deal with it and other annoying permanants that crop up.
I think only a few decks would actually mainboard it. Blind Obedience is a sideboard card, so my answers will be sideboard cards. Especially since they do nothing to contribute to the goal of the deck other than deal with aggro hate.
Thanks for all the help guys I think I will try some of LootPinata's suggestions.
I like this idea but I think green offers you more than you realize. Rancor is dangerous specifically because it comes back to your hand, which makes everything you play a threat. If you have a Geist with Madcap Skills, I can wrath the board with Supreme Verdict or Mutilate, or just double-block it, and you lose both cards instead of getting your aura back. The mana fixing that Avacyn's Pilgrim and Abundant Growth provide help make sure you have exactly the mana you need; getting stuck with a bunch of auras and the wrong land will feel like the worst thing.
If you do want to consider red, I'd run Pursuit of Flight over Curse of Stalked Prey. If you're getting in for double-strike damage with any of your guys, you're probably already winning, so the Curse is redundant.
All good points thanks for the feedback
http://deckbox.org/sets/305655
This deck follows the same rules as Bant Auras in using Hexproof creatures and Fencing Ace (occasionally). I feel that Madcap Skills works in place of Rancor. Trample doesn't really help Geist, but evasion does. Double Strike + Curse of Stalked Prey = pain.
No sideboard yet
Got anything to remove your opponents' [c]Blind Obedience[/c]?? That would hose your plan entirely, and hose your opponents' plans if you're ready for it.
Since you are already in white, [c]Erase[/c] or [c]Oblivion Ring[/c] might be worth thinking about putting in the SB.
I have been thinking about that. Just not sure what to remove in the SB. Since Act of Treason is my only decent response to Midrange decks, I could see:
-2 Pillar of Flame
+2 Erase
Madcap skills is in my opinion the worse version of Pyreheart Wolf which I think you should be running instead, I wouldn't be opposed to you using both, however madcap is a great way to get yourself 2 for 1ed, meaning they kill the creature with the enchantment, they use one of their cards to take out 2 of yours, whereas with the Pyreheart Wolf they're going to have to waste 2 spells to kill your wolf and if they try to block it to death they'll get killed by your other creatures in no time flat.
Also Legion loyalist is pretty ok in some situations but I prefer to have it in sideboard, it's most relevant ability is to ignore tokens and so you don't really need that main deck unless you see A LOT of lingering souls near you.
I think that although I know you want to curve out at 4 Zealous Conscripts is alot better for your sideboard than Act of Treason, if you're bringing in something like that it's usually against life-gain cards, like Thragtusk and Centaur Healer a,d if you bring in Act of Treason it'll just undo their healing but not help put any more damage into them, if you have a conscripts you will bash in for additional damage rather than just undoing their damage.
Also for the record Hellraiser Goblin is an absolutely TERRIBLE card even in a 100% aggro deck because it lets your opponent make all of the decisions, as soon as you cast the goblin they are now the one who makes every single decision for the rest of the game regarding combat.
Seems like a pretty sweet deck overall, I know I wouldn't want to run into it
Thanks for the suggestions.
Although I disagree with the Zealous Conscripts being at 4 in an aggro deck designed to win turns 4-6. I also probably won't even see 5 mana by turn 5 with my luck. Probably better for me to use Act of Treason against Midrange decks.
Pyreheart Wolf is good, I just don't like that I can't even use its effect until turn 4, when I could be using Madcap Skills effect turn 2 with 1 drop creatures. That's where the Legion Loyalist comes into being useful here. I will test it though. Overall from what I can judge I see Madcap Skills' pros outweighing its cons. And if spot removal becomes a thing at my FNMs, I can worry about it then. I really do want to try and make it work though.
I agree with you wholeheartedly on Hellraiser Goblin
Updated for Madcap Skills. I think this card is going places
Thanks for the help TyWooOneTime and I will definitely be considering some of these. Please let me know what you think about my reasons below.
I like your idea with Blind Obedience. It is a card I am definitely considering. Again it will take some testing to determine whether or not I should mainboard it or sideboard it. Either way it is going in one of those as a 2 of at most or none at all. I do have 2x Aurelia's Fury which will help with what this would do for me by tapping down my opponent's most troublesome blockers or being a finisher to my opponent. So I like Aurelia's Fury for the versatility. Also Boros Charm does some protecting too.
Yeah I did think about the battalion. I was focusing more on the haste mechanic and the speed of putting damage out and battalion just didn't seem to help much with that. I think they would work better with a token version of Boros Aggro than the fast and aggressive build I am trying to make. It will take some testing. As for the tokens, I do think they would work great with battalion and would be a deck to contend with, but that is not the direction I want this deck to go. Who knows, I might end up with a Boros Tokens build in the end. I built an Esper Tokens deck that helped me take 4th place at my FNM twice in a row and those were my last FNMs with that deck. A faster red version might be just what I need.
What do I need Hellraiser Goblin for haste when 15/23 of my creatures already have it? I think it could possibly work if I didn't already have so much haste. Again, I think for tokens this card could be great. Especially if those tokens are flying. However, one thing makes that card bad... It includes itself in its effect and probably wouldn't last very long with 2 toughness. Plus forcing your creatures to attack leaves you open every single turn.
I really don't know what to think of Aurelia. She has haste which makes her a great candidate for the deck. However I want the deck to be fast, so 6 mana is kind of a turn off. Again, it will take some testing. I think it is a much better fit, however in Naya Midrange since it already fits that category so well.
If I sideboard Frontline Medic (since I want to keep the haste mainboarded), then I don't think I will need the one-time use Rootborn Defenses for two reasons. I already have 4x Boros Charm which does the same thing for all my permanents without populate for one less mana and I don't need the populate.
Hey guys. I came up with an idea for a post-Gatecrash Boros Aggro deck. Looking for ideas.
4x Ash Zealot
4x Skyknight Legionnaire
4x Spark Trooper
4x Silverblade Paladin
4x Vexing Devil
3x Hellrider
4x Boros Charm
4x Searing Spear
2x Skullcrack
2x Aurelia's Fury
2x Blind Obedience (Testing as replacement for 2x Skullcrack)
4x Sacred Foundry
4x Clifftop Retreat
7x Mountain
6x Plains
2x Cavern of Souls
I really like the idea of turn 3 Silverblade Paladin, turn 4 Spark Trooper (soulbond). Bam 12-16 damage. Then next turn, Boros Charm for game.
Sideboard:
2x Skullcrack
Work in progress
If this is your method, then you may also want to consider the following:
Chains of Mephistopheles
Effectively this card makes each extra draw during a turn require them to first discard a card. If they have no cards in hand to discard while this is resolving, then they mill a card instead of drawing.
Forms a lock with Anvil of Bogardan turning everyone's (including your) draw phase into draw, discard, draw, discard.
Liliana's Caress
Same as megrim only costs less to play
Underworld Dreams
Makes opponent's draws hurt
Deckbox Forum » Posts by Sillvva